local S = areas.S local enable_damage = minetest.settings:get_bool("enable_damage") local old_is_protected = minetest.is_protected function minetest.is_protected(pos, name) if not areas:canInteract(pos, name) then return true end return old_is_protected(pos, name) end minetest.register_on_protection_violation(function(pos, name) if not areas:canInteract(pos, name) then local owners = areas:getNodeOwners(pos) minetest.chat_send_player(name, S("@1 is protected by @2.", minetest.pos_to_string(pos), table.concat(owners, ", "))) -- Little damage player local player = minetest.get_player_by_name(name) if player and player:is_player() then if enable_damage then local hp = player:get_hp() if hp and hp > 2 then player:set_hp(hp - 1) end end local player_pos = player:get_pos() if pos.y < player_pos.y then player_pos.y = player_pos.y + 1 player:set_pos(player_pos) end end end end) local function can_pvp_at(pos) for id in pairs(areas:getAreasAtPos(pos)) do -- This uses areas:canPvP instead of area.canPvP in case areas:canPvP -- is overridden if areas:canPvP(id) then return true end end return false end minetest.register_on_punchplayer(function(player, hitter, time_from_last_punch) if not enable_damage then return true end -- If it's a mob, deal damage as usual if not hitter or not hitter:is_player() then return false end local player_name = hitter:get_player_name() -- It is possible to use cheats if time_from_last_punch < 0.25 then minetest.chat_send_player(player_name, S("Wow, wow, take it easy!")) return true end -- Allow PvP if both players are in a PvP area if can_pvp_at(hitter:get_pos()) and can_pvp_at(player:get_pos()) then return false end -- Otherwise, it doesn't do damage minetest.chat_send_player(player_name, S("PvP is not allowed in this area!")) return true end) local old_calculate_knockback = minetest.calculate_knockback function minetest.calculate_knockback(player, hitter, time_from_last_punch, ...) if player:is_player() and hitter and hitter:is_player() and (time_from_last_punch < 0.25 or not can_pvp_at(player:get_pos()) or not can_pvp_at(hitter:get_pos())) then return 0 end return old_calculate_knockback(player, hitter, time_from_last_punch, ...) end