-- Required wrapper to allow customization of default.after_place_leaves local function after_place_leaves(...) return default.after_place_leaves(...) end -- Required wrapper to allow customization of default.grow_sapling local function grow_sapling(...) return default.grow_sapling(...) end local random = math.random -- -- Stone -- minetest.register_node("default:stone", { description = "Stone", tiles = {"default_stone.png"}, groups = {cracky = 3, stone = 1}, drop = "default:cobble", sounds = default.node_sound_stone_defaults() }) minetest.register_node("default:cobble", { description = "Cobblestone", tiles = {"default_cobble.png"}, is_ground_content = false, groups = {cracky = 3, stone = 2}, sounds = default.node_sound_stone_defaults() }) minetest.register_node("default:stonebrick", { description = "Stone Brick", paramtype2 = "facedir", place_param2 = 0, tiles = {"default_stone_brick.png"}, is_ground_content = false, groups = {cracky = 2, stone = 1}, sounds = default.node_sound_stone_defaults() }) minetest.register_node("default:mossycobble", { description = "Mossy Cobblestone", tiles = {"default_mossycobble.png"}, is_ground_content = false, groups = {cracky = 3, stone = 1}, sounds = default.node_sound_stone_defaults() }) minetest.register_node("default:stonebrickcarved", { description = "Stone Brick Carved", tiles = {"default_stonebrick_carved.png"}, groups = {cracky = 3, stone = 1}, sounds = default.node_sound_stone_defaults() }) minetest.register_node("default:stonebrickcracked", { description = "Stone Brick Cracked", tiles = {"default_stonebrick_cracked.png"}, groups = {cracky = 3, stone = 1}, sounds = default.node_sound_stone_defaults() }) minetest.register_node("default:stonebrickmossy", { description = "Mossy Stone Brick", tiles = {"default_stonebrick_mossy.png"}, groups = {cracky = 3, stone = 1}, sounds = default.node_sound_stone_defaults() }) minetest.register_node("default:sandstone", { description = "Sandstone", tiles = {"default_sandstone_top.png", "default_sandstone_bottom.png", "default_sandstone_normal.png"}, groups = {crumbly = 1, cracky = 3}, sounds = default.node_sound_dirt_defaults({ dig = {name = "default_dig_cracky", gain = 0.24} }) }) minetest.register_node("default:sandstonesmooth", { description = "Smooth Sandstone", tiles = {"default_sandstone_top.png", "default_sandstone_bottom.png", "default_sandstone_smooth.png"}, groups = {crumbly = 2, cracky = 2}, sounds = default.node_sound_dirt_defaults({ dig = {name = "default_dig_cracky", gain = 0.24} }) }) minetest.register_node("default:sandstonecarved", { description = "Carved Sandstone", tiles = {"default_sandstone_top.png", "default_sandstone_bottom.png", "default_sandstone_carved.png"}, groups = {crumbly = 2, cracky = 2}, sounds = default.node_sound_dirt_defaults({ dig = {name = "default_dig_cracky", gain = 0.24} }) }) minetest.register_node("default:redsandstone", { description = "Red Sandstone", tiles = {"default_redsandstone_top.png", "default_redsandstone_bottom.png", "default_redsandstone_normal.png"}, groups = {crumbly = 2, cracky = 2}, sounds = default.node_sound_dirt_defaults({ dig = {name = "default_dig_cracky", gain = 0.24} }) }) minetest.register_node("default:redsandstonesmooth", { description = "Red Sandstone Smooth", tiles = {"default_redsandstone_top.png", "default_redsandstone_bottom.png", "default_redsandstone_smooth.png"}, groups = {crumbly = 2, cracky = 2}, sounds = default.node_sound_dirt_defaults({ dig = {name = "default_dig_cracky", gain = 0.24} }) }) minetest.register_node("default:redsandstonecarved", { description = "Red Carved Sandstone", tiles = {"default_redsandstone_top.png", "default_redsandstone_bottom.png", "default_redsandstone_carved.png"}, groups = {crumbly = 2, cracky = 2}, sounds = default.node_sound_dirt_defaults({ dig = {name = "default_dig_cracky", gain = 0.24} }) }) minetest.register_node("default:obsidian", { description = "Obsidian", tiles = {"default_obsidian.png"}, groups = {cracky = 1, level = 2, oddly_breakable_by_hand = 3}, sounds = default.node_sound_stone_defaults() }) minetest.register_node("default:bedrock", { description = "Bedrock", tiles = {"default_bedrock.png"}, groups = {oddly_breakable_by_hand = 5, speed = -30, not_in_creative_inventory = 1}, drop = "", sounds = default.node_sound_stone_defaults() }) -- -- Soft / Non-Stone -- minetest.register_node("default:dirt", { description = "Dirt", tiles = {"default_dirt.png"}, groups = {crumbly = 3, soil = 1}, drop = { max_items = 1, items = { {items = {"default:bone"}, rarity = 30}, {items = {"default:dirt"}} } }, sounds = default.node_sound_dirt_defaults() }) minetest.register_node("default:dirt_with_grass", { description = "Dirt with Grass", tiles = {"default_grass.png", "default_dirt.png", "default_grass_side.png"}, wield_cube = "default_dirt.png", groups = {crumbly = 3, soil = 1, spreading_dirt_type = 1}, drop = "default:dirt", sounds = default.node_sound_dirt_defaults({ footstep = {name = "default_grass_footstep", gain = 0.25} }) }) minetest.register_node("default:dirt_with_dry_grass", { description = "Dirt with Dry Grass", tiles = {"default_dry_grass.png", "default_dirt.png", "default_dry_grass_side.png"}, wield_cube = "default_dirt.png", groups = {crumbly = 3, soil = 1, spreading_dirt_type = 1}, drop = "default:dirt", sounds = default.node_sound_dirt_defaults({ footstep = {name = "default_grass_footstep", gain = 0.4} }) }) minetest.register_node("default:dirt_with_snow", { description = "Dirt with Snow", tiles = {"default_snow.png", "default_dirt.png", "default_snow_side.png"}, wield_cube = "default_dirt.png", groups = {crumbly = 3, soil = 1, spreading_dirt_type = 1, snowy = 1}, drop = "default:dirt", sounds = default.node_sound_dirt_defaults({ footstep = {name = "default_snow_footstep", gain = 0.4} }) }) minetest.register_node("default:sand", { description = "Sand", tiles = {"default_sand.png"}, groups = {crumbly = 3, falling_node = 1, sand = 1}, sounds = default.node_sound_sand_defaults() }) minetest.register_node("default:gravel", { description = "Gravel", tiles = {"default_gravel.png"}, groups = {crumbly = 2, falling_node = 1}, sounds = default.node_sound_gravel_defaults(), drop = { max_items = 1, items = { {items = {"default:flint"}, rarity = 8}, {items = {"default:gravel"}} } } }) minetest.register_node("default:redsand", { description = "Red Sand", tiles = {"default_red_sand.png"}, groups = {crumbly = 3, falling_node = 1, sand = 1}, sounds = default.node_sound_sand_defaults() }) minetest.register_node("default:clay", { description = "Clay", tiles = {"default_clay.png"}, groups = {crumbly = 3}, drop = "default:clay_lump 4", sounds = default.node_sound_dirt_defaults() }) minetest.register_node("default:hardened_clay", { description = "Hardened Clay", tiles = {"default_hardened_clay.png"}, is_ground_content = false, groups = {cracky = 3, hardened_clay = 1}, sounds = default.node_sound_stone_defaults() }) minetest.register_node("default:cement", { description = "Cement", tiles = {"default_cement.png"}, is_ground_content = false, groups = {crumbly = 3, falling_node = 1}, sounds = default.node_sound_dirt_defaults(), floodable = true, on_flood = function(pos) minetest.swap_node(pos, {name = "default:concrete"}) return true end }) minetest.register_node("default:concrete", { description = "Concrete", tiles = {"default_concrete.png"}, groups = {cracky = 3}, drop = "", sounds = default.node_sound_stone_defaults() }) minetest.register_node("default:snow", { description = "Snow", tiles = {"default_snow.png"}, paramtype = "light", buildable_to = true, floodable = true, walkable = false, drawtype = "nodebox", stack_max = 16, node_box = { type = "fixed", fixed = { {-0.5, -0.5, -0.5, 0.5, -0.4, 0.5} } }, groups = {crumbly = 3, falling_node = 1, snowy = 1, speed = -30, not_in_creative_inventory = 1}, sounds = default.node_sound_snow_defaults(), drop = "default:snowball", on_construct = function(pos) pos.y = pos.y - 1 local name = minetest.get_node(pos).name if name == "default:dirt" or name == "default:dirt_with_grass" or name == "default:dirt_with_dry_grass" then minetest.swap_node(pos, {name = "default:dirt_with_snow"}) end end }) minetest.register_node("default:snowblock", { description = "Snow Block", tiles = {"default_snow.png"}, groups = {crumbly = 3, cools_lava = 1, speed = -30}, sounds = default.node_sound_snow_defaults(), drop = "default:snowball 4", on_construct = function(pos) pos.y = pos.y - 1 local name = minetest.get_node(pos).name if name == "default:dirt" or name == "default:dirt_with_grass" or name == "default:dirt_with_dry_grass" then minetest.set_node(pos, {name = "default:dirt_with_snow"}) end end }) minetest.register_node("default:ice", { description = "Ice", drawtype = "glasslike", tiles = {"default_ice.png"}, is_ground_content = false, paramtype = "light", use_texture_alpha = true, groups = {cracky = 3, cools_lava = 1, slippery = 3}, sounds = default.node_sound_glass_defaults() }) minetest.register_node("default:packedice", { description = "Packed Ice", drawtype = "glasslike", tiles = {"default_ice_packed.png"}, paramtype = "light", use_texture_alpha = true, groups = {cracky = 3, cools_lava = 1, slippery = 3}, sounds = default.node_sound_glass_defaults() }) -- -- Trees -- minetest.register_node("default:tree", { description = "Apple Tree", tiles = {"default_tree_top.png", "default_tree_top.png", "default_tree.png"}, paramtype2 = "facedir", is_ground_content = false, groups = {tree = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 2}, sounds = default.node_sound_wood_defaults(), on_place = minetest.rotate_node }) minetest.register_node("default:wood", { description = "Apple Wood Planks", paramtype2 = "facedir", place_param2 = 0, tiles = {"default_wood.png"}, is_ground_content = false, groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2, wood = 1}, sounds = default.node_sound_wood_defaults() }) minetest.register_node("default:sapling", { description = "Apple Tree Sapling", drawtype = "plantlike", tiles = {"default_sapling.png"}, inventory_image = "default_sapling.png", paramtype = "light", sunlight_propagates = true, walkable = false, on_timer = grow_sapling, selection_box = { type = "fixed", fixed = {-0.3, -0.5, -0.3, 0.3, 0.35, 0.3} }, groups = {snappy = 2, dig_immediate = 2, flammable = 2, attached_node = 1, sapling = 1}, sounds = default.node_sound_leaves_defaults(), on_construct = function(pos) minetest.get_node_timer(pos):start(random(300, 1500)) end, on_place = function(itemstack, placer, pointed_thing) itemstack = default.sapling_on_place(itemstack, placer, pointed_thing, "default:sapling", -- minp, maxp to be checked, relative to sapling pos -- minp_relative.y = 1 because sapling pos has been checked {x = -3, y = 1, z = -3}, {x = 3, y = 6, z = 3}, -- maximum interval of interior volume check 4) return itemstack end }) minetest.register_node("default:leaves", { description = "Apple Tree Leaves", drawtype = "allfaces_optional", waving = 1, tiles = {"default_leaves.png"}, paramtype = "light", walkable = false, is_ground_content = false, groups = {snappy = 3, leafdecay = 3, flammable = 2, leaves = 1, speed = -20}, drop = { max_items = 1, items = { {items = {"default:sapling"}, rarity = 20}, {items = {"default:vine"}, rarity = 12}, {items = {"default:leaves"}} } }, sounds = default.node_sound_leaves_defaults(), after_place_node = after_place_leaves }) minetest.register_node("default:apple", { description = "Red Apple", drawtype = "plantlike", visual_scale = 0.75, tiles = {"default_apple.png"}, inventory_image = "default_apple.png", paramtype = "light", sunlight_propagates = true, walkable = false, is_ground_content = false, selection_box = { type = "fixed", fixed = {-3/16, -0.5, -3/16, 3/16, 1/4, 3/16} }, groups = {fleshy = 3, dig_immediate = 3, flammable = 2, leafdecay = 3, leafdecay_drop = 1, apple = 1, food = 1}, on_use = minetest.item_eat(3), sounds = default.node_sound_leaves_defaults() }) minetest.register_node("default:apple_green", { description = "Green Apple", drawtype = "plantlike", visual_scale = 0.75, tiles = {"default_apple_green.png"}, inventory_image = "default_apple_green.png", paramtype = "light", sunlight_propagates = true, walkable = false, is_ground_content = false, selection_box = { type = "fixed", fixed = {-3/16, -0.5, -3/16, 3/16, 1/4, 3/16} }, groups = {fleshy = 3, dig_immediate = 3, flammable = 2, leafdecay = 3, leafdecay_drop = 1, apple = 1, food = 1}, on_use = minetest.item_eat(2), sounds = default.node_sound_leaves_defaults() }) minetest.register_node("default:apple_gold", { description = "Golden Apple", drawtype = "plantlike", visual_scale = 0.75, tiles = {"default_apple_gold.png"}, inventory_image = "default_apple_gold.png", paramtype = "light", sunlight_propagates = true, walkable = false, is_ground_content = false, selection_box = { type = "fixed", fixed = {-3/16, -0.5, -3/16, 3/16, 1/4, 3/16} }, groups = {fleshy = 3, dig_immediate = 1, flammable = 2, cracky = 2, food = 1}, on_use = minetest.item_eat(10), sounds = default.node_sound_stone_defaults() }) minetest.register_node("default:jungletree", { description = "Jungle Tree", tiles = {"default_jungletree_top.png", "default_jungletree_top.png", "default_jungletree.png"}, paramtype2 = "facedir", is_ground_content = false, groups = {tree = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 2}, sounds = default.node_sound_wood_defaults(), on_place = minetest.rotate_node }) minetest.register_node("default:junglewood", { description = "Jungle Wood Planks", paramtype2 = "facedir", place_param2 = 0, tiles = {"default_junglewood.png"}, is_ground_content = false, groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2, wood = 1}, sounds = default.node_sound_wood_defaults() }) minetest.register_node("default:jungleleaves", { description = "Jungle Tree Leaves", drawtype = "allfaces_optional", waving = 1, tiles = {"default_jungleleaves.png"}, paramtype = "light", walkable = false, is_ground_content = false, groups = {snappy = 3, leafdecay = 3, flammable = 2, leaves = 1, speed = -20}, drop = { max_items = 1, items = { {items = {"default:junglesapling"}, rarity = 20}, {items = {"default:vine"}, rarity = 12}, {items = {"default:jungleleaves"}} } }, sounds = default.node_sound_leaves_defaults(), after_place_node = after_place_leaves }) minetest.register_node("default:junglesapling", { description = "Jungle Tree Sapling", drawtype = "plantlike", tiles = {"default_junglesapling.png"}, inventory_image = "default_junglesapling.png", paramtype = "light", sunlight_propagates = true, walkable = false, on_timer = grow_sapling, selection_box = { type = "fixed", fixed = {-0.3, -0.5, -0.3, 0.3, 0.4, 0.3} }, groups = {snappy = 2, dig_immediate = 2, flammable = 2, attached_node = 1, sapling = 1}, sounds = default.node_sound_leaves_defaults(), on_construct = function(pos) minetest.get_node_timer(pos):start(random(300, 1500)) end, on_place = function(itemstack, placer, pointed_thing) itemstack = default.sapling_on_place(itemstack, placer, pointed_thing, "default:junglesapling", -- minp, maxp to be checked, relative to sapling pos -- minp_relative.y = 1 because sapling pos has been checked {x = -2, y = 1, z = -2}, {x = 2, y = 15, z = 2}, -- maximum interval of interior volume check 4) return itemstack end }) minetest.register_node("default:pine_tree", { description = "Pine Tree", tiles = {"default_pine_tree_top.png", "default_pine_tree_top.png", "default_pine_tree.png"}, paramtype2 = "facedir", is_ground_content = false, groups = {tree = 1, choppy = 3, oddly_breakable_by_hand = 1, flammable = 3}, sounds = default.node_sound_wood_defaults(), on_place = minetest.rotate_node }) minetest.register_node("default:pine_wood", { description = "Pine Wood Planks", paramtype2 = "facedir", place_param2 = 0, tiles = {"default_pine_wood.png"}, is_ground_content = false, groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3, wood = 1}, sounds = default.node_sound_wood_defaults() }) minetest.register_node("default:pine_needles",{ description = "Pine Needles", drawtype = "allfaces_optional", tiles = {"default_pine_needles.png"}, waving = 1, paramtype = "light", is_ground_content = false, groups = {snappy = 3, leafdecay = 3, flammable = 2, leaves = 1}, drop = { max_items = 1, items = { {items = {"default:pine_sapling"}, rarity = 20}, {items = {"default:pine_needles"}} } }, sounds = default.node_sound_leaves_defaults(), after_place_node = after_place_leaves }) minetest.register_node("default:pine_sapling", { description = "Pine Tree Sapling", drawtype = "plantlike", tiles = {"default_pine_sapling.png"}, inventory_image = "default_pine_sapling.png", paramtype = "light", sunlight_propagates = true, walkable = false, on_timer = grow_sapling, selection_box = { type = "fixed", fixed = {-0.3, -0.5, -0.3, 0.3, 0.35, 0.3} }, groups = {snappy = 2, dig_immediate = 2, flammable = 3, attached_node = 1, sapling = 1}, sounds = default.node_sound_leaves_defaults(), on_construct = function(pos) minetest.get_node_timer(pos):start(random(300, 1500)) end, on_place = function(itemstack, placer, pointed_thing) itemstack = default.sapling_on_place(itemstack, placer, pointed_thing, "default:pine_sapling", -- minp, maxp to be checked, relative to sapling pos -- minp_relative.y = 1 because sapling pos has been checked {x = -2, y = 1, z = -2}, {x = 2, y = 14, z = 2}, -- maximum interval of interior volume check 4) return itemstack end }) minetest.register_node("default:acacia_tree", { description = "Acacia Tree", tiles = {"default_acacia_tree_top.png", "default_acacia_tree_top.png", "default_acacia_tree.png"}, paramtype2 = "facedir", is_ground_content = false, groups = {tree = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 2}, sounds = default.node_sound_wood_defaults(), on_place = minetest.rotate_node }) minetest.register_node("default:acacia_wood", { description = "Acacia Wood Planks", paramtype2 = "facedir", place_param2 = 0, tiles = {"default_acacia_wood.png"}, is_ground_content = false, groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2, wood = 1}, sounds = default.node_sound_wood_defaults() }) minetest.register_node("default:acacia_leaves", { description = "Acacia Tree Leaves", drawtype = "allfaces_optional", tiles = {"default_acacia_leaves.png"}, waving = 1, paramtype = "light", walkable = false, is_ground_content = false, groups = {snappy = 3, leafdecay = 3, flammable = 2, leaves = 1, speed = -20}, drop = { max_items = 1, items = { {items = {"default:acacia_sapling"}, rarity = 20}, {items = {"default:vine"}, rarity = 12}, {items = {"default:acacia_leaves"}} } }, sounds = default.node_sound_leaves_defaults(), after_place_node = after_place_leaves }) minetest.register_node("default:acacia_sapling", { description = "Acacia Tree Sapling", drawtype = "plantlike", tiles = {"default_acacia_sapling.png"}, inventory_image = "default_acacia_sapling.png", paramtype = "light", sunlight_propagates = true, walkable = false, on_timer = grow_sapling, selection_box = { type = "fixed", fixed = {-0.3, -0.5, -0.3, 0.3, 0.35, 0.3} }, groups = {snappy = 2, dig_immediate = 2, flammable = 2, attached_node = 1, sapling = 1}, sounds = default.node_sound_leaves_defaults(), on_construct = function(pos) minetest.get_node_timer(pos):start(random(300, 1500)) end, on_place = function(itemstack, placer, pointed_thing) itemstack = default.sapling_on_place(itemstack, placer, pointed_thing, "default:acacia_sapling", -- minp, maxp to be checked, relative to sapling pos -- minp_relative.y = 1 because sapling pos has been checked {x = -4, y = 1, z = -4}, {x = 4, y = 7, z = 4}, -- maximum interval of interior volume check 4) return itemstack end }) minetest.register_node("default:birch_tree", { description = "Birch Tree", tiles = {"default_birch_tree_top.png", "default_birch_tree_top.png", "default_birch_tree.png"}, paramtype2 = "facedir", is_ground_content = false, groups = {tree = 1, choppy = 3, oddly_breakable_by_hand = 1, flammable = 3}, sounds = default.node_sound_wood_defaults(), on_place = minetest.rotate_node }) minetest.register_node("default:birch_wood", { description = "Birch Wood Planks", paramtype2 = "facedir", place_param2 = 0, tiles = {"default_birch_wood.png"}, is_ground_content = false, groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3, wood = 1}, sounds = default.node_sound_wood_defaults() }) minetest.register_node("default:birch_leaves", { description = "Birch Tree Leaves", drawtype = "allfaces_optional", tiles = {"default_birch_leaves.png"}, waving = 1, paramtype = "light", walkable = false, is_ground_content = false, groups = {snappy = 3, leafdecay = 3, flammable = 2, leaves = 1, speed = -20}, drop = { max_items = 1, items = { {items = {"default:birch_sapling"}, rarity = 20}, {items = {"default:vine"}, rarity = 12}, {items = {"default:birch_leaves"}} } }, sounds = default.node_sound_leaves_defaults(), after_place_node = after_place_leaves }) minetest.register_node("default:birch_sapling", { description = "Birch Tree Sapling", drawtype = "plantlike", tiles = {"default_birch_sapling.png"}, inventory_image = "default_birch_sapling.png", paramtype = "light", sunlight_propagates = true, walkable = false, on_timer = grow_sapling, selection_box = { type = "fixed", fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 5 / 16, 4 / 16} }, groups = {snappy = 2, dig_immediate = 2, flammable = 3, attached_node = 1, sapling = 1}, sounds = default.node_sound_leaves_defaults(), on_construct = function(pos) minetest.get_node_timer(pos):start(random(300, 1500)) end, on_place = function(itemstack, placer, pointed_thing) itemstack = default.sapling_on_place(itemstack, placer, pointed_thing, "default:birch_sapling", -- minp, maxp to be checked, relative to sapling pos -- minp_relative.y = 1 because sapling pos has been checked {x = -2, y = 1, z = -2}, {x = 2, y = 12, z = 2}, -- maximum interval of interior volume check 4) return itemstack end }) minetest.register_node("default:cherry_blossom_tree", { description = "Cherry Blossom Tree", tiles = {"default_cherry_blossom_tree_top.png", "default_cherry_blossom_tree_top.png", "default_cherry_blossom_tree.png"}, paramtype2 = "facedir", is_ground_content = false, groups = {tree = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 2}, sounds = default.node_sound_wood_defaults(), on_place = minetest.rotate_node }) minetest.register_node("default:cherry_blossom_wood", { description = "Cherry Blossom Wood Planks", paramtype2 = "facedir", place_param2 = 0, tiles = {"default_cherry_blossom_wood.png"}, is_ground_content = false, groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2, wood = 1}, sounds = default.node_sound_wood_defaults() }) minetest.register_node("default:cherry_blossom_sapling", { description = "Cherry Blossom Tree Sapling", drawtype = "plantlike", tiles = {"default_cherry_blossom_sapling.png"}, inventory_image = "default_cherry_blossom_sapling.png", paramtype = "light", sunlight_propagates = true, walkable = false, on_timer = grow_sapling, selection_box = { type = "fixed", fixed = {-0.3, -0.5, -0.3, 0.3, 0.35, 0.3} }, groups = {snappy = 2, dig_immediate = 2, flammable = 2, attached_node = 1, sapling = 1}, sounds = default.node_sound_leaves_defaults(), on_construct = function(pos) minetest.get_node_timer(pos):start(random(300, 1500)) end, on_place = function(itemstack, placer, pointed_thing) itemstack = default.sapling_on_place(itemstack, placer, pointed_thing, "default:cherry_blossom_sapling", -- minp, maxp to be checked, relative to sapling pos -- minp_relative.y = 1 because sapling pos has been checked {x = -3, y = 1, z = -3}, {x = 3, y = 6, z = 3}, -- maximum interval of interior volume check 4) return itemstack end }) minetest.register_node("default:cherry_blossom_leaves", { description = "Cherry Blossom Tree Leaves", drawtype = "allfaces_optional", waving = 1, tiles = {"default_cherry_blossom_leaves.png"}, paramtype = "light", walkable = false, is_ground_content = false, groups = {snappy = 3, leafdecay = 3, flammable = 2, leaves = 1, speed = -20}, drop = { max_items = 1, items = { {items = {"default:cherry_blossom_sapling"}, rarity = 20}, {items = {"default:vine"}, rarity = 12}, {items = {"default:cherry_blossom_leaves"}} } }, sounds = default.node_sound_leaves_defaults(), after_place_node = after_place_leaves }) -- -- Ores -- minetest.register_node("default:stone_with_coal", { description = "Coal Ore", tiles = {"default_stone.png^default_mineral_coal.png"}, groups = {cracky = 3, not_cuttable = 1}, drop = "default:coal_lump", sounds = default.node_sound_stone_defaults() }) minetest.register_node("default:coalblock", { description = "Coal Block", tiles = {"default_coal_block.png"}, is_ground_content = false, groups = {cracky = 3}, sounds = default.node_sound_stone_defaults() }) minetest.register_node("default:stone_with_iron", { description = "Iron Ore", tiles = {"default_stone.png^default_mineral_iron.png"}, groups = {cracky = 2, not_cuttable = 1}, sounds = default.node_sound_stone_defaults() }) minetest.register_node("default:steelblock", { description = "Steel Block", tiles = {"default_steel_block.png"}, is_ground_content = false, groups = {cracky = 1, level = 2}, sounds = default.node_sound_stone_defaults() }) minetest.register_node("default:lapisblock", { description = "Lapis Lazuli Block", tiles = {"default_lapis_block.png"}, groups = {cracky = 1}, sounds = default.node_sound_stone_defaults() }) minetest.register_node("default:stone_with_bluestone", { description = "Bluestone Ore", tiles = {"default_stone.png^default_mineral_bluestone.png"}, groups = {cracky = 2, not_cuttable = 1}, drop = "mesecons:wire_00000000_off 8", sounds = default.node_sound_stone_defaults() }) minetest.register_node("default:stone_with_lapis", { description = "Lapis Lazuli Ore", tiles = {"default_stone.png^default_mineral_lapis.png"}, groups = {cracky = 2, not_cuttable = 1}, drop = { max_items = 2, items = { {items = {"dye:blue 5"}, rarity = 16}, {items = {"dye:blue 4"}, rarity = 12}, {items = {"dye:blue 3"}, rarity = 8}, {items = {"dye:blue 2"}, rarity = 6}, {items = {"dye:blue 1"}, rarity = 1} } }, sounds = default.node_sound_stone_defaults() }) minetest.register_node("default:stone_with_gold", { description = "Gold Ore", tiles = {"default_stone.png^default_mineral_gold.png"}, groups = {cracky = 2, not_cuttable = 1}, sounds = default.node_sound_stone_defaults() }) minetest.register_node("default:goldblock", { description = "Gold Block", tiles = {"default_gold_block.png"}, is_ground_content = false, groups = {cracky = 1}, sounds = default.node_sound_stone_defaults() }) minetest.register_node("default:stone_with_emerald", { description = default.colors.emerald .. Sl("Emerald Ore"), tiles = {"default_stone.png^default_mineral_emerald.png"}, groups = {cracky = 2, not_cuttable = 1}, drop = "default:emerald", sounds = default.node_sound_stone_defaults() }) minetest.register_node("default:emeraldblock", { description = default.colors.emerald .. Sl("Emerald Block"), tiles = {"default_emerald_block.png"}, groups = {cracky = 1}, sounds = default.node_sound_stone_defaults() }) minetest.register_node("default:rubyblock", { description = default.colors.ruby .. Sl("Ruby Block"), tiles = {"default_ruby_block.png"}, groups = {cracky = 1}, sounds = default.node_sound_stone_defaults() }) minetest.register_node("default:stone_with_diamond", { description = "Diamonds in Stone", tiles = {"default_stone.png^default_mineral_diamond.png"}, groups = {cracky = 1, not_cuttable = 1}, sounds = default.node_sound_stone_defaults() }) minetest.register_node("default:diamondblock", { description = "Diamond Block", tiles = {"default_diamond_block.png"}, is_ground_content = false, groups = {cracky = 1, level = 3}, sounds = default.node_sound_stone_defaults() }) -- -- Plantlife (non-cubic) -- minetest.register_node("default:cactus", { description = "Cactus", drawtype = "nodebox", tiles = {"default_cactus_top.png", "default_cactus_bottom.png", "default_cactus_side.png"}, wield_cube = "[combine:56x56:-4,-4=default_cactus_top.png", paramtype = "light", paramtype2 = "facedir", groups = {choppy = 3, flammable = 2, attached_node = 1, flora = 2}, sounds = default.node_sound_wood_defaults(), on_place = minetest.rotate_node, node_box = { type = "fixed", fixed = { {-7/16, -8/16, -7/16, 7/16, 8/16, 7/16}, -- Main Body {-8/17, -8/16, -7/16, 8/16, 8/16, -7/16}, -- Spikes {-8/17, -8/16, 7/16, 8/16, 8/16, 7/16}, -- Spikes {-7/16, -8/16, -8/17, -7/16, 8/16, 8/16}, -- Spikes { 7/16, -8/16, 8/16, 7/16, 8/16, -8/17} -- Spikes } }, selection_box = { type = "fixed", fixed = { {-7/16, -8/16, -7/16, 7/16, 8/16, 7/16} } }, mesecon = { on_mvps_move = function(pos, _, oldpos) local check_pos = {x = oldpos.x, y = oldpos.y + 1, z = oldpos.z} local oldnode = minetest.get_node(check_pos) local height = 1 local drop = false while oldnode.name == "default:cactus" do local new_pos = {x = pos.x, y = pos.y + height, z = pos.z} minetest.remove_node(check_pos) if drop or minetest.get_node(new_pos).name ~= "air" then minetest.add_item(check_pos, "default:cactus") drop = true else minetest.add_node(new_pos, {name = "default:cactus"}) end height = height + 1 check_pos.y = check_pos.y + 1 oldnode = minetest.get_node(check_pos) end end } }) minetest.register_node("default:sugarcane", { description = "Sugarcane", drawtype = "plantlike", tiles = {"default_sugarcane.png"}, inventory_image = "default_sugarcane_inv.png", wield_image = "default_sugarcane_inv.png", paramtype = "light", sunlight_propagates = true, walkable = false, selection_box = { type = "fixed", fixed = {-0.3, -0.5, -0.3, 0.3, 0.5, 0.3} }, groups = {snappy = 3, flammable = 2, flora = 1, wieldview = 2}, sounds = default.node_sound_leaves_defaults(), node_placement_prediction = "", mesecon = { on_mvps_move = function(pos, _, oldpos) minetest.get_node_timer(pos):start(1) local check_pos = {x = oldpos.x, y = oldpos.y + 1, z = oldpos.z} local oldnode = minetest.get_node(check_pos) local height = 1 local drop = false while oldnode.name == "default:sugarcane" do local new_pos = {x = pos.x, y = pos.y + height, z = pos.z} minetest.remove_node(check_pos) if drop or minetest.get_node(new_pos).name ~= "air" then minetest.add_item(check_pos, "default:sugarcane") drop = true else minetest.add_node(new_pos, {name = "default:sugarcane"}) minetest.get_node_timer(new_pos):start(1) end height = height + 1 check_pos.y = check_pos.y + 1 oldnode = minetest.get_node(check_pos) end end }, on_timer = function(pos) local below = minetest.get_node({x = pos.x, y = pos.y - 1, z = pos.z}) local below_nn = below.name if below_nn ~= "default:sugarcane" and minetest.get_item_group(below_nn, "soil") < 1 and minetest.get_item_group(below_nn, "sand") < 1 then minetest.remove_node(pos) minetest.add_item(pos, "default:sugarcane") end end, on_place = function(itemstack, placer, pointed_thing) local under = pointed_thing.under local node = minetest.get_node(under) local node_name = node.name local udef = minetest.registered_nodes[node_name] if udef and udef.on_rightclick and not (placer and placer:is_player() and placer:get_player_control().sneak) then return udef.on_rightclick(under, node, placer, itemstack, pointed_thing) or itemstack end if pointed_thing.type ~= "node" then return itemstack end if node_name == "default:sugarcane" or minetest.get_item_group(node_name, "soil") > 0 or minetest.get_item_group(node_name, "sand") > 0 then itemstack = minetest.item_place(itemstack, placer, pointed_thing) minetest.sound_play({name = "default_place_node"}, {pos = under}) end return itemstack end, after_dig_node = function(pos, node, _, digger) default.dig_up(pos, node, digger) end }) minetest.register_node("default:dry_shrub", { description = "Dry Shrub", drawtype = "plantlike", waving = 1, tiles = {"default_dry_shrub.png"}, inventory_image = "default_dry_shrub.png", paramtype = "light", paramtype2 = "meshoptions", place_param2 = 4, sunlight_propagates = true, walkable = false, buildable_to = true, groups = {snappy = 3, flammable = 3, attached_node = 1}, sounds = default.node_sound_leaves_defaults(), selection_box = { type = "fixed", fixed = {-1/3, -0.5, -1/3, 1/3, 1/3, 1/3} } }) minetest.register_node("default:junglegrass", { description = "Jungle Grass", drawtype = "plantlike", waving = 1, visual_scale = 1.25, tiles = {"default_junglegrass.png"}, inventory_image = "default_junglegrass.png", paramtype = "light", sunlight_propagates = true, walkable = false, buildable_to = true, groups = {snappy = 3, flora = 1, attached_node = 1, flammable = 1, dig_immediate = 2}, sounds = default.node_sound_leaves_defaults({ dig = {name = "default_dig_snappy", gain = 0.5} }), selection_box = { type = "fixed", fixed = {-0.5, -0.5, -0.5, 0.5, 12 / 16, 0.5} } }) -- Grass local function grass_place(itemstack, placer, pointed_thing) -- place a random grass node local stack = ItemStack("default:grass_" .. random(1, 5)) local ret = minetest.item_place(stack, placer, pointed_thing) return ItemStack("default:grass_1 " .. itemstack:get_count() - (1 - ret:get_count())) end minetest.register_node("default:grass_1", { description = "Grass", drawtype = "plantlike", waving = 1, tiles = {"default_grass_1.png"}, -- Use texture of a taller grass stage in inventory inventory_image = "default_grass_4.png", wield_image = "default_grass_4.png", paramtype = "light", sunlight_propagates = true, walkable = false, buildable_to = true, groups = {snappy = 3, flora = 1, attached_node = 1, flammable = 1, grass = 1, dig_immediate = 3}, sounds = default.node_sound_leaves_defaults(), selection_box = { type = "fixed", fixed = {-6 / 16, -0.5, -6 / 16, 6 / 16, -5 / 16, 6 / 16} }, on_place = grass_place }) for i = 2, 5 do minetest.register_node("default:grass_" .. i, { description = "Grass", drawtype = "plantlike", waving = 1, tiles = {"default_grass_" .. i .. ".png"}, inventory_image = "default_grass_" .. i .. ".png", wield_image = "default_grass_" .. i .. ".png", paramtype = "light", sunlight_propagates = true, walkable = false, buildable_to = true, drop = "default:grass_1", groups = {snappy = 3, flora = 1, attached_node = 1, flammable = 1, grass = 1, dig_immediate = 3, not_in_creative_inventory = 1}, sounds = default.node_sound_leaves_defaults(), selection_box = { type = "fixed", fixed = {-6 / 16, -0.5, -6 / 16, 6 / 16, (-1 / 16 + i / 12), 6 / 16} } }) end -- Compatiability Grass node minetest.register_node("default:grass", { description = "Grass", drawtype = "plantlike", waving = 1, tiles = {"default_grass_4.png"}, inventory_image = "default_grass_4.png", paramtype = "light", sunlight_propagates = true, walkable = false, buildable_to = true, drop = "default:grass_1", groups = {snappy = 3, flora = 1, attached_node = 1, flammable = 1, grass = 1, dig_immediate = 3, not_in_creative_inventory = 1}, sounds = default.node_sound_leaves_defaults(), on_place = grass_place }) -- LBM for updating Grass minetest.register_lbm({ label = "Grass updater", name = "default:grass_updater", nodenames = "default:grass", action = function(pos) minetest.swap_node(pos, {name = "default:grass_" .. random(1, 5)}) end }) -- Dry Grass local function dry_grass_place(itemstack, placer, pointed_thing) -- place a random dry grass node local stack = ItemStack("default:dry_grass_" .. random(1, 5)) local ret = minetest.item_place(stack, placer, pointed_thing) return ItemStack("default:dry_grass_1 " .. itemstack:get_count() - (1 - ret:get_count())) end minetest.register_node("default:dry_grass_1", { description = "Dry Grass", drawtype = "plantlike", waving = 1, tiles = {"default_dry_grass_1.png"}, inventory_image = "default_dry_grass_4.png", wield_image = "default_dry_grass_4.png", paramtype = "light", sunlight_propagates = true, walkable = false, buildable_to = true, groups = {snappy = 3, flammable = 3, flora = 1, attached_node = 1, dry_grass = 1, dig_immediate = 3}, sounds = default.node_sound_leaves_defaults(), selection_box = { type = "fixed", fixed = {-6 / 16, -0.5, -6 / 16, 6 / 16, -3 / 16, 6 / 16} }, on_place = dry_grass_place }) for i = 2, 5 do minetest.register_node("default:dry_grass_" .. i, { description = "Dry Grass", drawtype = "plantlike", waving = 1, tiles = {"default_dry_grass_" .. i .. ".png"}, inventory_image = "default_dry_grass_" .. i .. ".png", wield_image = "default_dry_grass_" .. i .. ".png", paramtype = "light", sunlight_propagates = true, walkable = false, buildable_to = true, groups = {snappy = 3, flammable = 3, flora = 1, attached_node = 1, dry_grass = 1, not_in_creative_inventory = 1}, drop = "default:dry_grass_1", sounds = default.node_sound_leaves_defaults(), selection_box = { type = "fixed", fixed = {-6 / 16, -0.5, -6 / 16, 6 / 16, (-1 / 16 + i / 12), 6 / 16} } }) end -- Compatiability Dry Grass node minetest.register_node("default:dry_grass", { description = "Dry Grass", drawtype = "plantlike", waving = 1, tiles = {"default_dry_grass_4.png"}, inventory_image = "default_dry_grass_4.png", paramtype = "light", sunlight_propagates = true, walkable = false, buildable_to = true, groups = {snappy = 3, flammable = 3, flora = 1, attached_node = 1, dry_grass = 1, dig_immediate = 3, not_in_creative_inventory = 1}, sounds = default.node_sound_leaves_defaults(), on_place = dry_grass_place }) -- LBM for updating Dry Grass minetest.register_lbm({ label = "Dry Grass updater", name = "default:dry_grass_updater", nodenames = "default:dry_grass", action = function(pos) minetest.swap_node(pos, {name = "default:dry_grass_" .. random(1, 5)}) end }) minetest.register_node("default:fern_1", { description = "Fern", drawtype = "plantlike", waving = 1, tiles = {"default_fern_1.png"}, inventory_image = "default_fern_3.png", wield_image = "default_fern_3.png", paramtype = "light", sunlight_propagates = true, walkable = false, buildable_to = true, groups = {snappy = 3, flammable = 3, flora = 1, grass = 1, fern = 1, attached_node = 1}, sounds = default.node_sound_leaves_defaults(), selection_box = { type = "fixed", fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, -0.15, 4 / 16} }, on_place = function(itemstack, placer, pointed_thing) -- place a random fern node local stack = ItemStack("default:fern_" .. random(1, 3)) local ret = minetest.item_place(stack, placer, pointed_thing) return ItemStack("default:fern_1 " .. itemstack:get_count() - (1 - ret:get_count())) end }) for i = 2, 3 do minetest.register_node("default:fern_" .. i, { description = "Fern", drawtype = "plantlike", waving = 1, tiles = {"default_fern_" .. i .. ".png"}, inventory_image = "default_fern_" .. i .. ".png", wield_image = "default_fern_" .. i .. ".png", paramtype = "light", sunlight_propagates = true, walkable = false, buildable_to = true, groups = {snappy = 3, flammable = 3, flora = 1, grass = 1, fern = 1, attached_node = 1, not_in_creative_inventory = 1}, drop = "default:fern_1", sounds = default.node_sound_leaves_defaults(), selection_box = { type = "fixed", fixed = {(-4 / 16 - i / 32), -0.5, (-4 / 16 - i / 32), (4 / 16 + i / 32), (-3 / 16 + i / 6), (4 / 16 + i / 32)} } }) end minetest.register_node("default:bush_stem", { description = "Bush Stem", drawtype = "plantlike", visual_scale = 1.41, tiles = {"default_bush_stem.png"}, inventory_image = "default_bush_stem.png", wield_image = "default_bush_stem.png", paramtype = "light", sunlight_propagates = true, groups = {choppy = 2, oddly_breakable_by_hand = 1, flammable = 2}, sounds = default.node_sound_wood_defaults(), selection_box = { type = "fixed", fixed = {-7 / 16, -0.5, -7 / 16, 7 / 16, 0.5, 7 / 16} } }) minetest.register_node("default:bush_leaves", { description = "Bush Leaves", drawtype = "allfaces_optional", waving = 1, tiles = {"default_bush_leaves.png"}, paramtype = "light", walkable = false, groups = {snappy = 3, flammable = 2, leaves = 1, speed = -20}, drop = { max_items = 1, items = { {items = {"default:bush_sapling"}, rarity = 5}, {items = {"default:bush_leaves"}} } }, sounds = default.node_sound_leaves_defaults(), after_place_node = after_place_leaves }) minetest.register_node("default:bush_sapling", { description = "Bush Sapling", drawtype = "plantlike", tiles = {"default_bush_sapling.png"}, inventory_image = "default_bush_sapling.png", wield_image = "default_bush_sapling.png", paramtype = "light", sunlight_propagates = true, walkable = false, on_timer = grow_sapling, selection_box = { type = "fixed", fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 2 / 16, 4 / 16} }, groups = {snappy = 2, dig_immediate = 2, flammable = 2, attached_node = 1, sapling = 1}, sounds = default.node_sound_leaves_defaults(), on_construct = function(pos) minetest.get_node_timer(pos):start(random(300, 1500)) end, on_place = function(itemstack, placer, pointed_thing) itemstack = default.sapling_on_place(itemstack, placer, pointed_thing, "default:bush_sapling", -- minp, maxp to be checked, relative to sapling pos {x = -1, y = 0, z = -1}, {x = 1, y = 1, z = 1}, -- maximum interval of interior volume check 2) return itemstack end }) minetest.register_node("default:blueberry_bush_stem", { description = "Blueberry Bush Stem", drawtype = "plantlike", visual_scale = 1.41, tiles = {"default_blueberry_bush_stem.png"}, inventory_image = "default_blueberry_bush_stem.png", wield_image = "default_blueberry_bush_stem.png", paramtype = "light", sunlight_propagates = true, groups = {choppy = 2, oddly_breakable_by_hand = 1, flammable = 2}, sounds = default.node_sound_wood_defaults(), selection_box = { type = "fixed", fixed = {-7 / 16, -0.5, -7 / 16, 7 / 16, 0.5, 7 / 16} } }) minetest.register_node("default:blueberry_bush_leaves_with_berries", { description = "Blueberry Bush Leaves with Berries", drawtype = "allfaces_optional", waving = 1, tiles = {"default_blueberry_bush_leaves.png^default_blueberry_overlay.png"}, paramtype = "light", walkable = false, groups = {snappy = 3, flammable = 2, leaves = 1, dig_immediate = 2, speed = -20}, drop = "default:blueberries", sounds = default.node_sound_leaves_defaults({ dig = {name = "default_dig_snappy", gain = 0.5} }), node_dig_prediction = "default:blueberry_bush_leaves", on_punch = function(pos) minetest.after(0.1, function() minetest.set_node(pos, {name = "default:blueberry_bush_leaves"}) minetest.add_item({x = pos.x, y = pos.y + 1, z = pos.z}, "default:blueberries") minetest.get_node_timer(pos):start(random(300, 1500)) end) end }) minetest.register_node("default:blueberry_bush_leaves", { description = "Blueberry Bush Leaves", drawtype = "allfaces_optional", waving = 1, tiles = {"default_blueberry_bush_leaves.png"}, paramtype = "light", walkable = false, groups = {snappy = 3, flammable = 2, leaves = 1, speed = -20}, drop = { max_items = 1, items = { {items = {"default:blueberry_bush_sapling"}, rarity = 5}, {items = {"default:blueberry_bush_leaves"}} } }, sounds = default.node_sound_leaves_defaults(), on_timer = function(pos) if minetest.get_node_light(pos) < 11 then minetest.get_node_timer(pos):start(200) else minetest.set_node(pos, {name = "default:blueberry_bush_leaves_with_berries"}) end end, after_place_node = after_place_leaves }) minetest.register_node("default:blueberry_bush_sapling", { description = "Blueberry Bush Sapling", drawtype = "plantlike", tiles = {"default_blueberry_bush_sapling.png"}, inventory_image = "default_blueberry_bush_sapling.png", wield_image = "default_blueberry_bush_sapling.png", paramtype = "light", sunlight_propagates = true, walkable = false, on_timer = grow_sapling, selection_box = { type = "fixed", fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 2 / 16, 4 / 16} }, groups = {snappy = 2, dig_immediate = 2, flammable = 2, attached_node = 1, sapling = 1}, sounds = default.node_sound_leaves_defaults(), on_construct = function(pos) minetest.get_node_timer(pos):start(random(300, 1500)) end, on_place = function(itemstack, placer, pointed_thing) itemstack = default.sapling_on_place(itemstack, placer, pointed_thing, "default:blueberry_bush_sapling", -- minp, maxp to be checked, relative to sapling pos {x = -1, y = 0, z = -1}, {x = 1, y = 1, z = 1}, -- maximum interval of interior volume check 2) return itemstack end }) minetest.register_node("default:acacia_bush_stem", { description = "Acacia Bush Stem", drawtype = "plantlike", visual_scale = 1.41, tiles = {"default_acacia_bush_stem.png"}, inventory_image = "default_acacia_bush_stem.png", wield_image = "default_acacia_bush_stem.png", paramtype = "light", sunlight_propagates = true, groups = {choppy = 2, oddly_breakable_by_hand = 1, flammable = 2}, sounds = default.node_sound_wood_defaults(), selection_box = { type = "fixed", fixed = {-7 / 16, -0.5, -7 / 16, 7 / 16, 0.5, 7 / 16} } }) minetest.register_node("default:acacia_bush_leaves", { description = "Acacia Bush Leaves", drawtype = "allfaces_optional", waving = 1, tiles = {"default_acacia_bush_leaves.png"}, paramtype = "light", walkable = false, groups = {snappy = 3, flammable = 2, leaves = 1, speed = -20}, drop = { max_items = 1, items = { {items = {"default:acacia_bush_sapling"}, rarity = 5}, {items = {"default:acacia_bush_leaves"}} } }, sounds = default.node_sound_leaves_defaults(), after_place_node = after_place_leaves }) minetest.register_node("default:acacia_bush_sapling", { description = "Acacia Bush Sapling", drawtype = "plantlike", tiles = {"default_acacia_bush_sapling.png"}, inventory_image = "default_acacia_bush_sapling.png", wield_image = "default_acacia_bush_sapling.png", paramtype = "light", sunlight_propagates = true, walkable = false, on_timer = grow_sapling, selection_box = { type = "fixed", fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 2 / 16, 4 / 16} }, groups = {snappy = 2, dig_immediate = 2, flammable = 2, attached_node = 1, sapling = 1}, sounds = default.node_sound_leaves_defaults(), on_construct = function(pos) minetest.get_node_timer(pos):start(random(300, 1500)) end, on_place = function(itemstack, placer, pointed_thing) itemstack = default.sapling_on_place(itemstack, placer, pointed_thing, "default:acacia_bush_sapling", -- minp, maxp to be checked, relative to sapling pos {x = -1, y = 0, z = -1}, {x = 1, y = 1, z = 1}, -- maximum interval of interior volume check 2) return itemstack end }) minetest.register_node("default:pine_bush_stem", { description = "Pine Bush Stem", drawtype = "plantlike", visual_scale = 1.41, tiles = {"default_pine_bush_stem.png"}, inventory_image = "default_pine_bush_stem.png", wield_image = "default_pine_bush_stem.png", paramtype = "light", sunlight_propagates = true, groups = {choppy = 2, oddly_breakable_by_hand = 1, flammable = 2}, sounds = default.node_sound_wood_defaults(), selection_box = { type = "fixed", fixed = {-7 / 16, -0.5, -7 / 16, 7 / 16, 0.5, 7 / 16} } }) minetest.register_node("default:pine_bush_needles", { description = "Pine Bush Needles", drawtype = "allfaces_optional", tiles = {"default_pine_needles.png"}, paramtype = "light", groups = {snappy = 3, flammable = 2, leaves = 1}, drop = { max_items = 1, items = { {items = {"default:pine_bush_sapling"}, rarity = 5}, {items = {"default:pine_bush_needles"}} } }, sounds = default.node_sound_leaves_defaults(), after_place_node = after_place_leaves }) minetest.register_node("default:pine_bush_sapling", { description = "Pine Bush Sapling", drawtype = "plantlike", tiles = {"default_pine_bush_sapling.png"}, inventory_image = "default_pine_bush_sapling.png", wield_image = "default_pine_bush_sapling.png", paramtype = "light", sunlight_propagates = true, walkable = false, on_timer = grow_sapling, selection_box = { type = "fixed", fixed = {-3 / 16, -0.5, -3 / 16, 3 / 16, 2 / 16, 3 / 16} }, groups = {snappy = 2, dig_immediate = 2, flammable = 2, attached_node = 1, sapling = 1}, sounds = default.node_sound_leaves_defaults(), on_construct = function(pos) minetest.get_node_timer(pos):start(random(300, 1500)) end, on_place = function(itemstack, placer, pointed_thing) itemstack = default.sapling_on_place(itemstack, placer, pointed_thing, "default:pine_bush_sapling", -- minp, maxp to be checked, relative to sapling pos {x = -1, y = 0, z = -1}, {x = 1, y = 1, z = 1}, -- maximum interval of interior volume check 2) return itemstack end }) -- -- Liquids -- local is_sp = minetest.is_singleplayer() local function liquid_place(itemstack, placer, pointed_thing) if pointed_thing.type == "node" then local under = pointed_thing.under local node = minetest.get_node(under) local node_def = minetest.registered_nodes[node.name] if node_def and node_def.on_rightclick and not (placer and placer:is_player() and placer:get_player_control().sneak) then return node_def.on_rightclick(under, node, placer, itemstack, pointed_thing) or itemstack end local player_name = placer and placer:get_player_name() or "" if is_sp or minetest.check_player_privs(player_name, {server = true}) then local result itemstack, result = minetest.item_place(itemstack, placer, pointed_thing) if result then minetest.sound_play({name = "default_place_node_hard"}, {pos = pointed_thing.above}) end end end return itemstack end -- Water local water_source = { drawtype = "liquid", waving = 3, tiles = { { name = "default_water_source_animated.png", backface_culling = false, animation = { type = "vertical_frames", aspect_w = 32, aspect_h = 32, length = 2.0 } }, { name = "default_water_source_animated.png", backface_culling = true, animation = { type = "vertical_frames", aspect_w = 32, aspect_h = 32, length = 2.0 } } }, alpha = 160, paramtype = "light", walkable = false, pointable = false, diggable = false, buildable_to = true, is_ground_content = false, drop = "", drowning = 1, liquidtype = "source", liquid_alternative_flowing = "default:water_flowing", liquid_alternative_source = "default:water_source", liquid_viscosity = 1, post_effect_color = {a = 90, r = 30, g = 60, b = 90}, groups = {water = 3, liquid = 3, cools_lava = 1, not_in_creative_inventory = 1}, sounds = default.node_sound_water_defaults(), node_placement_prediction = "", on_place = liquid_place } minetest.register_node("default:water_source", water_source) -- Poured water source local water_source_poured = table.copy(water_source) water_source_poured.liquid_alternative_flowing = "default:water_flowing_poured" water_source_poured.liquid_alternative_source = "default:water_source_poured" water_source_poured.liquid_renewable = false water_source_poured.liquid_range = 3 water_source_poured.groups.falling_node = 1 minetest.register_node("default:water_source_poured", water_source_poured) local water_flowing = { drawtype = "flowingliquid", waving = 3, tiles = {"default_water.png"}, special_tiles = { { name = "default_water_flowing_animated.png", backface_culling = false, animation = { type = "vertical_frames", aspect_w = 32, aspect_h = 32, length = 0.8 } }, { name = "default_water_flowing_animated.png", backface_culling = true, animation = { type = "vertical_frames", aspect_w = 32, aspect_h = 32, length = 0.8 } } }, alpha = 160, paramtype = "light", paramtype2 = "flowingliquid", walkable = false, pointable = false, diggable = false, buildable_to = true, is_ground_content = false, drop = "", drowning = 1, liquidtype = "flowing", liquid_alternative_flowing = "default:water_flowing", liquid_alternative_source = "default:water_source", liquid_viscosity = 1, post_effect_color = {a = 90, r = 30, g = 60, b = 90}, groups = {water = 3, liquid = 3, not_in_creative_inventory = 1, cools_lava = 1}, sounds = default.node_sound_water_defaults() } minetest.register_node("default:water_flowing", water_flowing) -- Poured water flowing local water_flowing_poured = table.copy(water_flowing) water_flowing_poured.liquid_alternative_flowing = "default:water_flowing_poured" water_flowing_poured.liquid_alternative_source = "default:water_source_poured" water_flowing_poured.liquid_renewable = false water_flowing_poured.liquid_range = 3 minetest.register_node("default:water_flowing_poured", water_flowing_poured) -- River Water local river_water_source = { drawtype = "liquid", tiles = { { name = "default_river_water_source_animated.png", backface_culling = false, animation = { type = "vertical_frames", aspect_w = 32, aspect_h = 32, length = 2.0 } }, { name = "default_river_water_source_animated.png", backface_culling = true, animation = { type = "vertical_frames", aspect_w = 32, aspect_h = 32, length = 2.0 } } }, alpha = 160, paramtype = "light", walkable = false, pointable = false, diggable = false, buildable_to = true, is_ground_content = false, drop = "", drowning = 1, liquidtype = "source", liquid_alternative_flowing = "default:river_water_flowing", liquid_alternative_source = "default:river_water_source", liquid_viscosity = 1, liquid_renewable = false, liquid_range = 2, post_effect_color = {a = 90, r = 30, g = 76, b = 90}, groups = {water = 3, liquid = 3, cools_lava = 1, not_in_creative_inventory = 1}, sounds = default.node_sound_water_defaults(), node_placement_prediction = "", on_place = liquid_place } minetest.register_node("default:river_water_source", river_water_source) -- Poured river water source local river_water_source_poured = table.copy(river_water_source) river_water_source_poured.liquid_alternative_flowing = "default:river_water_flowing_poured" river_water_source_poured.liquid_alternative_source = "default:river_water_source_poured" minetest.register_node("default:river_water_source_poured", river_water_source_poured) local river_water_flowing = { drawtype = "flowingliquid", tiles = {"default_river_water.png"}, special_tiles = { { name = "default_river_water_flowing_animated.png", backface_culling = false, animation = { type = "vertical_frames", aspect_w = 32, aspect_h = 32, length = 0.8 } }, { name = "default_river_water_flowing_animated.png", backface_culling = true, animation = { type = "vertical_frames", aspect_w = 32, aspect_h = 32, length = 0.8 } } }, alpha = 160, paramtype = "light", paramtype2 = "flowingliquid", walkable = false, pointable = false, diggable = false, buildable_to = true, is_ground_content = false, drop = "", drowning = 1, liquidtype = "flowing", liquid_alternative_flowing = "default:river_water_flowing", liquid_alternative_source = "default:river_water_source", liquid_viscosity = 1, liquid_renewable = false, liquid_range = 2, post_effect_color = {a = 90, r = 30, g = 76, b = 90}, groups = {water = 3, liquid = 3, not_in_creative_inventory = 1, cools_lava = 1}, sounds = default.node_sound_water_defaults() } minetest.register_node("default:river_water_flowing", river_water_flowing) -- Poured river water flowing local river_water_flowing_poured = table.copy(river_water_flowing) river_water_flowing_poured.liquid_alternative_flowing = "default:river_water_flowing_poured" river_water_flowing_poured.liquid_alternative_source = "default:river_water_source_poured" minetest.register_node("default:river_water_flowing_poured", river_water_flowing_poured) -- Lava minetest.register_node("default:lava_source", { drawtype = "liquid", tiles = { { name = "default_lava_source_animated.png", backface_culling = false, animation = { type = "vertical_frames", aspect_w = 32, aspect_h = 32, length = 3.0 } }, { name = "default_lava_source_animated.png", backface_culling = true, animation = { type = "vertical_frames", aspect_w = 32, aspect_h = 32, length = 3.0 } } }, paramtype = "light", light_source = minetest.LIGHT_MAX - 1, walkable = false, pointable = false, diggable = false, buildable_to = true, is_ground_content = false, drop = "", drowning = 1, liquidtype = "source", liquid_alternative_flowing = "default:lava_flowing", liquid_alternative_source = "default:lava_source", liquid_viscosity = 7, liquid_renewable = false, damage_per_second = 4, post_effect_color = {a = 180, r = 255, g = 64, b = 0}, groups = {lava = 3, liquid = 2, igniter = 1, not_in_creative_inventory = 1}, node_placement_prediction = "", on_place = liquid_place }) minetest.register_node("default:lava_flowing", { drawtype = "flowingliquid", tiles = {"default_lava.png"}, special_tiles = { { name = "default_lava_flowing_animated.png", backface_culling = false, animation = { type = "vertical_frames", aspect_w = 32, aspect_h = 32, length = 3.3 } }, { name = "default_lava_flowing_animated.png", backface_culling = true, animation = { type = "vertical_frames", aspect_w = 32, aspect_h = 32, length = 3.3 } } }, paramtype = "light", paramtype2 = "flowingliquid", light_source = minetest.LIGHT_MAX - 1, walkable = false, pointable = false, diggable = false, buildable_to = true, is_ground_content = false, drop = "", drowning = 1, liquidtype = "flowing", liquid_alternative_flowing = "default:lava_flowing", liquid_alternative_source = "default:lava_source", liquid_viscosity = 7, liquid_renewable = false, damage_per_second = 4, post_effect_color = {a = 180, r = 255, g = 64, b = 0}, groups = {lava = 3, liquid = 2, igniter = 1, not_in_creative_inventory = 1} }) -- -- Tools / "Advanced" crafting / Non-"natural" -- local bookshelf_formspec = default.gui .. "item_image[0,-0.1;1,1;default:bookshelf]" .. "label[0.9,0.1;" .. Sl("Bookshelf") .. "]" .. "list[context;books;0,1;9,2;]" .. "list[context;split;8,3.14;1,1;]" .. "listring[context;books]" .. "listring[current_player;main]" local function update_bookshelf(pos) local meta = minetest.get_meta(pos) local inv = meta:get_inventory() local invlist = inv:get_list("books") if not invlist then inv:set_size("books", 9 * 2) invlist = inv:get_list("books") end local formspec = bookshelf_formspec -- Inventory slots overlay local bx, by = 0, 1 local n_written, n_empty = 0, 0 for i = 1, 18 do if i == 10 then bx = 0 by = by + 1 end formspec = formspec .. "image[" .. bx .. "," .. by .. ";1,1;formspec_cell.png]" local stack = invlist[i] if stack:is_empty() then formspec = formspec .. "image[" .. bx .. "," .. by .. ";1,1;default_bookshelf_slot.png]" else local metatable = stack:get_meta():to_table() or {} if metatable.fields and metatable.fields.text then n_written = n_written + stack:get_count() else n_empty = n_empty + stack:get_count() end end bx = bx + 1 end meta:set_string("formspec", formspec) if n_written + n_empty == 0 then meta:set_string("infotext", Sl("Empty Bookshelf")) else meta:set_string("infotext", Sl("Bookshelf") .. "\n(" .. Sl("Books:") .. " " .. n_written .. ", " .. Sl("Empty Books:") .. " " .. n_empty .. ")") end end -- LBM for updating Bookshelf minetest.register_lbm({ label = "Bookshelf updater", name = "default:bookshelf_updater", nodenames = "default:bookshelf", action = function(pos) local meta = minetest.get_meta(pos) if meta:get_string("version") ~= "2" then update_bookshelf(pos) meta:set_string("version", "2") end end }) minetest.register_node("default:bookshelf", { description = "Bookshelf", tiles = { "default_wood.png", "default_wood.png", "default_wood.png", "default_wood.png", "default_wood.png^default_bookshelf.png", "default_wood.png^default_bookshelf.png" }, paramtype2 = "facedir", is_ground_content = false, groups = {cracky = 2, choppy = 2, oddly_breakable_by_hand = 1, flammable = 3}, sounds = default.node_sound_wood_defaults(), on_construct = function(pos) local meta = minetest.get_meta(pos) local inv = meta:get_inventory() inv:set_size("books", 9 * 2) inv:set_size("split", 1) update_bookshelf(pos) meta:set_string("version", "2") end, can_dig = function(pos) local inv = minetest.get_meta(pos):get_inventory() return inv:is_empty("books") end, allow_metadata_inventory_put = function(pos, listname, _, stack, player) if not minetest.is_protected(pos, player and player:get_player_name() or "") and minetest.get_item_group(stack:get_name(), "book") ~= 0 then if listname == "split" then return 1 else return stack:get_count() end end return 0 end, allow_metadata_inventory_take = function(pos, _, _, stack, player) if minetest.is_protected(pos, player and player:get_player_name() or "") then return 0 end return stack:get_count() end, allow_metadata_inventory_move = function(pos, _, _, to_list, _, count, player) if minetest.is_protected(pos, player and player:get_player_name() or "") then return 0 elseif to_list == "split" then return 1 end return count end, on_metadata_inventory_move = update_bookshelf, on_metadata_inventory_put = update_bookshelf, on_metadata_inventory_take = update_bookshelf, on_blast = function(pos) local drops = {} default.get_inventory_drops(pos, "books", drops) drops[#drops+1] = "default:bookshelf" minetest.remove_node(pos) return drops end }) local ladder_wood_groups = { choppy = 2, oddly_breakable_by_hand = 3, flammable = 2, attached_node = 1, wood_ladder = 1 } default.register_ladder("default:ladder_wood", { description = "Apple Wood Ladder", tiles = {"default_wood.png"}, inventory_image = "default_ladder_wood.png", wield_image = "default_ladder_wood.png", groups = ladder_wood_groups, sounds = default.node_sound_wood_defaults(), material = "default:wood" }) default.register_ladder("default:ladder_acacia_wood", { description = "Acacia Wood Ladder", tiles = {"default_acacia_wood.png"}, inventory_image = "default_ladder_acacia_wood.png", wield_image = "default_ladder_acacia_wood.png", groups = ladder_wood_groups, sounds = default.node_sound_wood_defaults(), material = "default:acacia_wood" }) default.register_ladder("default:ladder_birch_wood", { description = "Birch Wood Ladder", tiles = {"default_birch_wood.png"}, inventory_image = "default_ladder_birch_wood.png", wield_image = "default_ladder_birch_wood.png", groups = ladder_wood_groups, sounds = default.node_sound_wood_defaults(), material = "default:birch_wood" }) default.register_ladder("default:ladder_jungle_wood", { description = "Jungle Wood Ladder", tiles = {"default_junglewood.png"}, inventory_image = "default_ladder_jungle_wood.png", wield_image = "default_ladder_jungle_wood.png", groups = ladder_wood_groups, sounds = default.node_sound_wood_defaults(), material = "default:junglewood" }) default.register_ladder("default:ladder_pine_wood", { description = "Pine Wood Ladder", tiles = {"default_pine_wood.png"}, inventory_image = "default_ladder_pine_wood.png", wield_image = "default_ladder_pine_wood.png", groups = ladder_wood_groups, sounds = default.node_sound_wood_defaults(), material = "default:pine_wood" }) default.register_ladder("default:ladder_cherry_blossom_wood", { description = "Cherry Blossom Wood Ladder", tiles = {"default_cherry_blossom_wood.png"}, inventory_image = "default_ladder_cherry_blossom_wood.png", wield_image = "default_ladder_cherry_blossom_wood.png", groups = ladder_wood_groups, sounds = default.node_sound_wood_defaults(), material = "default:cherry_blossom_wood" }) default.register_ladder("default:ladder_steel", { description = "Steel Ladder", tiles = {"default_ladder_steel_tile.png"}, inventory_image = "default_ladder_steel.png", wield_image = "default_ladder_steel.png", groups = {cracky = 1, level = 2, attached_node = 1}, sounds = default.node_sound_wood_defaults(), material = "default:steel_ingot" }) default.register_ladder("default:ladder_ice", { description = "Ice Ladder", tiles = {"default_ice.png"}, inventory_image = "default_ladder_ice.png", wield_image = "default_ladder_ice.png", use_texture_alpha = true, groups = {cracky = 3, cools_lava = 1, attached_node = 1}, sounds = default.node_sound_wood_defaults(), material = "default:ice" }) minetest.register_node("default:grill_bar", { description = "Grill", drawtype = "nodebox", tiles = { "default_grill_side.png", "default_grill_side.png^[transform2", "default_grill_side.png^[transform3", "default_grill_side.png^[transform1", "default_grill_bar.png^[transform46", "default_grill_bar.png^[transform6" }, inventory_image = "default_grill_bar.png", paramtype = "light", paramtype2 = "facedir", sunlight_propagates = true, is_ground_content = false, node_box = { type = "fixed", fixed = {-0.5, -0.5, -0.5, 0.5, 0.5, -3/8} }, groups = {choppy = 2, oddly_breakable_by_hand = 3}, sounds = default.node_sound_metal_defaults() }) local fence_wood_groups = { choppy = 2, oddly_breakable_by_hand = 2, flammable = 2, fence_wood = 1 } default.register_fence("default:fence_wood", { description = "Apple Wood Fence", texture = "default_wood.png", inventory_image = "default_fence_wood.png", material = "default:wood", groups = fence_wood_groups, sounds = default.node_sound_wood_defaults() }) default.register_fence("default:fence_acacia_wood", { description = "Acacia Wood Fence", texture = "default_acacia_wood.png", inventory_image = "default_fence_acacia_wood.png", material = "default:acacia_wood", groups = fence_wood_groups, sounds = default.node_sound_wood_defaults() }) default.register_fence("default:fence_birch_wood", { description = "Birch Wood Fence", texture = "default_birch_wood.png", inventory_image = "default_fence_birch_wood.png", material = "default:birch_wood", groups = fence_wood_groups, sounds = default.node_sound_wood_defaults() }) default.register_fence("default:fence_jungle_wood", { description = "Jungle Wood Fence", texture = "default_junglewood.png", inventory_image = "default_fence_jungle_wood.png", material = "default:junglewood", groups = fence_wood_groups, sounds = default.node_sound_wood_defaults() }) default.register_fence("default:fence_pine_wood", { description = "Pine Wood Fence", texture = "default_pine_wood.png", inventory_image = "default_fence_pine_wood.png", material = "default:pine_wood", groups = fence_wood_groups, sounds = default.node_sound_wood_defaults() }) default.register_fence("default:fence_cherry_blossom_wood", { description = "Cherry Blossom Wood Fence", texture = "default_cherry_blossom_wood.png", inventory_image = "default_fence_cherry_blossom_wood.png", material = "default:cherry_blossom_wood", groups = fence_wood_groups, sounds = default.node_sound_wood_defaults() }) default.register_fence("default:fence_ice", { description = "Ice Fence", texture = "default_ice.png", inventory_image = "default_fence_ice.png", use_texture_alpha = true, material = "default:ice", groups = {cracky = 3, cools_lava = 1, flammable = 2}, sounds = default.node_sound_glass_defaults() }) minetest.register_node("default:vine", { description = "Vines", drawtype = "signlike", tiles = {"default_vine.png"}, inventory_image = "default_vine.png", wield_image = "default_vine.png", paramtype = "light", paramtype2 = "wallmounted", walkable = false, climbable = true, selection_box = { type = "wallmounted" }, groups = {snappy = 2, oddly_breakable_by_hand = 3, flammable = 2, attached_node = 1}, sounds = default.node_sound_leaves_defaults(), on_construct = function(pos) minetest.get_node_timer(pos):start(random(30, 60)) end, on_timer = function(pos) local pos_under = {x = pos.x, y = pos.y - 1, z = pos.z} if (minetest.get_node_light(pos) or 0) < 13 then return true end if minetest.get_node(pos_under).name == "air" then minetest.set_node(pos_under, { name = "default:vine", param2 = minetest.get_node(pos).param2 }) end end, after_dig_node = function(pos, node, _, digger) default.dig_down(pos, node, digger) local pos_above = {x = pos.x, y = pos.y + 1, z = pos.z} if minetest.get_node(pos_above).name == "default:vine" then minetest.get_node_timer(pos_above):start(random(30, 60)) end end }) minetest.register_node("default:glass", { description = "Glass", drawtype = "glasslike_framed_optional", tiles = {"default_glass.png", "default_glass_detail.png"}, paramtype = "light", paramtype2 = "glasslikeliquidlevel", sunlight_propagates = true, is_ground_content = false, groups = {cracky = 3, oddly_breakable_by_hand = 3}, sounds = default.node_sound_glass_defaults(), drop = "" }) minetest.register_node("default:brick", { description = "Brick Block", paramtype2 = "facedir", place_param2 = 0, tiles = {"default_brick.png"}, is_ground_content = false, groups = {cracky = 3, stone = 1}, sounds = default.node_sound_stone_defaults() }) minetest.register_node("default:glowstone", { description = "Glowstone", tiles = {"default_glowstone.png"}, paramtype = "light", groups = {cracky = 3}, drop = { max_items = 1, items = { {items = {"default:glowstone_dust 6"}, rarity = 5}, {items = {"default:glowstone_dust 4"}, rarity = 3}, {items = {"default:glowstone_dust 3"}, rarity = 2}, {items = {"default:glowstone_dust 2"}} } }, light_source = minetest.LIGHT_MAX - 3 }) -- -- register trees for leafdecay -- if minetest.get_mapgen_setting("mg_name") == "v6" then default.register_leafdecay({ trunks = {"default:tree"}, leaves = {"default:apple", "default:apple_green", "default:leaves"}, radius = 2 }) default.register_leafdecay({ trunks = {"default:jungletree"}, leaves = {"default:jungleleaves"}, radius = 3 }) else default.register_leafdecay({ trunks = {"default:tree"}, leaves = {"default:apple", "default:apple_green", "default:leaves"}, radius = 3 }) default.register_leafdecay({ trunks = {"default:jungletree"}, leaves = {"default:jungleleaves"}, radius = 2 }) end default.register_leafdecay({ trunks = {"default:pine_tree"}, leaves = {"default:pine_needles"}, radius = 3 }) default.register_leafdecay({ trunks = {"default:acacia_tree"}, leaves = {"default:acacia_leaves"}, radius = 2 }) default.register_leafdecay({ trunks = {"default:birch_tree"}, leaves = {"default:birch_leaves"}, radius = 3 }) default.register_leafdecay({ trunks = {"default:bush_stem"}, leaves = {"default:bush_leaves"}, radius = 1 }) default.register_leafdecay({ trunks = {"default:acacia_bush_stem"}, leaves = {"default:acacia_bush_leaves"}, radius = 1 }) default.register_leafdecay({ trunks = {"default:pine_bush_stem"}, leaves = {"default:pine_bush_needles"}, radius = 1 }) default.register_leafdecay({ trunks = {"default:cherry_blossom_tree"}, leaves = {"default:cherry_blossom_leaves"}, radius = 3 })