-- This is inspired by the landrush mod by Bremaweb local S = areas.S areas.hud = {} local vround = vector.round local tconcat = table.concat hud.register("areas", { hud_elem_type = "text", position = {x = 0, y = 1}, alignment = {x = 1, y = -1}, offset = {x = 8, y = -8}, scale = {x = 200, y = 60}, text = "", number = 0xFFFFFF }) minetest.register_playerstep(function(_, playernames) for _, name in pairs(playernames) do local player = minetest.get_player_by_name(name) if not player or not player:is_player() then return end local pos = vround(player:get_pos()) if minetest.is_valid_pos(pos) then local areaStrings = {} for id, area in pairs(areas:getAreasAtPos(pos)) do areaStrings[#areaStrings+1] = ("%s [%u] (%s%s)") :format(area.name, id, area.owner, area.open and ":open" or "") end local str = "" for _, area in pairs(areas:getExternalHudEntries(pos)) do if area.name then str = area.name .. " " end if area.id then str = str .. "[" .. area.id .. "] " end if area.owner then str = str .. "(" .. area.owner .. ")" end areaStrings[#areaStrings+1] = str end local areaString = "" if #areaStrings > 0 then areaString = S("Areas:") areaString = areaString .. "\n" .. tconcat(areaStrings, "\n") end local phud = areas.hud[name] or {} if not phud.oldAreas or phud.oldAreas ~= areaString then hud.change_item(player, "areas", {text = areaString}) phud.oldAreas = areaString end end end end, true) -- Force this callback to run every step to display actual information minetest.register_on_leaveplayer(function(player) areas.hud[player:get_player_name()] = nil end)