nssm:register_mob("nssm:pumpboom_small", { type = "monster", hp_max = 15, hp_min = 14, collisionbox = {-0.80, -0.3, -0.80, 0.80, 0.80, 0.80}, visual = "mesh", mesh = "pumpboom.x", rotate = 270, textures = {{"pumpboom.png"}}, visual_size = {x=3, y=3}, explosion_radius = 4, makes_footstep_sound = true, view_range = 20, fear_height = 4, walk_velocity = 2, run_velocity = 2.5, sounds = { explode = "tnt_explode" }, damage = 1.5, jump = true, drops = { {name = "nssm:life_energy", chance = 1, min = 1, max = 2,} }, armor = 100, drawtype = "front", water_damage = 2, lava_damage = 5, light_damage = 0, on_rightclick = nil, attack_type = "explode", animation = { speed_normal = 25, speed_run = 25, stand_start = 1, stand_end = 30, walk_start = 81, walk_end = 97, run_start = 81, run_end = 97, punch_start = 70, punch_end = 80, } }) nssm:register_mob("nssm:pumpboom_medium", { type = "monster", hp_max = 18, hp_min = 17, collisionbox = {-0.80, -0.3, -0.80, 0.80, 0.80, 0.80}, visual = "mesh", mesh = "pumpboom.x", rotate = 270, textures = {{"pumpboom.png"}}, visual_size = {x=5, y=5}, makes_footstep_sound = true, view_range = 25, walk_velocity = 2, explosion_radius = 6, run_velocity = 2.5, sounds = { explode = "tnt_explode" }, damage = 1.5, jump = true, drops = { {name = "nssm:life_energy", chance = 1, min = 2, max = 3,} }, armor = 100, drawtype = "front", water_damage = 2, lava_damage = 5, light_damage = 0, on_rightclick = nil, attack_type = "explode", animation = { speed_normal = 25, speed_run = 25, stand_start = 1, stand_end = 30, walk_start = 81, walk_end = 97, run_start = 81, run_end = 97, punch_start = 70, punch_end = 80, } }) nssm:register_mob("nssm:pumpboom_large", { type = "monster", hp_max = 20, hp_min = 19, collisionbox = {-0.80, -0.3, -0.80, 0.80, 0.80, 0.80}, visual = "mesh", mesh = "pumpboom.x", rotate = 270, explosion_radius = 8, textures = {{"pumpboom.png"}}, visual_size = {x=8, y=8}, makes_footstep_sound = true, view_range = 30, walk_velocity = 2, run_velocity = 3, sounds = { explode = "tnt_explode" }, damage = 1.5, jump = true, drops = { {name = "nssm:life_energy", chance = 1, min = 3, max = 4,} }, armor = 100, drawtype = "front", water_damage = 2, lava_damage = 5, light_damage = 0, on_rightclick = nil, attack_type = "explode", animation = { speed_normal = 25, speed_run = 25, stand_start = 1, stand_end = 30, walk_start = 81, walk_end = 97, run_start = 81, run_end = 97, punch_start = 70, punch_end = 80, } })