local random = math.random local modpath = minetest.get_modpath("default") -- -- Grow trees from saplings -- -- 'can grow' function function default.can_grow(pos) local node_under = minetest.get_node_or_nil({x = pos.x, y = pos.y - 1, z = pos.z}) if not node_under then return false end if minetest.get_item_group(node_under.name, "soil") == 0 then return false end local light_level = minetest.get_node_light(pos) if not light_level or light_level < 13 then return false end return true end -- Grow sapling function default.grow_sapling(pos) if not default.can_grow(pos) then -- try again 5 min later minetest.get_node_timer(pos):start(300) return false end local node = minetest.get_node(pos) if node.name == "default:sapling" then minetest.log("action", "A sapling grows into a tree at ".. minetest.pos_to_string(pos)) default.grow_new_apple_tree(pos) elseif node.name == "default:junglesapling" then minetest.log("action", "A jungle sapling grows into a tree at ".. minetest.pos_to_string(pos)) default.grow_new_jungle_tree(pos) elseif node.name == "default:pine_sapling" then minetest.log("action", "A pine sapling grows into a tree at ".. minetest.pos_to_string(pos)) local snow = minetest.find_node_near(pos, 1, {"group:snowy"}) if snow then default.grow_new_snowy_pine_tree(pos) else default.grow_new_pine_tree(pos) end elseif node.name == "default:acacia_sapling" then minetest.log("action", "An acacia sapling grows into a tree at ".. minetest.pos_to_string(pos)) default.grow_new_acacia_tree(pos) elseif node.name == "default:birch_sapling" then minetest.log("action", "An birch sapling grows into a tree at ".. minetest.pos_to_string(pos)) default.grow_new_birch_tree(pos) elseif node.name == "default:bush_sapling" then minetest.log("action", "A bush sapling grows into a bush at ".. minetest.pos_to_string(pos)) default.grow_bush(pos) elseif node.name == "default:blueberry_bush_sapling" then minetest.log("action", "A blueberry bush sapling grows into a bush at ".. minetest.pos_to_string(pos)) default.grow_blueberry_bush(pos) elseif node.name == "default:acacia_bush_sapling" then minetest.log("action", "An acacia bush sapling grows into a bush at ".. minetest.pos_to_string(pos)) default.grow_acacia_bush(pos) elseif node.name == "default:pine_bush_sapling" then minetest.log("action", "A pine bush sapling grows into a bush at ".. minetest.pos_to_string(pos)) default.grow_pine_bush(pos) elseif node.name == "default:emergent_jungle_sapling" then minetest.log("action", "An emergent jungle sapling grows into a tree at ".. minetest.pos_to_string(pos)) default.grow_new_emergent_jungle_tree(pos) elseif node.name == "default:cherry_blossom_sapling" then minetest.log("action", "An cherry blossom sapling grows into a tree at ".. minetest.pos_to_string(pos)) default.grow_new_cherry_blossom_tree(pos) end return true end minetest.register_lbm({ name = "default:convert_saplings_to_node_timer", nodenames = { "default:sapling", "default:junglesapling", "default:pine_sapling", "default:acacia_sapling", "default:birch_sapling" }, action = function(pos) minetest.get_node_timer(pos):start(random(300, 1500)) end }) -- -- Tree generation -- -- New apple tree function default.grow_new_apple_tree(pos) local path = modpath .. "/schematics/apple_tree_from_sapling.mts" minetest.place_schematic({x = pos.x - 3, y = pos.y - 1, z = pos.z - 3}, path, "random", nil, true) end -- New jungle tree function default.grow_new_jungle_tree(pos) local path = modpath .. "/schematics/jungle_tree_from_sapling.mts" minetest.place_schematic({x = pos.x - 2, y = pos.y - 1, z = pos.z - 2}, path, "random", nil, true) end -- New emergent jungle tree function default.grow_new_emergent_jungle_tree(pos) local path = modpath .. "/schematics/emergent_jungle_tree_from_sapling.mts" minetest.place_schematic({x = pos.x - 3, y = pos.y - 5, z = pos.z - 3}, path, "random", nil, true) end -- New pine tree function default.grow_new_pine_tree(pos) local path if random() > 0.5 then path = modpath .. "/schematics/pine_tree_from_sapling.mts" else path = modpath .. "/schematics/small_pine_tree_from_sapling.mts" end minetest.place_schematic({x = pos.x - 2, y = pos.y - 1, z = pos.z - 2}, path, "random", nil, true) end -- New snowy pine tree function default.grow_new_snowy_pine_tree(pos) local path if random() > 0.5 then path = modpath .. "/schematics/snowy_pine_tree_from_sapling.mts" else path = modpath .. "/schematics/snowy_small_pine_tree_from_sapling.mts" end minetest.place_schematic({x = pos.x - 2, y = pos.y - 1, z = pos.z - 2}, path, "random", nil, true) end -- New acacia tree function default.grow_new_acacia_tree(pos) local path = modpath .. "/schematics/acacia_tree_from_sapling.mts" minetest.place_schematic({x = pos.x - 4, y = pos.y - 1, z = pos.z - 4}, path, "random", nil, true) end -- New birch tree function default.grow_new_birch_tree(pos) local path = modpath .. "/schematics/birch_tree_from_sapling.mts" minetest.place_schematic({x = pos.x - 2, y = pos.y - 1, z = pos.z - 2}, path, "random", nil, true) end -- New cherry blossom tree function default.grow_new_cherry_blossom_tree(pos) local path = modpath .. "/schematics/cherry_blossom_tree_from_sapling.mts" minetest.place_schematic({x = pos.x - 3, y = pos.y - 1, z = pos.z - 3}, path, "random", nil, true) end -- Bushes do not need 'from sapling' schematic variants because -- only the stem node is force-placed in the schematic. -- Bush function default.grow_bush(pos) local path = modpath .. "/schematics/bush.mts" minetest.place_schematic({x = pos.x - 1, y = pos.y - 1, z = pos.z - 1}, path, "0", nil, true) end -- Blueberry bush function default.grow_blueberry_bush(pos) local path = modpath .. "/schematics/blueberry_bush.mts" minetest.place_schematic({x = pos.x - 1, y = pos.y, z = pos.z - 1}, path, "0", nil, true) end -- Acacia bush function default.grow_acacia_bush(pos) local path = modpath .. "/schematics/acacia_bush.mts" minetest.place_schematic({x = pos.x - 1, y = pos.y - 1, z = pos.z - 1}, path, "0", nil, true) end -- Pine bush function default.grow_pine_bush(pos) local path = modpath .. "/schematics/pine_bush.mts" minetest.place_schematic({x = pos.x - 1, y = pos.y - 1, z = pos.z - 1}, path, "0", nil, true) end -- -- Sapling 'on place' function to check protection of node and resulting tree volume -- local vadd = vector.add function default.sapling_on_place(itemstack, placer, pointed_thing, sapling_name, minp_relative, maxp_relative, interval) -- Position of sapling local pos = pointed_thing.under local node = minetest.get_node_or_nil(pos) local pdef = node and minetest.registered_nodes[node.name] if pdef and pdef.on_rightclick and not (placer and placer:is_player() and placer:get_player_control().sneak) then return pdef.on_rightclick(pos, node, placer, itemstack, pointed_thing) or itemstack end if not pdef or not pdef.buildable_to then pos = pointed_thing.above node = minetest.get_node_or_nil(pos) pdef = node and minetest.registered_nodes[node.name] if not pdef or not pdef.buildable_to then return itemstack end end local player_name = placer and placer:get_player_name() or "" -- Check sapling position for protection if minetest.is_protected(pos, player_name) then minetest.record_protection_violation(pos, player_name) return itemstack end -- Check tree volume for protection if minetest.is_area_protected( vadd(pos, minp_relative), vadd(pos, maxp_relative), player_name, interval) then minetest.record_protection_violation(pos, player_name) -- Print extra information to explain minetest.chat_send_player(player_name, itemstack:get_definition().description .. " will intersect protection " .. "on growth") return itemstack end minetest.log("action", player_name .. " places node " .. sapling_name .. " at " .. minetest.pos_to_string(pos)) local take_item = not minetest.is_creative_enabled(player_name) local newnode = {name = sapling_name} local ndef = minetest.registered_nodes[sapling_name] minetest.set_node(pos, newnode) -- Run callback if ndef and ndef.after_place_node then -- Deepcopy place_to and pointed_thing because callback can modify it if ndef.after_place_node(table.copy(pos), placer, itemstack, table.copy(pointed_thing)) then take_item = false end end -- Run script hook for _, callback in ipairs(minetest.registered_on_placenodes) do -- Deepcopy pos, node and pointed_thing because callback can modify them if callback(table.copy(pos), table.copy(newnode), placer, table.copy(node or {}), itemstack, table.copy(pointed_thing)) then take_item = false end end if take_item then itemstack:take_item() end return itemstack end