From c67a2ca54b2e8ed2a6ea90dc5ff11f258b112f86 Mon Sep 17 00:00:00 2001 From: paramat Date: Fri, 2 Dec 2016 00:57:33 +0000 Subject: [PATCH] Biomes: Increase heat and humidity noise spread to 1000 To avoid smaller biomes when extra biomes are added to MTGame. The addition of bushes in MTGame grasslands makes wood resources easier to find and less distant, so slightly larger biomes are now acceptable, but also desirable to encourage travel and create more sense of adventure. --- src/mg_biome.h | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/mg_biome.h b/src/mg_biome.h index eb0a18a2..a10193bc 100644 --- a/src/mg_biome.h +++ b/src/mg_biome.h @@ -134,8 +134,8 @@ protected: struct BiomeParamsOriginal : public BiomeParams { BiomeParamsOriginal() : - np_heat(50, 50, v3f(750.0, 750.0, 750.0), 5349, 3, 0.5, 2.0), - np_humidity(50, 50, v3f(750.0, 750.0, 750.0), 842, 3, 0.5, 2.0), + np_heat(50, 50, v3f(1000.0, 1000.0, 1000.0), 5349, 3, 0.5, 2.0), + np_humidity(50, 50, v3f(1000.0, 1000.0, 1000.0), 842, 3, 0.5, 2.0), np_heat_blend(0, 1.5, v3f(8.0, 8.0, 8.0), 13, 2, 1.0, 2.0), np_humidity_blend(0, 1.5, v3f(8.0, 8.0, 8.0), 90003, 2, 1.0, 2.0) {