-- Green Slimes by TomasJLuis & TenPlus1 -- sounds local green_sounds = { damage = 'slimes_damage', death = 'slimes_death', jump = 'slimes_jump', attack = 'slimes_attack', } local cloud_textures = {'fantasy_cloud_puff_sides.png', 'fantasy_cloud_puff_sides.png', 'fantasy_cloud_puff_sides.png', 'fantasy_cloud_puff_sides.png', 'fantasy_cloud_puff_front.png', 'fantasy_cloud_puff_sides.png'} mobs:register_mob('fantasy_mobs:cloudsmall', { type = 'monster', hp_min = 1, hp_max = 2, collisionbox = {-0.25, -0.25, -0.25, 0.25, 0.25, 0.25}, visual = 'cube', visual_size = {x = 0.5, y = 0.5}, textures = { cloud_textures }, blood_texture = 'fantasy_cloud_puff_blood.png', makes_footstep_sound = false, sounds = green_sounds, attack_type = 'dogfight', damage = 4, damage_max = 8, damage_chance = 400, passive = false, walk_velocity = 2, run_velocity = 2, walk_chance = 0, jump_chance = 30, jump_height = 6, armor = 100, view_range = 15, drops = { {name = 'epic:float_crystal', chance = 16, min = 0, max = 1}, {name = 'illuminati:cone_off', chance = 100, min = 0, max = 1}, {name = 'illuminati:core_off', chance = 100, min = 0, max = 1}, }, drawtype = 'front', water_damage = 0, lava_damage = 10, light_damage = 0, }) mobs:register_mob('fantasy_mobs:cloudmedium', { type = 'monster', hp_min = 3, hp_max = 4, collisionbox = {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5}, visual = 'cube', visual_size = {x = 1, y = 1}, textures = { cloud_textures }, blood_texture = 'fantasy_cloud_puff_blood.png', makes_footstep_sound = false, sounds = green_sounds, attack_type = 'dogfight', damage = 10, passive = false, walk_velocity = 2, run_velocity = 2, walk_chance = 0, jump_chance = 30, jump_height = 6, armor = 100, view_range = 15, on_die = function(self, pos) local num = math.random(2, 4) for i=1,num do minetest.add_entity({x=pos.x + math.random(-2, 2), y=pos.y + 1, z=pos.z + (math.random(-2, 2))}, 'fantasy_mobs:cloudsmall') end end, drawtype = 'front', water_damage = 0, lava_damage = 10, light_damage = 0, }) mobs:register_mob('fantasy_mobs:cloudbig', { type = 'monster', hp_min = 5, hp_max = 6, collisionbox = {-1, -1, -1, 1, 1, 1}, visual = 'cube', visual_size = {x = 2, y = 2}, textures = { cloud_textures }, blood_texture = 'fantasy_cloud_puff_blood.png', makes_footstep_sound = false, sounds = green_sounds, attack_type = 'dogfight', attacks_monsters = true, damage = 15, passive = false, walk_velocity = 2, run_velocity = 2, walk_chance = 0, jump_chance = 30, jump_height = 6, armor = 100, view_range = 15, on_die = function(self, pos) local num = math.random(1, 2) for i=1,num do minetest.add_entity({x=pos.x + math.random(-2, 2), y=pos.y + 1, z=pos.z + (math.random(-2, 2))}, 'fantasy_mobs:cloudmedium') end end, drawtype = 'front', water_damage = 0, lava_damage = 10, light_damage = 0, }) mobs:spawn({ name = 'fantasy_mobs:cloudbig', nodes = {'default:water_source', 'default:water_flowing'}, min_height = 300, max_height = 1000, interval = 60, chance = 2500, active_object_count = 4, })