From 30a051a9044f55e0425f3487e088143883c748f3 Mon Sep 17 00:00:00 2001 From: SmallJoker Date: Fri, 5 Dec 2014 16:09:49 +1000 Subject: [PATCH] Fix MSVC build Note: The unit test was technically incorrect for all platforms but passes due to implicit casting --- src/hud.cpp | 2 +- src/test.cpp | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/src/hud.cpp b/src/hud.cpp index eb2dca57..59e8b8f2 100644 --- a/src/hud.cpp +++ b/src/hud.cpp @@ -238,7 +238,7 @@ void Hud::drawItems(v2s32 upperleftpos, s32 itemcount, s32 offset, void Hud::drawLuaElements(v3s16 camera_offset) { - uint32_t text_height = g_fontengine->getTextHeight(); + u32 text_height = g_fontengine->getTextHeight(); irr::gui::IGUIFont* font = g_fontengine->getFont(); for (size_t i = 0; i != player->maxHudId(); i++) { HudElement *e = player->getHud(i); diff --git a/src/test.cpp b/src/test.cpp index a12c12c6..30252d85 100644 --- a/src/test.cpp +++ b/src/test.cpp @@ -555,7 +555,7 @@ struct TestSettings: public TestBase UASSERT(fabs(np.spread.Z - 250) < 0.001); UASSERT(np.seed == 12345); UASSERT(np.octaves == 5); - UASSERT(fabs(np.persist == 0.7) < 0.001); + UASSERT(fabs(np.persist - 0.7) < 0.001); np.offset = 3.5; np.octaves = 6;