-- -- Sounds -- function default.node_sound_defaults(table) table = table or {} table.footstep = table.footstep or {name = "", gain = 1.0} table.dug = table.dug or {name = "default_dug_node", gain = 0.25} table.place = table.place or {name = "default_place_node_hard", gain = 1.0} return table end function default.node_sound_stone_defaults(table) table = table or {} table.footstep = table.footstep or {name = "default_hard_footstep", gain = 0.3} table.dug = table.dug or {name = "default_hard_footstep", gain = 1.0} default.node_sound_defaults(table) return table end function default.node_sound_dirt_defaults(table) table = table or {} table.footstep = table.footstep or {name = "default_dirt_footstep", gain = 0.4} table.dug = table.dug or {name = "default_dirt_footstep", gain = 1.0} table.place = table.place or {name = "default_place_node", gain = 1.0} default.node_sound_defaults(table) return table end function default.node_sound_sand_defaults(table) table = table or {} table.footstep = table.footstep or {name = "default_sand_footstep", gain = 0.12} table.dug = table.dug or {name = "default_sand_footstep", gain = 0.24} table.place = table.place or {name = "default_place_node", gain = 1.0} default.node_sound_defaults(table) return table end function default.node_sound_gravel_defaults(table) table = table or {} table.footstep = table.footstep or {name = "default_gravel_footstep", gain = 0.4} table.dug = table.dug or {name = "default_gravel_footstep", gain = 1.0} table.place = table.place or {name = "default_place_node", gain = 1.0} default.node_sound_defaults(table) return table end function default.node_sound_wood_defaults(table) table = table or {} table.footstep = table.footstep or {name = "default_wood_footstep", gain = 0.3} table.dug = table.dug or {name = "default_wood_footstep", gain = 1.0} default.node_sound_defaults(table) return table end function default.node_sound_leaves_defaults(table) table = table or {} table.footstep = table.footstep or {name = "default_grass_footstep", gain = 0.45} table.dug = table.dug or {name = "default_grass_footstep", gain = 0.7} table.place = table.place or {name = "default_place_node", gain = 1.0} default.node_sound_defaults(table) return table end function default.node_sound_glass_defaults(table) table = table or {} table.footstep = table.footstep or {name = "default_glass_footstep", gain = 0.3} table.dig = table.dig or {name = "default_glass_footstep", gain = 0.5} table.dug = table.dug or {name = "default_break_glass", gain = 1.0} default.node_sound_defaults(table) return table end function default.node_sound_metal_defaults(table) table = table or {} table.footstep = table.footstep or {name = "default_metal_footstep", gain = 0.4} table.dig = table.dig or {name = "default_dig_metal", gain = 0.5} table.dug = table.dug or {name = "default_dug_metal", gain = 0.5} table.place = table.place or {name = "default_place_node_metal", gain = 0.5} default.node_sound_defaults(table) return table end function default.node_sound_water_defaults(table) table = table or {} table.footstep = table.footstep or {name = "default_water_footstep", gain = 0.2} default.node_sound_defaults(table) return table end function default.node_sound_snow_defaults(table) table = table or {} table.footstep = table.footstep or {name = "default_snow_footstep", gain = 0.2} table.dig = table.dig or {name = "default_snow_footstep", gain = 0.3} table.dug = table.dug or {name = "default_snow_footstep", gain = 0.3} table.place = table.place or {name = "default_place_node", gain = 1.0} default.node_sound_defaults(table) return table end function default.node_sound_wool_defaults(table) table = table or {} table.footstep = table.footstep or {name = "default_wool_footstep", gain = 0.4} table.dig = table.dig or {name = "default_wool_footstep", gain = 0.6} table.dug = table.dug or {name = "default_wool_footstep", gain = 0.6} table.place = table.place or {name = "default_wool_footstep", gain = 1.0} return table end -- -- Lavacooling -- default.cool_lava = function(pos, node) if node.name == "default:lava_source" then minetest.set_node(pos, {name = "default:obsidian"}) else -- Lava flowing minetest.set_node(pos, {name = "default:stone"}) end minetest.sound_play("default_cool_lava", {pos = pos, max_hear_distance = 16, gain = 0.25}) end if minetest.settings:get_bool("enable_lavacooling") ~= false then minetest.register_abm({ label = "Lava cooling", nodenames = {"default:lava_source", "default:lava_flowing"}, neighbors = {"group:cools_lava", "group:water"}, interval = 4, chance = 1, catch_up = false, action = function(...) default.cool_lava(...) end, }) end -- -- Optimized helper to put all items in an inventory into a drops list -- function default.get_inventory_drops(pos, inventory, drops) local inv = minetest.get_meta(pos):get_inventory() local n = #drops for i = 1, inv:get_size(inventory) do local stack = inv:get_stack(inventory, i) if stack:get_count() > 0 then drops[n+1] = stack:to_table() n = n + 1 end end end -- -- Sugarcane and cactus growing -- -- Wrapping the functions in ABM action is necessary to make overriding them possible function default.grow_cactus(pos, node) if node.param2 >= 4 then return end pos.y = pos.y - 1 if minetest.get_item_group(minetest.get_node(pos).name, "sand") == 0 then return end pos.y = pos.y + 1 local height = 0 while node.name == "default:cactus" and height < 4 do height = height + 1 pos.y = pos.y + 1 node = minetest.get_node(pos) end if height == 4 or node.name ~= "air" then return end if minetest.get_node_light(pos) < 13 then return end minetest.set_node(pos, {name = "default:cactus"}) return true end function default.grow_papyrus(pos, node) pos.y = pos.y - 1 local name = minetest.get_node(pos).name if name ~= "default:dirt_with_grass" and name ~= "default:dirt" then return end if not minetest.find_node_near(pos, 3, {"group:water"}) then return end pos.y = pos.y + 1 local height = 0 while node.name == "default:sugarcane" and height < 4 do height = height + 1 pos.y = pos.y + 1 node = minetest.get_node(pos) end if height == 4 or node.name ~= "air" then return end if minetest.get_node_light(pos) < 13 then return end minetest.set_node(pos, {name = "default:sugarcane"}) return true end minetest.register_abm({ label = "Grow cactus", nodenames = {"default:cactus"}, neighbors = {"group:sand"}, interval = 15, chance = 75, action = function(...) default.grow_cactus(...) end }) minetest.register_abm({ label = "Grow sugarcane", nodenames = {"default:sugarcane"}, neighbors = {"default:dirt", "default:dirt_with_grass", "default:sand"}, interval = 15, chance = 70, action = function(...) default.grow_papyrus(...) end }) -- -- Dig upwards -- function default.dig_up(pos, node, digger) if digger == nil then return end local np = {x = pos.x, y = pos.y + 1, z = pos.z} local nn = minetest.get_node(np) if nn.name == node.name then minetest.node_dig(np, nn, digger) end end -- -- Fence registration helper -- function default.register_fence(name, def) minetest.register_craft({ output = name .. " 4", recipe = { { def.material, 'group:stick', def.material }, { def.material, 'group:stick', def.material }, } }) -- local fence_texture = "default_fence_overlay.png^" .. def.texture .. -- "^default_fence_overlay.png^[makealpha:255,126,126" -- Allow almost everything to be overridden local default_fields = { paramtype = "light", drawtype = "nodebox", node_box = { type = "connected", fixed = {{-1/8, -1/2, -1/8, 1/8, 1/2, 1/8}}, connect_front = {{-1/16,4/16,-1/2,1/16,7/16,-1/8}, {-1/16,-2/16,-1/2,1/16,1/16,-1/8}}, connect_left = {{-1/2,4/16,-1/16,-1/8,7/16,1/16}, {-1/2,-2/16,-1/16,-1/8,1/16,1/16}}, connect_back = {{-1/16,4/16,1/8,1/16,7/16,1/2}, {-1/16,-2/16,1/8,1/16,1/16,1/2}}, connect_right = {{1/8,4/16,-1/16,1/2,7/16,1/16}, {1/8,-2/16,-1/16,1/2,1/16,1/16}}, }, connects_to = {"group:fence", "group:wood", "group:tree", "group:wall"}, -- inventory_image = fence_texture, -- wield_image = fence_texture, tiles = {def.texture}, sunlight_propagates = true, is_ground_content = false, groups = {}, } for k, v in pairs(default_fields) do if def[k] == nil then def[k] = v end end -- Always add to the fence group, even if no group provided def.groups.fence = 1 def.texture = nil def.material = nil minetest.register_node(name, def) end -- -- Leafdecay -- -- Prevent decay of placed leaves default.after_place_leaves = function(pos, placer, itemstack, pointed_thing) if placer and placer:is_player() and not placer:get_player_control().sneak then local node = minetest.get_node(pos) node.param2 = 1 minetest.set_node(pos, node) end end -- Leafdecay local function leafdecay_after_destruct(pos, oldnode, def) for _, v in pairs(minetest.find_nodes_in_area(vector.subtract(pos, def.radius), vector.add(pos, def.radius), def.leaves)) do local node = minetest.get_node(v) local timer = minetest.get_node_timer(v) if node.param2 == 0 and not timer:is_started() then timer:start(math.random(40, 160) / 10) end end end local function leafdecay_on_timer(pos, def) if minetest.find_node_near(pos, def.radius, def.trunks) then return false end local node = minetest.get_node(pos) local drops = minetest.get_node_drops(node.name) for _, item in ipairs(drops) do local is_leaf for _, v in pairs(def.leaves) do if v == item then is_leaf = true end end if minetest.get_item_group(item, "leafdecay_drop") ~= 0 or not is_leaf then minetest.add_item({ x = pos.x - 0.5 + math.random(), y = pos.y - 0.5 + math.random(), z = pos.z - 0.5 + math.random(), }, item) end end minetest.remove_node(pos) minetest.check_for_falling(pos) end function default.register_leafdecay(def) assert(def.leaves) assert(def.trunks) assert(def.radius) for _, v in pairs(def.trunks) do minetest.override_item(v, { after_destruct = function(pos, oldnode) leafdecay_after_destruct(pos, oldnode, def) end, }) end for _, v in pairs(def.leaves) do minetest.override_item(v, { on_timer = function(pos) leafdecay_on_timer(pos, def) end, }) end end -- -- Convert dirt to something that fits the environment -- minetest.register_abm({ label = "Grass spread", nodenames = { "default:dirt", "default:dirt_with_snow" }, neighbors = { "air", "group:grass", "group:dry_grass", "default:snow" }, interval = 10, chance = 25, catch_up = false, action = function(pos, node) -- Check for darkness: night, shadow or under a light-blocking node -- Returns if ignore above local above = {x = pos.x, y = pos.y + 1, z = pos.z} if (minetest.get_node_light(above) or 0) < 13 then return end -- Look for spreading dirt-type neighbours local p2 = minetest.find_node_near(pos, 1, "group:spreading_dirt_type") if p2 then local n3 = minetest.get_node(p2) minetest.set_node(pos, {name = n3.name}) return end -- Else, any seeding nodes on top? local name = minetest.get_node(above).name -- Snow check is cheapest, so comes first if name == "default:snow" then minetest.set_node(pos, {name = "default:dirt_with_snow"}) -- Most likely case first elseif minetest.get_item_group(name, "grass") ~= 0 then minetest.set_node(pos, {name = "default:dirt_with_grass"}) elseif minetest.get_item_group(name, "dry_grass") ~= 0 then minetest.set_node(pos, {name = "default:dirt_with_dry_grass"}) end end }) -- -- Grass and dry grass removed in darkness -- minetest.register_abm({ label = "Grass covered", nodenames = {"group:spreading_dirt_type"}, interval = 10, chance = 40, catch_up = false, action = function(pos, node) local above = {x = pos.x, y = pos.y + 1, z = pos.z} local name = minetest.get_node(above).name local nodedef = minetest.registered_nodes[name] if name ~= "ignore" and nodedef and not ((nodedef.sunlight_propagates or nodedef.paramtype == "light") and nodedef.liquidtype == "none") then minetest.set_node(pos, {name = "default:dirt"}) end end }) -- -- Moss growth on cobble near water -- local moss_correspondences = { ["default:cobble"] = "default:mossycobble", ["stairs:slab_default_cobble"] = "stairs:slab_mossycobble", ["stairs:stair_default_cobble"] = "stairs:stair_mossycobble", ["stairs:stair_innerstair_cobble"] = "stairs:stair_innerstair_mossycobble", ["stairs:stair_outerstair_cobble"] = "stairs:stair_outerstair_mossycobble", ["walls:cobble"] = "walls:mossycobble" } minetest.register_abm({ label = "Moss growth", nodenames = {"default:cobble", "stairs:slab_default_cobble", "stairs:stair_default_cobble", "stairs:stair_innerstair_cobble", "stairs:stair_outerstair_cobble", "walls:cobble" }, neighbors = {"group:water"}, interval = 16, chance = 200, catch_up = false, action = function(pos, node) node.name = moss_correspondences[node.name] if node.name then minetest.set_node(pos, node) end end }) function default.can_interact_with_node(player, pos) if player then if minetest.check_player_privs(player, "protection_bypass") then return true end else return false end local meta = minetest.get_meta(pos) local owner = meta:get_string("owner") if not owner or owner == "" or owner == player:get_player_name() then return true end return false end -- -- Snowballs -- -- Shoot snowball local function snowball_impact(thrower, pos, dir, hit_object) if hit_object then local punch_damage = { full_punch_interval = 1.0, damage_groups = {fleshy=1}, } hit_object:punch(thrower, 1.0, punch_damage, dir) end local node_pos = nil local node = minetest.get_node(pos) if node.name == "air" then local pos_under = vector.subtract(pos, {x=0, y=1, z=0}) node = minetest.get_node(pos_under) if node.name then local def = minetest.registered_items[node.name] or {} if def.buildable_to == true then node_pos = pos_under elseif def.walkable == true then node_pos = pos end elseif node.name then local def = minetest.registered_items[node.name] if def and def.buildable_to == true then node_pos = pos end end if node_pos then minetest.add_node(pos, {name="default:snow"}) minetest.spawn_falling_node(pos) end end end function default.snow_shoot_snowball(itemstack, thrower, pointed_thing) local playerpos = thrower:get_pos() if not minetest.is_valid_pos(playerpos) then return end local obj = minetest.item_throw("default:snowball", thrower, 19, -3, snowball_impact) if obj then obj:set_properties({ visual = "sprite", visual_size = {x=1, y=1}, textures = {"default_snowball.png"}, }) minetest.sound_play("throwing_sound", { pos = playerpos, gain = 0.7, max_hear_distance = 10, }) if not (creative and creative.is_enabled_for and creative.is_enabled_for(thrower)) or not minetest.is_singleplayer() then itemstack:take_item() end end return itemstack end -- -- Crafting functions -- split_inv = minetest.create_detached_inventory("split", { allow_move = function(_, _, _, _, _, count, _) return count end, allow_put = function(_, _, _, stack, _) return stack:get_count() / 2 end, allow_take = function(_, _, _, stack, _) return stack:get_count() end, }) minetest.register_on_joinplayer(function(player) if split_inv then split_inv:set_size("main", 1) end end)