From 0bed1ecbb770a12d572aba5ed26f562532b2b4af Mon Sep 17 00:00:00 2001 From: Maksim Gamarnik Date: Fri, 10 Jul 2015 16:36:42 +0300 Subject: [PATCH] Slightly improve wielded glitch (thank https://github.com/BlockMen) --- src/camera.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/camera.cpp b/src/camera.cpp index ca28555d..a833203e 100644 --- a/src/camera.cpp +++ b/src/camera.cpp @@ -92,7 +92,7 @@ Camera::Camera(scene::ISceneManager* smgr, MapDrawControl& draw_control, // all other 3D scene nodes and before the GUI. m_wieldmgr = smgr->createNewSceneManager(); m_wieldmgr->addCameraSceneNode(); - m_wieldnode = new WieldMeshSceneNode(m_wieldmgr->getRootSceneNode(), m_wieldmgr, -1, true); + m_wieldnode = new WieldMeshSceneNode(m_wieldmgr->getRootSceneNode(), m_wieldmgr, -1, false); m_wieldnode->setItem(ItemStack(), m_gamedef); m_wieldnode->drop(); // m_wieldmgr grabbed it m_wieldlightnode = m_wieldmgr->addLightSceneNode(NULL, v3f(0.0, 50.0, 0.0));