-- Minetest: builtin/auth.lua -- -- Builtin authentication handler -- core.auth_file_path = core.get_worldpath().."/auth.txt" local core_auth = {} local function read_auth_file() local file, errmsg = io.open(core.auth_file_path, 'rb') if not file then core.log("info", core.auth_file_path.." could not be opened for reading ("..errmsg.."); assuming new world") return end for line in file:lines() do if line ~= "" then local fields = line:split(":", true) local name, password, privilege_string, last_login = unpack(fields) last_login = tonumber(last_login) if not (name and password and privilege_string) then error("Invalid line in auth.txt: "..dump(line)) end local privileges = core.string_to_privs(privilege_string) core_auth[name] = {password=password, privileges=privileges, last_login=last_login} end end file:close() core.notify_authentication_modified() end local table_concat = table.concat local privs_to_string = core.privs_to_string local function save_auth_file() -- Check table for validness before attempting to save for name, stuff in pairs(core_auth) do assert(type(name) == "string") assert(name ~= "") assert(type(stuff) == "table") assert(type(stuff.password) == "string") assert(type(stuff.privileges) == "table") assert(stuff.last_login == nil or type(stuff.last_login) == "number") end local file, errmsg = io.open(core.auth_file_path, 'w+b') if not file then error(core.auth_file_path.." could not be opened for writing: "..errmsg) end for name, stuff in pairs(core_auth) do file:write(table_concat({ name, stuff.password, privs_to_string(stuff.privileges), stuff.last_login or "" }, ":") .. "\n") end file:close() end core.builtin_auth_handler = { get_auth = function(name) assert(type(name) == "string") local auth_entry = core_auth[name] -- If no such auth found, return nil if not auth_entry then return nil end -- Figure out what privileges the player should have. -- Take a copy of the privilege table local privileges = {} for priv, _ in pairs(auth_entry.privileges) do privileges[priv] = true end -- If singleplayer, give all privileges except those marked as give_to_singleplayer = false if core.is_singleplayer() then for priv, def in pairs(core.registered_privileges) do if def.give_to_singleplayer then privileges[priv] = true end end -- For the admin, give everything elseif name == core.settings:get("name") then for priv, def in pairs(core.registered_privileges) do if def.give_to_admin then privileges[priv] = true end end end -- All done return { password = auth_entry.password, privileges = privileges, -- Is set to nil if unknown last_login = auth_entry.last_login, } end, create_auth = function(name, password) core.log("action", "[AUTH] Adding entry for new player " .. name) assert(type(name) == "string") assert(type(password) == "string") core_auth[name] = { password = password, privileges = core.string_to_privs(core.settings:get("default_privs")), last_login = os.time(), } end, set_password = function(name, password) assert(type(name) == "string") assert(type(password) == "string") local auth_entry = core_auth[name] if not auth_entry then core.log("action", "[AUTH] Setting password for new player " .. name) core.builtin_auth_handler.create_auth(name, password) else core.log("action", "[AUTH] Setting password for existing player " .. name) auth_entry.password = password end return true end, set_privileges = function(name, privileges) core.log("action", "[AUTH] Setting privileges for player " .. name) assert(type(name) == "string") assert(type(privileges) == "table") local auth_entry = core_auth[name] if not auth_entry then auth_entry = core.builtin_auth_handler.create_auth(name, core.get_password_hash(name, core.settings:get("default_password"))) end -- Run grant callbacks for priv, _ in pairs(privileges) do if not auth_entry.privileges[priv] then core.run_priv_callbacks(name, priv, nil, "grant") end end -- Run revoke callbacks for priv, _ in pairs(auth_entry.privileges) do if not privileges[priv] then core.run_priv_callbacks(name, priv, nil, "revoke") end end auth_entry.privileges = privileges core.notify_authentication_modified(name) end, reload = function() core.log("action", "[AUTH] Reading authentication data from disk") read_auth_file() return true end, commit = function() core.log("action", "[AUTH] Writing authentication data to disk") save_auth_file() return true end, record_login = function(name) assert(type(name) == "string") local auth_entry = core_auth[name] assert(auth_entry) auth_entry.last_login = os.time() end, } core.register_on_prejoinplayer(function(name) if core.registered_auth_handler ~= nil then return -- Don't do anything if custom auth handler registered end local auth_entry = core_auth if auth_entry[name] ~= nil then return end local name_lower = name:lower() for k in pairs(auth_entry) do if k:lower() == name_lower then return ("\nYou can not register as '%s'! ".. "Another player called '%s' is already registered. ".. "Please check the spelling if it's your account ".. "or use a different name."):format(name, k) end end end) -- -- Authentication API -- function core.register_authentication_handler(handler) if core.registered_auth_handler then error("Add-on authentication handler already registered by "..core.registered_auth_handler_modname) end core.registered_auth_handler = handler core.registered_auth_handler_modname = core.get_current_modname() handler.mod_origin = core.registered_auth_handler_modname end function core.get_auth_handler() return core.registered_auth_handler or core.builtin_auth_handler end local function auth_pass(name) return function(...) local auth_handler = core.get_auth_handler() if auth_handler[name] then return auth_handler[name](...) end return false end end core.set_player_password = auth_pass("set_password") core.set_player_privs = auth_pass("set_privileges") core.auth_reload = auth_pass("reload") core.auth_commit = auth_pass("commit") core.auth_reload() local record_login = auth_pass("record_login") core.register_on_joinplayer(function(player) record_login(player:get_player_name()) end) core.register_on_shutdown(function() core.auth_commit() end) -- Autosave if not core.is_singleplayer() then local save_interval = 600 local function auto_save() core.auth_commit() collectgarbage() core.after(save_interval, auto_save) end core.after(save_interval, auto_save) end