Removed a bunch of deprecated depends.txt and description.txt files.
parent
05f356731f
commit
39804b4cb6
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@ -1,5 +0,0 @@
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Mod provide anvil that can repair tools (like at MC)
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Created by Wuzzy
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Adapted by JonyQ and Jozet
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@ -1,3 +1,4 @@
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name = anvils
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depends = default, farming
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optional_depends = screwdriver
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description = Mod provide anvil that can repair tools (like at MC)
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@ -1,2 +0,0 @@
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default
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sfinv
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@ -0,0 +1,2 @@
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name = creative
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depends = default, sfinv
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@ -29,6 +29,7 @@ minetest.register_node("default:torch", {
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name = "default_torch_on_floor_animated.png",
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animation = {type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 3.3}
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}},
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use_texture_alpha = 'clip',
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paramtype = "light",
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paramtype2 = "wallmounted",
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sunlight_propagates = true,
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@ -81,6 +82,7 @@ minetest.register_node("default:torch_wall", {
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name = "default_torch_on_floor_animated.png",
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animation = {type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 3.3}
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}},
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use_texture_alpha = 'clip',
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paramtype = "light",
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paramtype2 = "wallmounted",
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sunlight_propagates = true,
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@ -105,6 +107,7 @@ minetest.register_node("default:torch_ceiling", {
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name = "default_torch_on_floor_animated.png",
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animation = {type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 3.3}
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}},
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use_texture_alpha = 'clip',
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paramtype = "light",
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paramtype2 = "wallmounted",
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sunlight_propagates = true,
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@ -1,4 +0,0 @@
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intllib?
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unified_inventory?
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sfinv_buttons?
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central_message?
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@ -1 +0,0 @@
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A simple in-game documentation system which enables mods to add help entries based on templates.
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@ -1 +1,3 @@
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name = doc
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optional_depends = intllib, unified_inventory, sfinv_buttons, central_message
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description = A simple in-game documentation system which enables mods to add help entries based on templates.
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@ -1,2 +0,0 @@
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doc
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intllib?
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@ -1 +0,0 @@
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Adds some help texts explaining how to use Minetest.
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@ -1 +1,4 @@
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name = doc_basics
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depends = doc
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optional_depends = intllib
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description = Adds some help texts explaining how to use Minetest.
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@ -1,3 +0,0 @@
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doc
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intllib?
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default?
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@ -1 +0,0 @@
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Adds an encyclopedia item which allows you to access the help.
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@ -1 +1,4 @@
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name = doc_encyclopedia
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depends = doc
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optional_depends = intllib, default
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description = Adds an encyclopedia item which allows you to access the help.
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@ -1,5 +0,0 @@
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doc
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doc_items
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doc_basics?
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default?
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intllib?
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@ -1 +0,0 @@
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Adds a tool which shows help entries about almost anything which it punches.
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@ -1 +1,4 @@
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name = doc_identifier
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depends = doc, doc_items
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optional_depends = doc_basics, default, intllib
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description = Adds a tool which shows help entries about almost anything which it punches.
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@ -1,2 +0,0 @@
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doc
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intllib?
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@ -1 +0,0 @@
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Adds automatically generated help texts for items.
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@ -1 +1,4 @@
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name = doc_items
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depends = doc
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optional_depends = intllib
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description = Adds automatically generated help texts for items.
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@ -455,6 +455,7 @@ end
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doors.register("door_wood", {
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tiles = {{ name = "doors_door_wood.png", backface_culling = true }},
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use_texture_alpha = 'clip',
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description = S("Wooden Door"),
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inventory_image = "doors_item_wood.png",
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groups = {node = 1, choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
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@ -467,6 +468,7 @@ doors.register("door_wood", {
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doors.register("door_steel", {
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tiles = {{name = "doors_door_steel.png", backface_culling = true}},
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use_texture_alpha = 'clip',
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description = S("Steel Door"),
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inventory_image = "doors_item_steel.png",
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protected = true,
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@ -483,6 +485,7 @@ doors.register("door_steel", {
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doors.register("door_glass", {
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tiles = {"doors_door_glass.png"},
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use_texture_alpha = 'clip',
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description = S("Glass Door"),
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inventory_image = "doors_item_glass.png",
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groups = {node = 1, cracky=3, oddly_breakable_by_hand=3},
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@ -498,6 +501,7 @@ doors.register("door_glass", {
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doors.register("door_obsidian_glass", {
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tiles = {"doors_door_obsidian_glass.png"},
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use_texture_alpha = 'clip',
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description = S("Obsidian Glass Door"),
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inventory_image = "doors_item_obsidian_glass.png",
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groups = {node = 1, cracky=3},
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@ -690,6 +694,7 @@ doors.register_trapdoor("doors:trapdoor", {
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wield_image = "doors_trapdoor.png",
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tile_front = "doors_trapdoor.png",
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tile_side = "doors_trapdoor_side.png",
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use_texture_alpha = 'clip',
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groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2, door = 1},
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})
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@ -699,6 +704,7 @@ doors.register_trapdoor("doors:trapdoor_steel", {
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wield_image = "doors_trapdoor_steel.png",
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tile_front = "doors_trapdoor_steel.png",
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tile_side = "doors_trapdoor_steel_side.png",
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use_texture_alpha = 'clip',
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protected = true,
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sounds = default.node_sound_metal_defaults(),
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sound_open = "doors_steel_door_open",
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@ -1,6 +0,0 @@
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default
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stairs
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walls
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fire
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beds
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doors
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Earthbuild
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by Dokimi
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Adds traditional dirt and vegetation based construction methods and technologies, which do not require the use of stone or mining.
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Aims to reflect building styles that have been in use since neolithic times, and are still common in areas with little stone or resources.
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@ -3,3 +3,4 @@ description = Adds traditional dirt and vegetation based construction methods an
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release = 1.0.1
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title = Earthbuild
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name = earthbuild
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depends = default, stairs, walls, fire, beds, doors
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default
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@ -0,0 +1,2 @@
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name = epic_trees
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depends = default
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doors
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Extra Doors adds a set of 18 new doors to Minetest including castle, dungeon, barn, cottage, and multi-panel styles.
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@ -24,6 +24,7 @@ doors.register( "door_woodpanel1", {
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doors.register( "door_woodglass1", {
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-- Cambridge Style (2 panel)
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tiles = { { name = "doors_door_woodglass1.png", backface_culling = true } },
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use_texture_alpha = 'clip',
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description = "Wooden Single-Lite Door",
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inventory_image = "doors_item_woodglass1.png",
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groups = { choppy = 2, oddly_breakable_by_hand = 2, flammable = 2 },
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@ -37,6 +38,7 @@ doors.register( "door_woodglass1", {
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doors.register( "door_woodglass2", {
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-- Atherton Style (4 panel)
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tiles = { { name = "doors_door_woodglass2.png", backface_culling = true } },
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use_texture_alpha = 'clip',
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description = "Wooden Double-Lite Door",
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inventory_image = "doors_item_woodglass2.png",
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groups = { choppy = 2, oddly_breakable_by_hand = 2, flammable = 2 },
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@ -61,6 +63,7 @@ doors.register( "door_japanese", {
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doors.register( "door_french", {
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tiles = { { name = "doors_door_french.png", backface_culling = true } },
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use_texture_alpha = 'clip',
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description = "French Door",
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inventory_image = "doors_item_french.png",
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groups = { choppy = 2, oddly_breakable_by_hand = 2, flammable = 2 },
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@ -85,6 +88,7 @@ doors.register( "door_cottage1", {
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doors.register( "door_cottage2", {
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tiles = { { name = "doors_door_cottage2.png", backface_culling = true } },
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use_texture_alpha = 'clip',
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description = "Cottage Exterior Door",
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inventory_image = "doors_item_cottage2.png",
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groups = { choppy = 2, oddly_breakable_by_hand = 2, flammable = 2 },
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@ -185,6 +189,7 @@ doors.register("door_dungeon1", {
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doors.register( "door_dungeon2", {
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tiles = { { name = "doors_door_dungeon2.png", backface_culling = true } },
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use_texture_alpha = 'clip',
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description = "Dungeon Exterior Door",
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inventory_image = "doors_item_dungeon2.png",
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protected = true,
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@ -217,6 +222,7 @@ doors.register( "door_steelpanel1", {
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doors.register( "door_steelglass1", {
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tiles = { { name = "doors_door_steelglass1.png", backface_culling = true } },
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use_texture_alpha = 'clip',
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description = "Steel Single-Lite Door",
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inventory_image = "doors_item_steelglass1.png",
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protected = true,
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@ -233,6 +239,7 @@ doors.register( "door_steelglass1", {
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doors.register( "door_steelglass2", {
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tiles = { { name = "doors_door_steelglass2.png", backface_culling = true } },
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use_texture_alpha = 'clip',
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description = "Steel Double-Lite Door",
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inventory_image = "doors_item_steelglass2.png",
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protected = true,
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@ -2,3 +2,5 @@ name = extra_doors
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title = Extra Doors
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author = sorcerykid
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license = LGPL-3.0
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depends = doors
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description = Extra Doors adds a set of 18 new doors to Minetest including castle, dungeon, barn, cottage, and multi-panel styles.
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default
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stairs?
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intllib?
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lucky_block?
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toolranks?
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Adds many plants and food to Minetest
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@ -1,2 +1,4 @@
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name = farming
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depends = flowers
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optional_depends = stairs, intllib, lucky_block, toolranks
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description = Adds many plants and food to Minetest
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Adds a Filling Tool which can fill areas.
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@ -1,2 +1,3 @@
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name = filler
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depends = default
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description = Adds a Filling Tool which can fill areas.
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@ -54,7 +54,7 @@ function furniture.curtain_removal(pos, node, digger)
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local nodename = node.name
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local fdir = node.param2
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if fdir >= 3 then
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return
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minetest.remove_node(pos)
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end
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local posr = {x = pos.x + fdir_table[fdir+1][1], y=pos.y, z = pos.z + fdir_table[fdir+1][2]}
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local posl = {x = pos.x - fdir_table[fdir+1][1], y=pos.y, z = pos.z - fdir_table[fdir+1][2]}
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@ -42,7 +42,7 @@ minetest.register_node('furniture:railing_corner', {
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{.5625, -.5, -.5, .4375, .4375, .5625}}
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},
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groups = {oddly_breakable_by_hand = 2, choppy=3},
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after_place_node = function(pos)
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after_place_node = function(pos, placer)
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if placer:get_player_control().sneak then
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local node = minetest.get_node(pos)
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local new_pos = {x = pos.x, y = pos.y+1, z = pos.z}
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default?
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lucky_block?
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doc?
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intllib?
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protector?
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wine?
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@ -1,3 +0,0 @@
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Adds hoppers to transport items between chests/furnace etc.
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Forum: https://forum.minetest.net/viewtopic.php?f=9&t=20058
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@ -1 +1,3 @@
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name = hopper
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name = hopper
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optional_depends = default, lucky_block, doc, intllib, protector, wine
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description = Adds hoppers to transport items between chests/furnace etc.
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screwdriver = screwdriver or {}
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local tmp = {}
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local max_objs = tonumber(minetest.setting_get("max_objects_per_block")) or 49
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local max_objs = tonumber(minetest.settings:get("max_objects_per_block")) or 49
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-- item entity
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default
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moretrees?
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@ -1,2 +0,0 @@
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This mod allows to dig the bottom of the tree and the whole tree is moved into the inventory.
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name=lumberjack
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name = lumberjack
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depends = default
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optional_depends = moretrees
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description = This mod allows to dig the bottom of the tree and the whole tree is moved into the inventory.
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default
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@ -0,0 +1,2 @@
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name = mailbox
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depends = default
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default
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player_monoids?
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armor_monoid?
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pova?
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fire?
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ethereal?
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bakedclay?
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intllib?
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@ -1 +0,0 @@
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Adds craftable armor that is visible to other players.
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name = 3d_armor
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depends = default
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optional_depends = player_monoids, armor_monoid, pova, fire, ethereal, bakedclay, intllib
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description = Adds craftable armor that is visible to other players.
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3d_armor
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@ -0,0 +1,2 @@
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name = 3d_armor_stand
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depends = 3d_armor
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3d_armor
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unified_inventory?
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@ -1 +0,0 @@
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Adds 3d_armor page to the unified inventory
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name = 3d_armor_ui
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depends = 3d_armor
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optional_depends = unified_inventory
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description = Adds 3d_armor page to the unified inventory
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default
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3d_armor
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@ -1 +0,0 @@
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Adds visible shields to 3d armor.
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name = shields
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depends = default, 3d_armor
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description = Adds visible shields to 3d armor.
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@ -1 +0,0 @@
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3d_armor
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@ -1 +0,0 @@
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Makes hand wielded items visible to other players.
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name = wieldview
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depends = 3d_armor
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description = Makes hand wielded items visible to other players.
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default
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mobs
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intllib?
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lucky_block?
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@ -1 +0,0 @@
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Adds farm animals.
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@ -1 +1,4 @@
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name = mobs_animal
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depends = mobs, default
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optional_depends = intllib, lucky_block
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description = Adds farm animals.
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default
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mobs
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intllib?
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lucky_block?
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toolranks?
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@ -1 +0,0 @@
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Adds many types of monster.
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@ -1 +1,4 @@
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name = mobs_monster
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depends = default, mobs
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optional_depends = intllib, lucky_block, toolranks
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description = Adds many types of monster.
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default
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mobs
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@ -0,0 +1,2 @@
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name = mobs_crocs
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depends = default, mobs
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@ -1,2 +0,0 @@
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default
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mobs
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@ -0,0 +1,2 @@
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name = mobs_fish
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depends = default, mobs
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@ -1,2 +0,0 @@
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default
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mobs
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@ -0,0 +1,2 @@
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name = mobs_sharks
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depends = default, mobs
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@ -1,2 +0,0 @@
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default
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mobs
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@ -0,0 +1,2 @@
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name = mobs_turtles
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depends = default, mobs
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@ -1,3 +0,0 @@
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default
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dye
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xpanes?
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@ -0,0 +1,3 @@
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name = morelights
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depends = default, dye
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optional_depends = xpanes
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@ -1,3 +0,0 @@
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default
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morelights
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stairs?
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name = morelights_extras
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depends = default, morelights
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optional_depends = stairs
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default
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dye
|
||||
morelights
|
||||
wool
|
|
@ -0,0 +1,2 @@
|
|||
name = morelights_modern
|
||||
depends = default, dye, morelights, wool
|
|
@ -1,4 +0,0 @@
|
|||
basic_materials?
|
||||
default
|
||||
farming
|
||||
morelights
|
|
@ -0,0 +1,3 @@
|
|||
name = morelights_vintage
|
||||
depends = default, farming, morelights
|
||||
optional_depends = basic_materials
|
|
@ -0,0 +1 @@
|
|||
name = names_per_ip
|
|
@ -1 +0,0 @@
|
|||
default
|
|
@ -1 +0,0 @@
|
|||
Adds asteroid layers and height-based skybox switches to create space environments.
|
|
@ -1,2 +1,3 @@
|
|||
name = other_worlds
|
||||
depends = default, epic, skylayer
|
||||
description = Adds asteroid layers and height-based skybox switches to create space environments.
|
||||
|
|
|
@ -1 +0,0 @@
|
|||
default
|
|
@ -0,0 +1,2 @@
|
|||
name = pbj_pup
|
||||
depends = default
|
|
@ -1,4 +0,0 @@
|
|||
default?
|
||||
intllib?
|
||||
lucky_block?
|
||||
mesecons_mvps?
|
|
@ -1 +0,0 @@
|
|||
Lets players craft special blocks to protect their builds or disable PVP in areas.
|
|
@ -1 +1,3 @@
|
|||
name = protector
|
||||
name = protector
|
||||
optional_depends = default
|
||||
description = Lets players craft special blocks to protect their builds or disable PVP in areas.
|
||||
|
|
|
@ -1,8 +0,0 @@
|
|||
default
|
||||
farming?
|
||||
vines?
|
||||
doc?
|
||||
intllib?
|
||||
loot?
|
||||
hemp?
|
||||
cottages?
|
|
@ -1 +0,0 @@
|
|||
Adds rope boxes of various lengths and also rope ladders.
|
|
@ -1 +1,4 @@
|
|||
name = ropes
|
||||
name = ropes
|
||||
depends = default
|
||||
optional_depends = farming, vines, doc, intllib, loot, hemp, cottages
|
||||
description = Adds rope boxes of various lengths and also rope ladders.
|
||||
|
|
|
@ -1 +0,0 @@
|
|||
default
|
|
@ -68,6 +68,7 @@ minetest.register_node("scaffolding:scaffolding", {
|
|||
drawtype = "nodebox",
|
||||
tiles = {"scaffolding_wooden_scaffolding_top.png", "scaffolding_wooden_scaffolding_top.png", "scaffolding_wooden_scaffolding.png",
|
||||
"scaffolding_wooden_scaffolding.png", "scaffolding_wooden_scaffolding.png", "scaffolding_wooden_scaffolding.png"},
|
||||
use_texture_alpha = 'clip',
|
||||
paramtype = "light",
|
||||
paramtype2 = "facedir",
|
||||
climbable = true,
|
||||
|
@ -123,6 +124,7 @@ minetest.register_node("scaffolding:reinforced_scaffolding", {
|
|||
drawtype = "nodebox",
|
||||
tiles = {"scaffolding_wooden_scaffolding.png^scaffolding_reinforced.png", "scaffolding_wooden_scaffolding.png^scaffolding_reinforced.png",
|
||||
"scaffolding_wooden_scaffolding.png^scaffolding_reinforced.png"},
|
||||
use_texture_alpha = 'clip',
|
||||
drop = "scaffolding:scaffolding",
|
||||
paramtype = "light",
|
||||
light_source = 14,
|
||||
|
@ -170,6 +172,7 @@ minetest.register_node("scaffolding:reinforced_scaffolding", {
|
|||
description = "Wooden Platform",
|
||||
drawtype = "nodebox",
|
||||
tiles = {"scaffolding_wooden_scaffolding_top.png", "scaffolding_wooden_scaffolding_top.png", "scaffolding_wooden_scaffolding.png^scaffolding_platform.png"},
|
||||
use_texture_alpha = 'clip',
|
||||
paramtype = "light",
|
||||
paramtype2 = "facedir",
|
||||
climbable = false,
|
||||
|
@ -209,6 +212,7 @@ minetest.register_node("scaffolding:reinforced_scaffolding", {
|
|||
drawtype = "nodebox",
|
||||
light_source = 14,
|
||||
tiles = {"scaffolding_wooden_scaffolding.png^scaffolding_reinforced.png", "scaffolding_wooden_scaffolding.png^scaffolding_reinforced.png", "scaffolding_wooden_scaffolding.png^scaffolding_platform.png"},
|
||||
use_texture_alpha = 'clip',
|
||||
drop = "scaffolding:platform",
|
||||
paramtype = "light",
|
||||
paramtype2 = "facedir",
|
||||
|
@ -243,6 +247,7 @@ minetest.register_node("scaffolding:reinforced_scaffolding", {
|
|||
drawtype = "nodebox",
|
||||
tiles = {"scaffolding_iron_scaffolding_top.png", "scaffolding_iron_scaffolding_top.png", "scaffolding_iron_scaffolding.png",
|
||||
"scaffolding_iron_scaffolding.png", "scaffolding_iron_scaffolding.png", "scaffolding_iron_scaffolding.png"},
|
||||
use_texture_alpha = 'clip',
|
||||
paramtype = "light",
|
||||
paramtype2 = "facedir",
|
||||
climbable = true,
|
||||
|
@ -299,6 +304,7 @@ minetest.register_node("scaffolding:reinforced_scaffolding", {
|
|||
drawtype = "nodebox",
|
||||
tiles = {"scaffolding_iron_scaffolding.png^scaffolding_reinforced.png", "scaffolding_iron_scaffolding.png^scaffolding_reinforced.png",
|
||||
"scaffolding_iron_scaffolding.png^scaffolding_reinforced.png"},
|
||||
use_texture_alpha = 'clip',
|
||||
drop = "scaffolding:iron_scaffolding",
|
||||
paramtype = "light",
|
||||
paramtype2 = "facedir",
|
||||
|
@ -346,6 +352,7 @@ minetest.register_node("scaffolding:reinforced_scaffolding", {
|
|||
description = "Iron Platform",
|
||||
drawtype = "nodebox",
|
||||
tiles = {"scaffolding_iron_scaffolding_top.png", "scaffolding_iron_scaffolding_top.png", "scaffolding_iron_scaffolding.png^scaffolding_platform.png"},
|
||||
use_texture_alpha = 'clip',
|
||||
paramtype = "light",
|
||||
paramtype2 = "facedir",
|
||||
climbable = false,
|
||||
|
@ -384,6 +391,7 @@ minetest.register_node("scaffolding:reinforced_scaffolding", {
|
|||
description = "Iron Platform",
|
||||
drawtype = "nodebox",
|
||||
tiles = {"scaffolding_iron_scaffolding.png^scaffolding_reinforced.png", "scaffolding_iron_scaffolding.png^scaffolding_reinforced.png", "scaffolding_iron_scaffolding.png^scaffolding_platform.png"},
|
||||
use_texture_alpha = 'clip',
|
||||
drop = "scaffolding:iron_platform",
|
||||
paramtype = "light",
|
||||
paramtype2 = "facedir",
|
||||
|
|
|
@ -0,0 +1,2 @@
|
|||
name = scaffolding
|
||||
depends = default
|
|
@ -1,7 +0,0 @@
|
|||
default
|
||||
intllib?
|
||||
screwdriver?
|
||||
streetspoles?
|
||||
streetlamps?
|
||||
cottages?
|
||||
prefab_redo?
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue