Removed a bunch of deprecated depends.txt and description.txt files.

master
Nathan Salapat 2022-07-06 21:10:24 -05:00
parent 05f356731f
commit 39804b4cb6
116 changed files with 209 additions and 183 deletions

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.git
.gitignore

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Mod provide anvil that can repair tools (like at MC)
Created by Wuzzy
Adapted by JonyQ and Jozet

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name = anvils
depends = default, farming
optional_depends = screwdriver
description = Mod provide anvil that can repair tools (like at MC)

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default
sfinv

2
mods/creative/mod.conf Normal file
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name = creative
depends = default, sfinv

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@ -29,6 +29,7 @@ minetest.register_node("default:torch", {
name = "default_torch_on_floor_animated.png",
animation = {type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 3.3}
}},
use_texture_alpha = 'clip',
paramtype = "light",
paramtype2 = "wallmounted",
sunlight_propagates = true,
@ -81,6 +82,7 @@ minetest.register_node("default:torch_wall", {
name = "default_torch_on_floor_animated.png",
animation = {type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 3.3}
}},
use_texture_alpha = 'clip',
paramtype = "light",
paramtype2 = "wallmounted",
sunlight_propagates = true,
@ -105,6 +107,7 @@ minetest.register_node("default:torch_ceiling", {
name = "default_torch_on_floor_animated.png",
animation = {type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 3.3}
}},
use_texture_alpha = 'clip',
paramtype = "light",
paramtype2 = "wallmounted",
sunlight_propagates = true,

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intllib?
unified_inventory?
sfinv_buttons?
central_message?

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A simple in-game documentation system which enables mods to add help entries based on templates.

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name = doc
optional_depends = intllib, unified_inventory, sfinv_buttons, central_message
description = A simple in-game documentation system which enables mods to add help entries based on templates.

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doc
intllib?

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Adds some help texts explaining how to use Minetest.

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name = doc_basics
depends = doc
optional_depends = intllib
description = Adds some help texts explaining how to use Minetest.

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doc
intllib?
default?

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Adds an encyclopedia item which allows you to access the help.

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name = doc_encyclopedia
depends = doc
optional_depends = intllib, default
description = Adds an encyclopedia item which allows you to access the help.

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doc
doc_items
doc_basics?
default?
intllib?

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Adds a tool which shows help entries about almost anything which it punches.

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name = doc_identifier
depends = doc, doc_items
optional_depends = doc_basics, default, intllib
description = Adds a tool which shows help entries about almost anything which it punches.

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doc
intllib?

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Adds automatically generated help texts for items.

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name = doc_items
depends = doc
optional_depends = intllib
description = Adds automatically generated help texts for items.

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@ -455,6 +455,7 @@ end
doors.register("door_wood", {
tiles = {{ name = "doors_door_wood.png", backface_culling = true }},
use_texture_alpha = 'clip',
description = S("Wooden Door"),
inventory_image = "doors_item_wood.png",
groups = {node = 1, choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
@ -467,6 +468,7 @@ doors.register("door_wood", {
doors.register("door_steel", {
tiles = {{name = "doors_door_steel.png", backface_culling = true}},
use_texture_alpha = 'clip',
description = S("Steel Door"),
inventory_image = "doors_item_steel.png",
protected = true,
@ -483,6 +485,7 @@ doors.register("door_steel", {
doors.register("door_glass", {
tiles = {"doors_door_glass.png"},
use_texture_alpha = 'clip',
description = S("Glass Door"),
inventory_image = "doors_item_glass.png",
groups = {node = 1, cracky=3, oddly_breakable_by_hand=3},
@ -498,6 +501,7 @@ doors.register("door_glass", {
doors.register("door_obsidian_glass", {
tiles = {"doors_door_obsidian_glass.png"},
use_texture_alpha = 'clip',
description = S("Obsidian Glass Door"),
inventory_image = "doors_item_obsidian_glass.png",
groups = {node = 1, cracky=3},
@ -690,6 +694,7 @@ doors.register_trapdoor("doors:trapdoor", {
wield_image = "doors_trapdoor.png",
tile_front = "doors_trapdoor.png",
tile_side = "doors_trapdoor_side.png",
use_texture_alpha = 'clip',
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2, door = 1},
})
@ -699,6 +704,7 @@ doors.register_trapdoor("doors:trapdoor_steel", {
wield_image = "doors_trapdoor_steel.png",
tile_front = "doors_trapdoor_steel.png",
tile_side = "doors_trapdoor_steel_side.png",
use_texture_alpha = 'clip',
protected = true,
sounds = default.node_sound_metal_defaults(),
sound_open = "doors_steel_door_open",

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default
stairs
walls
fire
beds
doors

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Earthbuild
by Dokimi
Adds traditional dirt and vegetation based construction methods and technologies, which do not require the use of stone or mining.
Aims to reflect building styles that have been in use since neolithic times, and are still common in areas with little stone or resources.

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@ -3,3 +3,4 @@ description = Adds traditional dirt and vegetation based construction methods an
release = 1.0.1
title = Earthbuild
name = earthbuild
depends = default, stairs, walls, fire, beds, doors

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default

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mods/epic_trees/mod.conf Normal file
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name = epic_trees
depends = default

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doors

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Extra Doors adds a set of 18 new doors to Minetest including castle, dungeon, barn, cottage, and multi-panel styles.

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@ -24,6 +24,7 @@ doors.register( "door_woodpanel1", {
doors.register( "door_woodglass1", {
-- Cambridge Style (2 panel)
tiles = { { name = "doors_door_woodglass1.png", backface_culling = true } },
use_texture_alpha = 'clip',
description = "Wooden Single-Lite Door",
inventory_image = "doors_item_woodglass1.png",
groups = { choppy = 2, oddly_breakable_by_hand = 2, flammable = 2 },
@ -37,6 +38,7 @@ doors.register( "door_woodglass1", {
doors.register( "door_woodglass2", {
-- Atherton Style (4 panel)
tiles = { { name = "doors_door_woodglass2.png", backface_culling = true } },
use_texture_alpha = 'clip',
description = "Wooden Double-Lite Door",
inventory_image = "doors_item_woodglass2.png",
groups = { choppy = 2, oddly_breakable_by_hand = 2, flammable = 2 },
@ -61,6 +63,7 @@ doors.register( "door_japanese", {
doors.register( "door_french", {
tiles = { { name = "doors_door_french.png", backface_culling = true } },
use_texture_alpha = 'clip',
description = "French Door",
inventory_image = "doors_item_french.png",
groups = { choppy = 2, oddly_breakable_by_hand = 2, flammable = 2 },
@ -85,6 +88,7 @@ doors.register( "door_cottage1", {
doors.register( "door_cottage2", {
tiles = { { name = "doors_door_cottage2.png", backface_culling = true } },
use_texture_alpha = 'clip',
description = "Cottage Exterior Door",
inventory_image = "doors_item_cottage2.png",
groups = { choppy = 2, oddly_breakable_by_hand = 2, flammable = 2 },
@ -185,6 +189,7 @@ doors.register("door_dungeon1", {
doors.register( "door_dungeon2", {
tiles = { { name = "doors_door_dungeon2.png", backface_culling = true } },
use_texture_alpha = 'clip',
description = "Dungeon Exterior Door",
inventory_image = "doors_item_dungeon2.png",
protected = true,
@ -217,6 +222,7 @@ doors.register( "door_steelpanel1", {
doors.register( "door_steelglass1", {
tiles = { { name = "doors_door_steelglass1.png", backface_culling = true } },
use_texture_alpha = 'clip',
description = "Steel Single-Lite Door",
inventory_image = "doors_item_steelglass1.png",
protected = true,
@ -233,6 +239,7 @@ doors.register( "door_steelglass1", {
doors.register( "door_steelglass2", {
tiles = { { name = "doors_door_steelglass2.png", backface_culling = true } },
use_texture_alpha = 'clip',
description = "Steel Double-Lite Door",
inventory_image = "doors_item_steelglass2.png",
protected = true,

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@ -2,3 +2,5 @@ name = extra_doors
title = Extra Doors
author = sorcerykid
license = LGPL-3.0
depends = doors
description = Extra Doors adds a set of 18 new doors to Minetest including castle, dungeon, barn, cottage, and multi-panel styles.

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default
stairs?
intllib?
lucky_block?
toolranks?

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Adds many plants and food to Minetest

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name = farming
depends = flowers
optional_depends = stairs, intllib, lucky_block, toolranks
description = Adds many plants and food to Minetest

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Adds a Filling Tool which can fill areas.

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name = filler
depends = default
description = Adds a Filling Tool which can fill areas.

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@ -54,7 +54,7 @@ function furniture.curtain_removal(pos, node, digger)
local nodename = node.name
local fdir = node.param2
if fdir >= 3 then
return
minetest.remove_node(pos)
end
local posr = {x = pos.x + fdir_table[fdir+1][1], y=pos.y, z = pos.z + fdir_table[fdir+1][2]}
local posl = {x = pos.x - fdir_table[fdir+1][1], y=pos.y, z = pos.z - fdir_table[fdir+1][2]}

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@ -42,7 +42,7 @@ minetest.register_node('furniture:railing_corner', {
{.5625, -.5, -.5, .4375, .4375, .5625}}
},
groups = {oddly_breakable_by_hand = 2, choppy=3},
after_place_node = function(pos)
after_place_node = function(pos, placer)
if placer:get_player_control().sneak then
local node = minetest.get_node(pos)
local new_pos = {x = pos.x, y = pos.y+1, z = pos.z}

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default?
lucky_block?
doc?
intllib?
protector?
wine?

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Adds hoppers to transport items between chests/furnace etc.
Forum: https://forum.minetest.net/viewtopic.php?f=9&t=20058

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name = hopper
name = hopper
optional_depends = default, lucky_block, doc, intllib, protector, wine
description = Adds hoppers to transport items between chests/furnace etc.

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@ -1,6 +1,6 @@
screwdriver = screwdriver or {}
local tmp = {}
local max_objs = tonumber(minetest.setting_get("max_objects_per_block")) or 49
local max_objs = tonumber(minetest.settings:get("max_objects_per_block")) or 49
-- item entity

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default
moretrees?

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This mod allows to dig the bottom of the tree and the whole tree is moved into the inventory.

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name=lumberjack
name = lumberjack
depends = default
optional_depends = moretrees
description = This mod allows to dig the bottom of the tree and the whole tree is moved into the inventory.

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default

2
mods/mailbox/mod.conf Normal file
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name = mailbox
depends = default

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default
player_monoids?
armor_monoid?
pova?
fire?
ethereal?
bakedclay?
intllib?

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Adds craftable armor that is visible to other players.

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name = 3d_armor
depends = default
optional_depends = player_monoids, armor_monoid, pova, fire, ethereal, bakedclay, intllib
description = Adds craftable armor that is visible to other players.

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3d_armor

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name = 3d_armor_stand
depends = 3d_armor

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3d_armor
unified_inventory?

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Adds 3d_armor page to the unified inventory

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name = 3d_armor_ui
depends = 3d_armor
optional_depends = unified_inventory
description = Adds 3d_armor page to the unified inventory

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default
3d_armor

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Adds visible shields to 3d armor.

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name = shields
depends = default, 3d_armor
description = Adds visible shields to 3d armor.

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3d_armor

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Makes hand wielded items visible to other players.

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name = wieldview
depends = 3d_armor
description = Makes hand wielded items visible to other players.

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default
mobs
intllib?
lucky_block?

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Adds farm animals.

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name = mobs_animal
depends = mobs, default
optional_depends = intllib, lucky_block
description = Adds farm animals.

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default
mobs
intllib?
lucky_block?
toolranks?

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Adds many types of monster.

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@ -1 +1,4 @@
name = mobs_monster
depends = default, mobs
optional_depends = intllib, lucky_block, toolranks
description = Adds many types of monster.

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@ -1,2 +0,0 @@
default
mobs

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@ -0,0 +1,2 @@
name = mobs_crocs
depends = default, mobs

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@ -1,2 +0,0 @@
default
mobs

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name = mobs_fish
depends = default, mobs

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@ -1,2 +0,0 @@
default
mobs

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@ -0,0 +1,2 @@
name = mobs_sharks
depends = default, mobs

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@ -1,2 +0,0 @@
default
mobs

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@ -0,0 +1,2 @@
name = mobs_turtles
depends = default, mobs

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@ -1,3 +0,0 @@
default
dye
xpanes?

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@ -0,0 +1,3 @@
name = morelights
depends = default, dye
optional_depends = xpanes

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@ -1,3 +0,0 @@
default
morelights
stairs?

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@ -0,0 +1,3 @@
name = morelights_extras
depends = default, morelights
optional_depends = stairs

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@ -1,4 +0,0 @@
default
dye
morelights
wool

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@ -0,0 +1,2 @@
name = morelights_modern
depends = default, dye, morelights, wool

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@ -1,4 +0,0 @@
basic_materials?
default
farming
morelights

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name = morelights_vintage
depends = default, farming, morelights
optional_depends = basic_materials

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name = names_per_ip

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default

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Adds asteroid layers and height-based skybox switches to create space environments.

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name = other_worlds
depends = default, epic, skylayer
description = Adds asteroid layers and height-based skybox switches to create space environments.

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@ -1 +0,0 @@
default

2
mods/pbj_pup/mod.conf Normal file
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@ -0,0 +1,2 @@
name = pbj_pup
depends = default

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@ -1,4 +0,0 @@
default?
intllib?
lucky_block?
mesecons_mvps?

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@ -1 +0,0 @@
Lets players craft special blocks to protect their builds or disable PVP in areas.

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@ -1 +1,3 @@
name = protector
name = protector
optional_depends = default
description = Lets players craft special blocks to protect their builds or disable PVP in areas.

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@ -1,8 +0,0 @@
default
farming?
vines?
doc?
intllib?
loot?
hemp?
cottages?

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@ -1 +0,0 @@
Adds rope boxes of various lengths and also rope ladders.

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@ -1 +1,4 @@
name = ropes
name = ropes
depends = default
optional_depends = farming, vines, doc, intllib, loot, hemp, cottages
description = Adds rope boxes of various lengths and also rope ladders.

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@ -1 +0,0 @@
default

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@ -68,6 +68,7 @@ minetest.register_node("scaffolding:scaffolding", {
drawtype = "nodebox",
tiles = {"scaffolding_wooden_scaffolding_top.png", "scaffolding_wooden_scaffolding_top.png", "scaffolding_wooden_scaffolding.png",
"scaffolding_wooden_scaffolding.png", "scaffolding_wooden_scaffolding.png", "scaffolding_wooden_scaffolding.png"},
use_texture_alpha = 'clip',
paramtype = "light",
paramtype2 = "facedir",
climbable = true,
@ -123,6 +124,7 @@ minetest.register_node("scaffolding:reinforced_scaffolding", {
drawtype = "nodebox",
tiles = {"scaffolding_wooden_scaffolding.png^scaffolding_reinforced.png", "scaffolding_wooden_scaffolding.png^scaffolding_reinforced.png",
"scaffolding_wooden_scaffolding.png^scaffolding_reinforced.png"},
use_texture_alpha = 'clip',
drop = "scaffolding:scaffolding",
paramtype = "light",
light_source = 14,
@ -170,6 +172,7 @@ minetest.register_node("scaffolding:reinforced_scaffolding", {
description = "Wooden Platform",
drawtype = "nodebox",
tiles = {"scaffolding_wooden_scaffolding_top.png", "scaffolding_wooden_scaffolding_top.png", "scaffolding_wooden_scaffolding.png^scaffolding_platform.png"},
use_texture_alpha = 'clip',
paramtype = "light",
paramtype2 = "facedir",
climbable = false,
@ -209,6 +212,7 @@ minetest.register_node("scaffolding:reinforced_scaffolding", {
drawtype = "nodebox",
light_source = 14,
tiles = {"scaffolding_wooden_scaffolding.png^scaffolding_reinforced.png", "scaffolding_wooden_scaffolding.png^scaffolding_reinforced.png", "scaffolding_wooden_scaffolding.png^scaffolding_platform.png"},
use_texture_alpha = 'clip',
drop = "scaffolding:platform",
paramtype = "light",
paramtype2 = "facedir",
@ -243,6 +247,7 @@ minetest.register_node("scaffolding:reinforced_scaffolding", {
drawtype = "nodebox",
tiles = {"scaffolding_iron_scaffolding_top.png", "scaffolding_iron_scaffolding_top.png", "scaffolding_iron_scaffolding.png",
"scaffolding_iron_scaffolding.png", "scaffolding_iron_scaffolding.png", "scaffolding_iron_scaffolding.png"},
use_texture_alpha = 'clip',
paramtype = "light",
paramtype2 = "facedir",
climbable = true,
@ -299,6 +304,7 @@ minetest.register_node("scaffolding:reinforced_scaffolding", {
drawtype = "nodebox",
tiles = {"scaffolding_iron_scaffolding.png^scaffolding_reinforced.png", "scaffolding_iron_scaffolding.png^scaffolding_reinforced.png",
"scaffolding_iron_scaffolding.png^scaffolding_reinforced.png"},
use_texture_alpha = 'clip',
drop = "scaffolding:iron_scaffolding",
paramtype = "light",
paramtype2 = "facedir",
@ -346,6 +352,7 @@ minetest.register_node("scaffolding:reinforced_scaffolding", {
description = "Iron Platform",
drawtype = "nodebox",
tiles = {"scaffolding_iron_scaffolding_top.png", "scaffolding_iron_scaffolding_top.png", "scaffolding_iron_scaffolding.png^scaffolding_platform.png"},
use_texture_alpha = 'clip',
paramtype = "light",
paramtype2 = "facedir",
climbable = false,
@ -384,6 +391,7 @@ minetest.register_node("scaffolding:reinforced_scaffolding", {
description = "Iron Platform",
drawtype = "nodebox",
tiles = {"scaffolding_iron_scaffolding.png^scaffolding_reinforced.png", "scaffolding_iron_scaffolding.png^scaffolding_reinforced.png", "scaffolding_iron_scaffolding.png^scaffolding_platform.png"},
use_texture_alpha = 'clip',
drop = "scaffolding:iron_platform",
paramtype = "light",
paramtype2 = "facedir",

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@ -0,0 +1,2 @@
name = scaffolding
depends = default

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@ -1,7 +0,0 @@
default
intllib?
screwdriver?
streetspoles?
streetlamps?
cottages?
prefab_redo?

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