--Minetest --Copyright (C) 2014 sapier -- --This program is free software; you can redistribute it and/or modify --it under the terms of the GNU Lesser General Public License as published by --the Free Software Foundation; either version 3.0 of the License, or --(at your option) any later version. -- --This program is distributed in the hope that it will be useful, --but WITHOUT ANY WARRANTY; without even the implied warranty of --MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the --GNU Lesser General Public License for more details. -- --You should have received a copy of the GNU Lesser General Public License along --with this program; if not, write to the Free Software Foundation, Inc., --51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. mt_color_grey = "#AAAAAA" mt_color_blue = "#6389FF" mt_color_green = "#72FF63" mt_color_dark_green = "#25C191" mt_red_button = core.get_color_escape_sequence("#FF3333") mt_green_button = core.get_color_escape_sequence("#00CC00") local menupath = core.get_mainmenu_path() local basepath = core.get_builtin_path() defaulttexturedir = core.get_texturepath_share() .. DIR_DELIM .. "base" .. DIR_DELIM local mobile = PLATFORM == "Android" or PLATFORM == "iOS" dofile(basepath .. "common" .. DIR_DELIM .. "async_event.lua") dofile(basepath .. "common" .. DIR_DELIM .. "filterlist.lua") dofile(basepath .. "fstk" .. DIR_DELIM .. "dialog.lua") dofile(basepath .. "fstk" .. DIR_DELIM .. "tabview.lua") dofile(basepath .. "fstk" .. DIR_DELIM .. "ui.lua") dofile(menupath .. DIR_DELIM .. "common.lua") dofile(menupath .. DIR_DELIM .. "gamemgr.lua") --dofile(menupath .. DIR_DELIM .. "textures.lua") dofile(menupath .. DIR_DELIM .. "dlg_create_world.lua") --dofile(menupath .. DIR_DELIM .. "dlg_delete_mod.lua") dofile(menupath .. DIR_DELIM .. "dlg_delete_world.lua") --dofile(menupath .. DIR_DELIM .. "dlg_rename_modpack.lua") --dofile(menupath .. DIR_DELIM .. "dlg_config_world.lua") if not mobile then dofile(menupath .. DIR_DELIM .. "modmgr.lua") -- dofile(menupath .. DIR_DELIM .. "store.lua") dofile(menupath .. DIR_DELIM .. "dlg_settings_advanced.lua") end local tabs = {} if not mobile then tabs.settings = dofile(menupath .. DIR_DELIM .. "tab_settings.lua") -- tabs.mods = dofile(menupath .. DIR_DELIM .. "tab_mods.lua") -- tabs.texturepacks = dofile(menupath .. DIR_DELIM .. "tab_texturepacks.lua") else tabs.settings = dofile(menupath .. DIR_DELIM .. "tab_settings_simple.lua") end tabs.credits = dofile(menupath .. DIR_DELIM .. "tab_credits.lua") tabs.local_game = dofile(menupath .. DIR_DELIM .. "tab_local.lua") tabs.play_online = dofile(menupath .. DIR_DELIM .. "tab_online.lua") local func = loadfile(menupath .. DIR_DELIM .. "hosting" .. DIR_DELIM .. "init.lua") -------------------------------------------------------------------------------- local function main_event_handler(_, event) if event == "MenuQuit" then core.close() end return true end -------------------------------------------------------------------------------- local function init_globals() -- Init gamedata gamedata.worldindex = 0 menudata.worldlist = filterlist.create( core.get_worlds, compare_worlds, -- Unique id comparison function function(element, uid) return element.name == uid end, -- Filter function function(element, gameid) return element.gameid == gameid end ) menudata.worldlist:add_sort_mechanism("alphabetic", sort_worlds_alphabetic) menudata.worldlist:set_sortmode("alphabetic") -- mm_texture.init() -- Create main tabview local tv_main = tabview_create("maintab", {x = 12, y = 5.4}, {x = 0, y = 0}) local default_game = core.settings:get("default_game") if gamemgr.find_by_gameid(default_game) then tv_main:add(tabs.local_game) end if func then func(tv_main) end tv_main:add(tabs.play_online) tv_main:add(tabs.settings) if not mobile then -- tv_main:add(tabs.texturepacks) end -- tv_main:add(tabs.mods) tv_main:add(tabs.credits) tv_main:set_autosave_tab(true) tv_main:set_global_event_handler(main_event_handler) tv_main:set_fixed_size(false) local last_tab = core.settings:get("maintab_LAST") if last_tab and tv_main.current_tab ~= last_tab then tv_main:set_tab(last_tab) end ui.set_default("maintab") tv_main:show() ui.update() core.set_clouds(false) -- mm_texture.set_dirt_bg() core.set_background("background", defaulttexturedir .. "bg.png", true, 256) -- core.sound_play("main_menu", true) end init_globals()