-- mods/default/nodes.lua -- -- Node definitions -- minetest.register_node("default:stone", { description = "Stone", tiles = {"default_stone.png"}, groups = {cracky=3, stone=1, building = 1, decorative = 1}, drop = 'default:cobble', legacy_mineral = true, sounds = default.node_sound_stone_defaults(), }) minetest.register_node("default:stone_with_coal", { description = "Coal Ore", tiles = {"default_stone.png^default_mineral_coal.png"}, groups = {cracky=3, building = 1}, drop = 'default:coal_lump', sounds = default.node_sound_stone_defaults(), }) minetest.register_node("default:stone_with_iron", { description = "Iron Ore", tiles = {"default_stone.png^default_mineral_iron.png"}, groups = {cracky=2, building = 1}, drop = 'default:stone_with_iron', sounds = default.node_sound_stone_defaults(), }) minetest.register_node("default:stone_with_gold", { description = "Gold Ore", tiles = {"default_stone.png^default_mineral_gold.png"}, groups = {cracky=2, building = 1}, drop = "default:stone_with_gold", sounds = default.node_sound_stone_defaults(), }) minetest.register_node("default:stone_with_bluestone", { description = "Bluestone Ore", tiles = {"default_stone.png^default_mineral_bluestone.png"}, groups = {cracky=2, building = 1}, drop = "mesecons:wire_00000000_off 5", sounds = default.node_sound_stone_defaults(), }) minetest.register_node("default:stone_with_lapis", { description = "Lapis Lazuli Ore", tiles = {"default_stone.png^default_mineral_lapis.png"}, groups = {cracky=2, building = 1}, drop = { max_items = 2, items = { {items = {'dye:blue 5'},rarity = 16}, {items = {'dye:blue 4'},rarity = 12}, {items = {'dye:blue 3'},rarity = 8}, {items = {'dye:blue 2'},rarity = 6}, {items = {'dye:blue 1'},rarity = 1}, } }, sounds = default.node_sound_stone_defaults(), }) minetest.register_node("default:stone_with_emerald", { description = "Emerald Ore", tiles = {"default_stone.png^default_mineral_emerald.png"}, groups = {cracky=2, building = 1}, drop = "default:emerald", -- drop = { -- max_items = 2, -- items = { -- {items="default:emerald",rarity = 5}, -- {items="default:emerald"}, -- }, -- }, sounds = default.node_sound_stone_defaults(), }) minetest.register_node("default:stone_with_diamond", { description = "Diamonds in Stone", tiles = {"default_stone.png^default_mineral_diamond.png"}, groups = {cracky=1, building = 1}, drop = "default:diamond", sounds = default.node_sound_stone_defaults(), }) minetest.register_node("default:stonebrick", { description = "Stone Brick", tiles = {"default_stone_brick.png"}, groups = {cracky=3, stone=1, building = 1, decorative = 1}, sounds = default.node_sound_stone_defaults(), }) minetest.register_node("default:stonebrickcarved", { description = "Stone Brick Carved", tiles = {"default_stonebrick_carved.png"}, groups = {cracky=3, stone=1, building = 1, decorative = 1}, sounds = default.node_sound_stone_defaults(), }) minetest.register_node("default:stonebrickcracked", { description = "Stone Brick Cracked", tiles = {"default_stonebrick_cracked.png"}, groups = {cracky=3, stone=1, building = 1, decorative = 1}, sounds = default.node_sound_stone_defaults(), }) minetest.register_node("default:stonebrickmossy", { description = "Mossy Stone Brick", tiles = {"default_stonebrick_mossy.png"}, groups = {cracky=3, stone=1, building = 1, decorative = 1}, sounds = default.node_sound_stone_defaults(), }) minetest.register_node("default:dirt_with_grass", { description = "Dirt with Grass", tiles = {"default_grass.png", "default_dirt.png", "default_grass_side.png"}, groups = {crumbly = 3, soil=1, building = 1, spreading_dirt_type = 1}, drop = 'default:dirt', sounds = default.node_sound_dirt_defaults({ footstep = {name="default_grass_footstep", gain=0.4}, }), }) minetest.register_node("default:dirt_with_grass_footsteps", { description = "Dirt with Grass and Footsteps", tiles = {"default_grass.png", "default_dirt.png", "default_dirt.png^default_grass_side.png"}, groups = {crumbly = 3, soil = 1, not_in_creative_inventory = 1}, drop = 'default:dirt', sounds = default.node_sound_dirt_defaults({ footstep = {name = "default_grass_footstep", gain = 0.25}, }), }) minetest.register_node("default:dirt_with_dry_grass", { description = "Dirt with Dry Grass", tiles = {"default_dry_grass.png", "default_dirt.png", "default_dry_grass_side.png"}, groups = {crumbly = 3, soil=1, building = 1, spreading_dirt_type = 1}, drop = 'default:dirt', sounds = default.node_sound_dirt_defaults({ footstep = {name = "default_grass_footstep", gain = 0.4}, }), }) minetest.register_node("default:dirt_with_snow", { description = "Dirt with Snow", tiles = {"default_snow.png", "default_dirt.png", {name = "default_snow_side.png", tileable_vertical = false}}, groups = {crumbly = 3, soil = 1, building = 1, spreading_dirt_type = 1, snowy = 1}, drop = 'default:dirt', sounds = default.node_sound_dirt_defaults({ footstep = {name = "default_snow_footstep", gain = 0.4}, }), }) minetest.register_node("default:dirt", { description = "Dirt", tiles = {"default_dirt.png"}, groups = {crumbly = 3, soil=1, building = 1}, sounds = default.node_sound_dirt_defaults(), }) minetest.register_node("default:gravel", { description = "Gravel", tiles = {"default_gravel.png"}, groups = {crumbly = 2, falling_node = 1, building = 1}, drop = { max_items = 1, items = { {items = {'default:flint'},rarity = 7}, {items = {'default:gravel'}} } }, sounds = default.node_sound_dirt_defaults({ footstep = {name="default_gravel_footstep", gain=0.45}, }), }) -- sandstone -- minetest.register_node("default:sand", { description = "Sand", tiles = {"default_sand.png"}, groups = {crumbly = 3, falling_node = 1, sand=1, building = 1}, sounds = default.node_sound_sand_defaults(), }) minetest.register_node("default:sandstone", { description = "Sandstone", tiles = {"default_sandstone_top.png", "default_sandstone_bottom.png", "default_sandstone_normal.png"}, groups = {crumbly = 2,cracky=2, building = 1}, sounds = default.node_sound_stone_defaults(), }) minetest.register_node("default:sandstonesmooth", { description = "Sandstone Smooth", tiles = {"default_sandstone_top.png", "default_sandstone_bottom.png", "default_sandstone_smooth.png"}, groups = {crumbly = 2,cracky=2, building = 1}, sounds = default.node_sound_stone_defaults(), }) -- red sandstone -- minetest.register_node("default:redsand", { description = "Red Sand", tiles = {"default_red_sand.png"}, groups = {crumbly = 3, falling_node = 1, redsand=1, building = 1}, sounds = default.node_sound_sand_defaults(), }) minetest.register_node("default:redsandstone", { description = "Red SandStone", tiles = {"default_redsandstone_top.png", "default_redsandstone_bottom.png", "default_redsandstone_normal.png"}, groups = {crumbly = 2,cracky=2, building = 1}, sounds = default.node_sound_stone_defaults(), }) minetest.register_node("default:redsandstonesmooth", { description = "Red SandStone Smooth", tiles = {"default_redsandstone_top.png", "default_redsandstone_bottom.png", "default_redsandstone_smooth.png"}, groups = {crumbly = 2,cracky=2, building = 1}, sounds = default.node_sound_stone_defaults(), }) minetest.register_node("default:redsandstonecarved", { description = "Red SandStone Carved", tiles = {"default_redsandstone_top.png", "default_redsandstone_bottom.png", "default_redsandstone_carved.png"}, groups = {crumbly = 2,cracky=2, building = 1}, sounds = default.node_sound_stone_defaults(), }) --- minetest.register_node("default:clay", { description = "Clay", tiles = {"default_clay.png"}, groups = {crumbly = 3, building = 1}, drop = 'default:clay_lump 4', sounds = default.node_sound_dirt_defaults({ footstep = "", }), }) minetest.register_node("default:brick", { description = "Brick Block", tiles = {"default_brick.png"}, groups = {cracky=3, building = 1}, sounds = default.node_sound_stone_defaults(), }) -- -- Trees -- minetest.register_node("default:tree", { description = "Tree", tiles = {"default_tree_top.png", "default_tree_top.png", "default_tree.png"}, paramtype2 = "facedir", is_ground_content = false, groups = {tree = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 2}, sounds = default.node_sound_wood_defaults(), on_place = minetest.rotate_node }) minetest.register_node("default:wood", { description = "Wooden Planks", tiles = {"default_wood.png"}, is_ground_content = false, material = "default:wood", groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, wood = 1, building = 1}, sounds = default.node_sound_wood_defaults(), }) minetest.register_node("default:sapling", { description = "Sapling", drawtype = "plantlike", visual_scale = 1.0, tiles = {"default_sapling.png"}, inventory_image = "default_sapling.png", wield_image = "default_sapling.png", paramtype = "light", sunlight_propagates = true, walkable = false, selection_box = { type = "fixed", fixed = {-0.3, -0.5, -0.3, 0.3, 0.35, 0.3} }, groups = {snappy = 2, dig_immediate = 3, flammable = 2, attached_node = 1, sapling = 1}, sounds = default.node_sound_leaves_defaults(), }) minetest.register_node("default:leaves", { description = "Leaves", drawtype = "allfaces_optional", waving = 1, visual_scale = 1.3, tiles = {"default_leaves.png"}, paramtype = "light", is_ground_content = false, groups = {snappy = 3, leafdecay = 3, flammable = 2, leaves = 1}, drop = { max_items = 1, items = { { -- player will get sapling with 1/20 chance items = {'default:sapling'}, rarity = 20, }, { -- player will get leaves only if he get no saplings, -- this is because max_items is 1 items = {'default:leaves'}, } } }, sounds = default.node_sound_leaves_defaults(), after_place_node = default.after_place_leaves, }) minetest.register_node("default:jungletree", { description = "Jungle Tree", tiles = {"default_jungletree_top.png", "default_jungletree_top.png", "default_jungletree.png"}, paramtype2 = "facedir", is_ground_content = false, groups = {tree = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 2}, sounds = default.node_sound_wood_defaults(), on_place = minetest.rotate_node }) minetest.register_node("default:junglewood", { description = "Junglewood Planks", tiles = {"default_junglewood.png"}, is_ground_content = false, groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, wood = 1}, sounds = default.node_sound_wood_defaults(), }) minetest.register_node("default:jungleleaves", { description = "Jungle Leaves", drawtype = "allfaces_optional", waving = 1, visual_scale = 1.3, tiles = {"default_jungleleaves.png"}, paramtype = "light", is_ground_content = false, groups = {snappy = 3, leafdecay = 3, flammable = 2, leaves = 1}, drop = { max_items = 1, items = { {items = {'default:junglesapling'}, rarity = 20}, {items = {'default:jungleleaves'}} } }, sounds = default.node_sound_leaves_defaults(), after_place_node = default.after_place_leaves, }) minetest.register_node("default:junglesapling", { description = "Jungle Sapling", drawtype = "plantlike", visual_scale = 1.0, tiles = {"default_junglesapling.png"}, inventory_image = "default_junglesapling.png", wield_image = "default_junglesapling.png", paramtype = "light", sunlight_propagates = true, walkable = false, selection_box = { type = "fixed", fixed = {-0.3, -0.5, -0.3, 0.3, 0.35, 0.3} }, groups = {snappy = 2, dig_immediate = 3, flammable = 2, attached_node = 1, sapling = 1}, sounds = default.node_sound_leaves_defaults(), }) minetest.register_node("default:pine_tree", { description = "Pine Tree", tiles = {"default_pine_tree_top.png", "default_pine_tree_top.png", "default_pine_tree.png"}, paramtype2 = "facedir", is_ground_content = false, groups = {tree = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 2}, sounds = default.node_sound_wood_defaults(), on_place = minetest.rotate_node }) minetest.register_node("default:pine_wood", { description = "Pine Wood Planks", tiles = {"default_pine_wood.png"}, is_ground_content = false, groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, wood = 1}, sounds = default.node_sound_wood_defaults(), }) minetest.register_node("default:pine_needles",{ description = "Pine Needles", drawtype = "allfaces_optional", visual_scale = 1.3, tiles = {"default_pine_needles.png"}, waving = 1, paramtype = "light", is_ground_content = false, groups = {snappy = 3, leafdecay = 3, flammable = 2, leaves = 1}, drop = { max_items = 1, items = { {items = {"default:pine_sapling"}, rarity = 20}, {items = {"default:pine_needles"}} } }, sounds = default.node_sound_leaves_defaults(), after_place_node = default.after_place_leaves, }) minetest.register_node("default:pine_sapling", { description = "Pine Sapling", drawtype = "plantlike", visual_scale = 1.0, tiles = {"default_pine_sapling.png"}, inventory_image = "default_pine_sapling.png", wield_image = "default_pine_sapling.png", paramtype = "light", sunlight_propagates = true, walkable = false, selection_box = { type = "fixed", fixed = {-0.3, -0.5, -0.3, 0.3, 0.35, 0.3} }, groups = {snappy = 2, dig_immediate = 3, flammable = 2, attached_node = 1, sapling = 1}, sounds = default.node_sound_leaves_defaults(), }) minetest.register_node("default:acacia_tree", { description = "Acacia Tree", tiles = {"default_acacia_tree_top.png", "default_acacia_tree_top.png", "default_acacia_tree.png"}, paramtype2 = "facedir", is_ground_content = false, groups = {tree = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 2}, sounds = default.node_sound_wood_defaults(), on_place = minetest.rotate_node }) minetest.register_node("default:acacia_wood", { description = "Acacia Wood Planks", tiles = {"default_acacia_wood.png"}, is_ground_content = false, groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, wood = 1}, sounds = default.node_sound_wood_defaults(), }) minetest.register_node("default:acacia_leaves", { description = "Acacia Leaves", drawtype = "allfaces_optional", visual_scale = 1.3, tiles = {"default_acacia_leaves.png"}, waving = 1, paramtype = "light", is_ground_content = false, groups = {snappy = 3, leafdecay = 3, flammable = 2, leaves = 1}, drop = { max_items = 1, items = { {items = {"default:acacia_sapling"}, rarity = 20}, {items = {"default:acacia_leaves"}} } }, sounds = default.node_sound_leaves_defaults(), after_place_node = default.after_place_leaves, }) minetest.register_node("default:acacia_sapling", { description = "Acacia Tree Sapling", drawtype = "plantlike", visual_scale = 1.0, tiles = {"default_acacia_sapling.png"}, inventory_image = "default_acacia_sapling.png", wield_image = "default_acacia_sapling.png", paramtype = "light", sunlight_propagates = true, walkable = false, selection_box = { type = "fixed", fixed = {-0.3, -0.5, -0.3, 0.3, 0.35, 0.3} }, groups = {snappy = 2, dig_immediate = 3, flammable = 2, attached_node = 1, sapling = 1}, sounds = default.node_sound_leaves_defaults(), }) minetest.register_node("default:junglegrass", { description = "Jungle Grass", drawtype = "plantlike", waving = 1, visual_scale = 1.3, tiles = {"default_junglegrass.png"}, inventory_image = "default_junglegrass.png", wield_image = "default_junglegrass.png", paramtype = "light", sunlight_propagates = true, walkable = false, drop = { max_items = 1, items = { --{items = {'farming:seed_cotton'}, rarity = 8}, {items = {'default:junglegrass'}}, } }, buildable_to = true, groups = {snappy = 3, flammable = 2, flora = 1, attached_node = 1}, sounds = default.node_sound_leaves_defaults(), selection_box = { type = "fixed", fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5}, }, }) minetest.register_node("default:cactus", { description = "Cactus", drawtype = "nodebox", tiles = {"default_cactus_top.png", "default_cactus_bottom.png", "default_cactus_side.png","default_cactus_side.png","default_cactus_side.png","default_cactus_side.png"}, groups = {snappy = 1, choppy = 3, flammable = 2, decorative = 1}, sounds = default.node_sound_wood_defaults(), paramtype = "light", node_box = { type = "fixed", fixed = { {-7/16, -8/16, -7/16, 7/16, 8/16, 7/16}, -- Main Body {-8/16, -8/16, -7/16, 8/16, 8/16, -7/16}, -- Spikes {-8/16, -8/16, 7/16, 8/16, 8/16, 7/16}, -- Spikes {-7/16, -8/16, -8/16, -7/16, 8/16, 8/16}, -- Spikes {7/16, -8/16, 8/16, 7/16, 8/16, -8/16}, -- Spikes }, }, selection_box = { type = "fixed", fixed = { {-7/16, -8/16, -7/16, 7/16, 8/16, 7/16}, }, }, }) minetest.register_node("default:papyrus", { description = "Papyrus", drawtype = "plantlike", tiles = {"default_papyrus.png"}, inventory_image = "default_papyrus.png", wield_image = "default_papyrus.png", paramtype = "light", sunlight_propagates = true, walkable = false, selection_box = { type = "fixed", fixed = {-0.3, -0.5, -0.3, 0.3, 0.5, 0.3} }, groups = {snappy = 3, flammable = 2}, sounds = default.node_sound_leaves_defaults(), after_dig_node = function(pos, node, metadata, digger) default.dig_up(pos, node, digger) end, }) minetest.register_node("default:reeds", { description = "Sugarcane", drawtype = "plantlike", tiles = {"default_papyrus.png"}, inventory_image = "default_sugar_cane.png", wield_image = "default_sugar_cane.png", paramtype = "light", walkable = false, node_box = { type = "fixed", fixed = { {-7/16, -8/16, -7/16, 7/16, 8/16, 7/16}, -- Main Body {-8/16, -8/16, -7/16, 8/16, 8/16, -7/16}, -- Spikes {-8/16, -8/16, 7/16, 8/16, 8/16, 7/16}, -- Spikes {-7/16, -8/16, -8/16, -7/16, 8/16, 8/16}, -- Spikes {7/16, -8/16, 8/16, 7/16, 8/16, -8/16}, -- Spikes }, }, selection_box = { type = "fixed", fixed = { {-7/16, -8/16, -7/16, 7/16, 8/16, 7/16}, }, }, groups = {snappy = 3, flammable = 2, materials=1}, sounds = default.node_sound_leaves_defaults(), }) minetest.register_node("default:quartz_ore", { description = "Quartz Ore", tiles = {"default_quartz_ore.png"}, groups = {cracky=3, stone=1, building = 1}, drop = 'default:quartz_crystal', sounds = default.node_sound_stone_defaults(), }) minetest.register_node("default:quartz_block", { description = "Quartz Block", tiles = {"default_quartz_block_top.png", "default_quartz_block_bottom.png", "default_quartz_block_side.png"}, groups = {snappy = 1,bendy=2,cracky=1,level=2, building = 1}, sounds = default.node_sound_stone_defaults(), }) minetest.register_node("default:quartz_chiseled", { description = "Chiseled Quartz", tiles = {"default_quartz_chiseled_top.png", "default_quartz_chiseled_top.png", "default_quartz_chiseled_side.png"}, groups = {snappy = 1,bendy=2,cracky=1,level=2, building = 1}, sounds = default.node_sound_stone_defaults(), }) minetest.register_node("default:quartz_pillar", { description = "Quartz Pillar", paramtype2 = "facedir", on_place = minetest.rotate_node, tiles = {"default_quartz_pillar_top.png", "default_quartz_pillar_top.png", "default_quartz_pillar_side.png"}, groups = {snappy = 1,bendy=2,cracky=1,level=2, building = 1}, sounds = default.node_sound_stone_defaults(), }) minetest.register_node("default:bedrock", { description = "Bedrock", tiles = {"default_bedrock.png"}, groups = {oddly_breakable_by_hand = 5, building = 1}, sounds = default.node_sound_stone_defaults(), }) minetest.register_node("default:bookshelf", { description = "Bookshelf", tiles = {"default_wood.png", "default_wood.png", "default_bookshelf.png"}, groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3, building = 1}, sounds = default.node_sound_wood_defaults(), }) minetest.register_node("default:slimeblock", { description = "Slime Block", drawtype = "nodebox", paramtype = "light", node_box = { type = "fixed", fixed = { {-0.25, -0.25, -0.25, 0.25, 0.25, 0.25}, {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5}, } }, tiles = {"default_slimeblock.png"}, paramtype = "light", use_texture_alpha = true, sunlight_propagates = true, groups = {oddly_breakable_by_hand = 3,dig_immediate=2,bouncy=70,disable_jump=1, fall_damage_add_percent=-100, building = 1}, }) minetest.register_node("default:glass", { description = "Glass", drawtype = "glasslike", tiles = {"default_glass.png"}, paramtype = "light", sunlight_propagates = true, groups = {cracky=3, oddly_breakable_by_hand = 3, building = 1}, sounds = default.node_sound_glass_defaults(), drop = "", }) minetest.register_node("default:ladder", { description = "Ladder", drawtype = "signlike", tiles = {"default_ladder.png"}, inventory_image = "default_ladder.png", wield_image = "default_ladder.png", paramtype = "light", paramtype2 = "wallmounted", walkable = false, climbable = true, selection_box = { type = "wallmounted", --wall_top = = --wall_bottom = = --wall_side = = }, groups = {choppy = 2, oddly_breakable_by_hand = 3, flammable = 2, decorative = 1}, legacy_wallmounted = true, sounds = default.node_sound_wood_defaults(), }) minetest.register_node("default:vine", { description = "Vine", drawtype = "signlike", tiles = {"default_vine.png"}, inventory_image = "default_vine.png", wield_image = "default_vine.png", paramtype = "light", paramtype2 = "wallmounted", walkable = false, climbable = true, selection_box = { type = "wallmounted", }, groups = {choppy = 2, oddly_breakable_by_hand = 3, flammable = 2, decorative = 1}, legacy_wallmounted = true, sounds = default.node_sound_leaves_defaults(), drop = "", after_dig_node = function(pos, oldnode, oldmetadata, user) local item = user:get_wielded_item() if item:get_name() == "default:shears" then user:get_inventory():add_item("main", ItemStack(oldnode.name)) end local next_find = true local down = 1 while next_find == true do local pos2 = {x = pos.x, y = pos.y - down, z = pos.z} local node = minetest.get_node(pos2) if node.name == "default:vine" then minetest.remove_node(pos2) down = down + 1 else next_find = false end end end, }) minetest.register_node("default:cloud", { description = "Cloud", tiles = {"default_cloud.png"}, is_ground_content = false, sounds = default.node_sound_defaults(), groups = {not_in_creative_inventory = 1}, }) -- -- Liquids -- minetest.register_node("default:water_source", { description = "Water Source", drawtype = "liquid", tiles = { { name = "default_water_source_animated.png", animation = { type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 2.0, }, }, }, special_tiles = { -- New-style water source material (mostly unused) { name = "default_water_source_animated.png", animation = { type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 2.0, }, backface_culling = false, }, }, alpha = 160, paramtype = "light", walkable = false, pointable = false, diggable = false, buildable_to = true, is_ground_content = false, drop = "", drowning = 1, liquidtype = "source", liquid_alternative_flowing = "default:water_flowing", liquid_alternative_source = "default:water_source", liquid_viscosity = 1, post_effect_color = {a = 103, r = 30, g = 60, b = 90}, groups = {water = 3, liquid = 3, puts_out_fire = 1, not_in_creative_inventory = 1}, sounds = default.node_sound_water_defaults(), }) minetest.register_node("default:water_flowing", { description = "Flowing Water", drawtype = "flowingliquid", tiles = {"default_water.png"}, special_tiles = { { name = "default_water_flowing_animated.png", backface_culling = false, animation = { type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 0.8, }, }, { name = "default_water_flowing_animated.png", backface_culling = true, animation = { type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 0.8, }, }, }, alpha = 160, paramtype = "light", paramtype2 = "flowingliquid", walkable = false, pointable = false, diggable = false, buildable_to = true, is_ground_content = false, drop = "", drowning = 1, liquidtype = "flowing", liquid_alternative_flowing = "default:water_flowing", liquid_alternative_source = "default:water_source", liquid_viscosity = 1, post_effect_color = {a = 103, r = 30, g = 60, b = 90}, groups = {water = 3, liquid = 3, puts_out_fire = 1, not_in_creative_inventory = 1}, sounds = default.node_sound_water_defaults(), }) minetest.register_node("default:river_water_source", { description = "River Water Source", drawtype = "liquid", tiles = { { name = "default_river_water_source_animated.png", animation = { type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 2.0, }, }, }, special_tiles = { { name = "default_river_water_source_animated.png", animation = { type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 2.0, }, backface_culling = false, }, }, alpha = 160, paramtype = "light", walkable = false, pointable = false, diggable = false, buildable_to = true, is_ground_content = false, drop = "", drowning = 1, liquidtype = "source", liquid_alternative_flowing = "default:river_water_flowing", liquid_alternative_source = "default:river_water_source", liquid_viscosity = 1, liquid_renewable = false, liquid_range = 2, post_effect_color = {a = 103, r = 30, g = 76, b = 90}, groups = {water = 3, liquid = 3, puts_out_fire = 1, not_in_creative_inventory = 1}, sounds = default.node_sound_water_defaults(), }) minetest.register_node("default:river_water_flowing", { description = "Flowing River Water", drawtype = "flowingliquid", tiles = {"default_river_water.png"}, special_tiles = { { name = "default_river_water_flowing_animated.png", backface_culling = false, animation = { type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 0.8, }, }, { name = "default_river_water_flowing_animated.png", backface_culling = true, animation = { type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 0.8, }, }, }, alpha = 160, paramtype = "light", paramtype2 = "flowingliquid", walkable = false, pointable = false, diggable = false, buildable_to = true, is_ground_content = false, drop = "", drowning = 1, liquidtype = "flowing", liquid_alternative_flowing = "default:river_water_flowing", liquid_alternative_source = "default:river_water_source", liquid_viscosity = 1, liquid_renewable = false, liquid_range = 2, post_effect_color = {a = 103, r = 30, g = 76, b = 90}, groups = {water = 3, liquid = 3, puts_out_fire = 1, not_in_creative_inventory = 1}, sounds = default.node_sound_water_defaults(), }) minetest.register_node("default:lava_source", { description = "Lava Source", drawtype = "liquid", tiles = { { name = "default_lava_source_animated.png", animation = { type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 3.0, }, }, }, special_tiles = { -- New-style lava source material (mostly unused) { name = "default_lava_source_animated.png", animation = { type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 3.0, }, backface_culling = false, }, }, paramtype = "light", light_source = default.LIGHT_MAX - 1, walkable = false, pointable = false, diggable = false, buildable_to = true, is_ground_content = false, drop = "", drowning = 1, liquidtype = "source", liquid_alternative_flowing = "default:lava_flowing", liquid_alternative_source = "default:lava_source", liquid_viscosity = 7, liquid_renewable = false, damage_per_second = 4 * 2, post_effect_color = {a = 191, r = 255, g = 64, b = 0}, groups = {lava = 3, liquid = 2, hot = 3, igniter = 1, not_in_creative_inventory = 1}, }) minetest.register_node("default:lava_flowing", { description = "Flowing Lava", drawtype = "flowingliquid", tiles = {"default_lava.png"}, special_tiles = { { name = "default_lava_flowing_animated.png", backface_culling = false, animation = { type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 3.3, }, }, { name = "default_lava_flowing_animated.png", backface_culling = true, animation = { type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 3.3, }, }, }, paramtype = "light", paramtype2 = "flowingliquid", light_source = default.LIGHT_MAX - 1, walkable = false, pointable = false, diggable = false, buildable_to = true, is_ground_content = false, drop = "", drowning = 1, liquidtype = "flowing", liquid_alternative_flowing = "default:lava_flowing", liquid_alternative_source = "default:lava_source", liquid_viscosity = 7, liquid_renewable = false, damage_per_second = 4 * 2, post_effect_color = {a = 191, r = 255, g = 64, b = 0}, groups = {lava = 3, liquid = 2, hot = 3, igniter = 1, not_in_creative_inventory = 1}, }) local function get_chest_neighborpos(pos, param2, side) if side == "right" then if param2 == 0 then return {x=pos.x-1, y=pos.y, z=pos.z} elseif param2 == 1 then return {x=pos.x, y=pos.y, z=pos.z+1} elseif param2 == 2 then return {x=pos.x+1, y=pos.y, z=pos.z} elseif param2 == 3 then return {x=pos.x, y=pos.y, z=pos.z-1} end else if param2 == 0 then return {x=pos.x+1, y=pos.y, z=pos.z} elseif param2 == 1 then return {x=pos.x, y=pos.y, z=pos.z-1} elseif param2 == 2 then return {x=pos.x-1, y=pos.y, z=pos.z} elseif param2 == 3 then return {x=pos.x, y=pos.y, z=pos.z+1} end end end local function hacky_swap_node(pos,name, param2) local node = minetest.env:get_node(pos) local meta = minetest.env:get_meta(pos) if node.name == name then return end node.name = name node.param2 = param2 or node.param2 local meta0 = meta:to_table() minetest.env:set_node(pos,node) meta = minetest.env:get_meta(pos) meta:from_table(meta0) end minetest.register_node("default:chest", { description = "Chest", tiles = {"default_chest_top.png", "default_chest_top.png", "default_chest_side.png", "default_chest_side.png", "default_chest_side.png", "default_chest_front.png"}, paramtype2 = "facedir", groups = {choppy = 2, oddly_breakable_by_hand = 2, decorative = 1}, legacy_facedir_simple = true, sounds = default.node_sound_wood_defaults(), on_construct = function(pos) local param2 = minetest.env:get_node(pos).param2 local meta = minetest.env:get_meta(pos) if minetest.env:get_node(get_chest_neighborpos(pos, param2, "right")).name == "default:chest" then minetest.env:set_node(pos, {name="default:chest_right",param2=param2}) local p = get_chest_neighborpos(pos, param2, "right") meta:set_string("formspec", "size[9,11.5]".. "image_button_exit[8.4,-0.1;0.75,0.75;close.png;exit;;true;true;]".. "list[nodemeta:"..p.x..","..p.y..","..p.z..";main;0,0;9,3;]".. "list[current_name;main;0,3;9,3;]".. "list[current_player;main;0,7;9,3;9]".. "list[current_player;main;0,10.5;9,1;]") meta:set_string("infotext", "Large Chest") hacky_swap_node(p, "default:chest_left", param2) local m = minetest.env:get_meta(p) m:set_string("formspec", "size[9,11.5]".. "image_button_exit[8.4,-0.1;0.75,0.75;close.png;exit;;true;true;]".. "list[current_name;main;0,0;9,3;]".. "list[nodemeta:"..pos.x..","..pos.y..","..pos.z..";main;0,3;9,3;]".. "list[current_player;main;0,7;9,3;9]".. "list[current_player;main;0,10.5;9,1;]") m:set_string("infotext", "Large Chest") elseif minetest.env:get_node(get_chest_neighborpos(pos, param2, "left")).name == "default:chest" then minetest.env:set_node(pos, {name="default:chest_left",param2=param2}) local p = get_chest_neighborpos(pos, param2, "left") meta:set_string("formspec", "size[9,11.5]".. "image_button_exit[8.4,-0.1;0.75,0.75;close.png;exit;;true;true;]".. "list[current_name;main;0,0;9,3;]".. "list[nodemeta:"..p.x..","..p.y..","..p.z..";main;0,3;9,3;]".. "list[current_player;main;0,7;9,3;9]".. "list[current_player;main;0,10.5;9,1;]") meta:set_string("infotext", "Large Chest") hacky_swap_node(p, "default:chest_right", param2) local m = minetest.env:get_meta(p) m:set_string("formspec", "size[9,11.5]".. "image_button_exit[8.4,-0.1;0.75,0.75;close.png;exit;;true;true;]".. "list[nodemeta:"..pos.x..","..pos.y..","..pos.z..";main;0,0;9,3;]".. "list[current_name;main;0,3;9,3;]".. "list[current_player;main;0,7;9,3;9]".. "list[current_player;main;0,10.5;9,1;]") m:set_string("infotext", "Large Chest") else meta:set_string("formspec", "size[9,8.5]".. "image_button_exit[8.4,-0.1;0.75,0.75;close.png;exit;;true;true;]".. "list[current_name;main;0,0;9,3;]".. "list[current_player;main;0,4;9,3;9]".. "list[current_player;main;0,7.5.5;9,1;]") meta:set_string("infotext", "Chest") end local inv = meta:get_inventory() inv:set_size("main", 9*3) end, after_dig_node = function(pos, oldnode, oldmetadata, digger) local meta = minetest.env:get_meta(pos) local meta2 = meta meta:from_table(oldmetadata) local inv = meta:get_inventory() for i=1,inv:get_size("main") do local stack = inv:get_stack("main", i) if not stack:is_empty() then local p = {x=pos.x+math.random(0, 10)/10-0.5, y=pos.y, z=pos.z+math.random(0, 10)/10-0.5} minetest.env:add_item(p, stack) end end meta:from_table(meta2:to_table()) end, on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player) minetest.log("action", player:get_player_name().. " moves stuff in chest at "..minetest.pos_to_string(pos)) end, on_metadata_inventory_put = function(pos, listname, index, stack, player) minetest.log("action", player:get_player_name().. " moves stuff to chest at "..minetest.pos_to_string(pos)) end, on_metadata_inventory_take = function(pos, listname, index, stack, player) minetest.log("action", player:get_player_name().. " takes stuff from chest at "..minetest.pos_to_string(pos)) end, on_receive_fields = function(pos, formname, fields, sender) if fields.exit then print('test') fields.quit = true -- minetest.show_formspec(sender:get_player_name(), 'quit', "") end end }) minetest.register_node("default:chest_left", { tiles = {"default_chest_top_big.png", "default_chest_top_big.png", "default_chest_side.png", "default_chest_side.png", "default_chest_side_big.png^[transformFX", "default_chest_front_big.png"}, paramtype2 = "facedir", groups = {choppy = 2, oddly_breakable_by_hand = 2,not_in_creative_inventory=1}, drop = "default:chest", sounds = default.node_sound_wood_defaults(), on_destruct = function(pos) local m = minetest.env:get_meta(pos) if m:get_string("infotext") == "Chest" then return end local param2 = minetest.env:get_node(pos).param2 local p = get_chest_neighborpos(pos, param2, "left") if not p or minetest.env:get_node(p).name ~= "default:chest_right" then return end local meta = minetest.env:get_meta(p) meta:set_string("formspec", "size[9,8.5]".. "image_button_exit[8.4,-0.1;0.75,0.75;close.png;exit;;true;true;]".. "list[current_name;main;0,0;9,3;]".. "list[current_player;main;0,4;9,3;9]".. "list[current_player;main;0,7.5.5;9,1;]") meta:set_string("infotext", "Chest") hacky_swap_node(p, "default:chest") end, after_dig_node = function(pos, oldnode, oldmetadata, digger) local meta = minetest.env:get_meta(pos) local meta2 = meta meta:from_table(oldmetadata) local inv = meta:get_inventory() for i=1,inv:get_size("main") do local stack = inv:get_stack("main", i) if not stack:is_empty() then local p = {x=pos.x+math.random(0, 10)/10-0.5, y=pos.y, z=pos.z+math.random(0, 10)/10-0.5} minetest.env:add_item(p, stack) end end meta:from_table(meta2:to_table()) end, on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player) minetest.log("action", player:get_player_name().. " moves stuff in chest at "..minetest.pos_to_string(pos)) end, on_metadata_inventory_put = function(pos, listname, index, stack, player) minetest.log("action", player:get_player_name().. " moves stuff to chest at "..minetest.pos_to_string(pos)) end, on_metadata_inventory_take = function(pos, listname, index, stack, player) minetest.log("action", player:get_player_name().. " takes stuff from chest at "..minetest.pos_to_string(pos)) end, }) minetest.register_node("default:chest_right", { tiles = {"default_chest_top_big.png^[transformFX", "default_chest_top_big.png^[transformFX", "default_chest_side.png", "default_chest_side.png", "default_chest_side_big.png", "default_chest_front_big.png^[transformFX"}, paramtype2 = "facedir", groups = {choppy = 2, oddly_breakable_by_hand = 2,not_in_creative_inventory=1}, drop = "default:chest", sounds = default.node_sound_wood_defaults(), on_destruct = function(pos) local m = minetest.env:get_meta(pos) if m:get_string("infotext") == "Chest" then return end local param2 = minetest.env:get_node(pos).param2 local p = get_chest_neighborpos(pos, param2, "right") if not p or minetest.env:get_node(p).name ~= "default:chest_left" then return end local meta = minetest.env:get_meta(p) meta:set_string("formspec", "size[9,8.5]".. "image_button_exit[9,0;1,1;close.png;exit;;true;true;]".. "list[current_name;main;0,0;9,3;]".. "list[current_player;main;0,4;9,3;9]".. "list[current_player;main;0,7.5.5;9,1;]") meta:set_string("infotext", "Chest") hacky_swap_node(p, "default:chest") end, after_dig_node = function(pos, oldnode, oldmetadata, digger) local meta = minetest.env:get_meta(pos) local meta2 = meta meta:from_table(oldmetadata) local inv = meta:get_inventory() for i=1,inv:get_size("main") do local stack = inv:get_stack("main", i) if not stack:is_empty() then local p = {x=pos.x+math.random(0, 10)/10-0.5, y=pos.y, z=pos.z+math.random(0, 10)/10-0.5} minetest.env:add_item(p, stack) end end meta:from_table(meta2:to_table()) end, on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player) minetest.log("action", player:get_player_name().. " moves stuff in chest at "..minetest.pos_to_string(pos)) end, on_metadata_inventory_put = function(pos, listname, index, stack, player) minetest.log("action", player:get_player_name().. " moves stuff to chest at "..minetest.pos_to_string(pos)) end, on_metadata_inventory_take = function(pos, listname, index, stack, player) minetest.log("action", player:get_player_name().. " takes stuff from chest at "..minetest.pos_to_string(pos)) end, }) minetest.register_node("default:cobble", { description = "Cobblestone", tiles = {"default_cobble.png"}, groups = {cracky=3, stone=2, building = 1, decorative = 1}, sounds = default.node_sound_stone_defaults(), }) minetest.register_node("default:mossycobble", { description = "Mossy Cobblestone", tiles = {"default_mossycobble.png"}, groups = {cracky=3, building = 1, decorative = 1}, sounds = default.node_sound_stone_defaults(), }) minetest.register_node("default:steelblock", { description = "Steel Block", tiles = {"default_steel_block.png"}, groups = {cracky=1,level=2, building = 1}, sounds = default.node_sound_stone_defaults(), }) minetest.register_node("default:goldblock", { description = "Gold Block", tiles = {"default_gold_block.png"}, groups = {cracky=1, building = 1}, sounds = default.node_sound_stone_defaults(), }) minetest.register_node("default:diamondblock", { description = "Diamond Block", tiles = {"default_diamond_block.png"}, groups = {cracky=1, level=3, building = 1}, sounds = default.node_sound_stone_defaults(), }) minetest.register_node("default:lapisblock", { description = "Lapis Lazul Block", tiles = {"default_lapis_block.png"}, groups = {cracky=1, building = 1}, sounds = default.node_sound_stone_defaults(), }) minetest.register_node("default:emeraldblock", { description = "Emerald Block", tiles = {"default_emerald_block.png"}, groups = {cracky=1, building = 1}, sounds = default.node_sound_stone_defaults(), }) minetest.register_node("default:obsidian", { description = "Obsidian", tiles = {"default_obsidian.png"}, sounds = default.node_sound_stone_defaults(), groups = {cracky=4, level=2, oddly_breakable_by_hand = 3, building = 1}, }) minetest.register_node("default:apple", { description = "Apple", drawtype = "plantlike", visual_scale = 0.75, tiles = {"default_apple.png"}, inventory_image = "default_apple.png", paramtype = "light", sunlight_propagates = true, walkable = false, is_ground_content = false, selection_box = { type = "fixed", fixed = {-3 / 16, -7 / 16, -3 / 16, 3 / 16, 4 / 16, 3 / 16} }, groups = {fleshy = 3, dig_immediate = 3, flammable = 2, leafdecay = 3, leafdecay_drop = 1, foodstuffs = 1}, on_use = minetest.item_eat(2), sounds = default.node_sound_leaves_defaults(), after_place_node = function(pos, placer, itemstack) minetest.set_node(pos, {name = "default:apple", param2 = 1}) end, }) minetest.register_node("default:apple_gold", { description = "Golden Apple", drawtype = "plantlike", visual_scale = 1.0, tiles = {"default_apple_gold.png"}, inventory_image = "default_apple_gold.png", paramtype = "light", sunlight_propagates = true, walkable = false, selection_box = { type = "fixed", fixed = {-0.2, -0.5, -0.2, 0.2, 0, 0.2} }, groups = {fleshy=3,dig_immediate=3, flammable = 2, foodstuffs = 1}, on_use = minetest.item_eat(8), sounds = default.node_sound_defaults(), }) minetest.register_node("default:dry_shrub", { description = "Dry Shrub", drawtype = "plantlike", visual_scale = 1.0, tiles = {"default_dry_shrub.png"}, inventory_image = "default_dry_shrub.png", wield_image = "default_dry_shrub.png", paramtype = "light", walkable = false, groups = {snappy = 3, flammable = 3,attached_node=1, decorative = 1}, sounds = default.node_sound_leaves_defaults(), selection_box = { type = "fixed", fixed = {-1/3, -1/2, -1/3, 1/3, 1/6, 1/3}, }, }) minetest.register_node("default:grass", { description = "Grass", drawtype = "plantlike", tiles = {"default_tallgrass.png"}, inventory_image = "default_tallgrass.png", wield_image = "default_tallgrass.png", walkable = false, buildable_to = true, drop = { max_items = 1, items = { {items = {'farming:seed_wheat'}, rarity = 5}, {items = {'default:grass'}}, } }, paramtype = "light", groups = {snappy = 3, flammable = 3,attached_node=1,dig_immediate=3, decorative=1, grass=1}, sounds = default.node_sound_leaves_defaults(), after_dig_node = function(pos, oldnode, oldmetadata, user) local item = user:get_wielded_item() if item:get_name() == "default:shears" then user:get_inventory():add_item("main", ItemStack(oldnode.name)) end end }) minetest.register_node("default:dry_grass", { description = "Dry Grass", drawtype = "plantlike", tiles = {"default_dry_tallgrass.png"}, inventory_image = "default_dry_tallgrass.png", wield_image = "default_dry_tallgrass.png", walkable = false, buildable_to = true, paramtype = "light", groups = {snappy = 3, flammable = 3, attached_node=1, dig_immediate=3, decorative=1, grass=1}, sounds = default.node_sound_leaves_defaults(), after_dig_node = function(pos, oldnode, oldmetadata, user) local item = user:get_wielded_item() if item:get_name() == "default:shears" then user:get_inventory():add_item("main", ItemStack(oldnode.name)) end end }) minetest.register_node("default:glowstone", { description = "Glowstone", tiles = {"default_glowstone.png"}, groups = {cracky=3, building = 1}, drop = { max_items = 1, items = { {items = {'default:glowdust 9'},rarity = 7}, {items = {'default:glowdust 6'},rarity = 5}, {items = {'default:glowdust 4'},rarity = 3}, {items = {'default:glowdust 3'},rarity = 2}, {items = {'default:glowdust 2'}}, } }, light_source = 12, }) minetest.register_node("default:sponge", { description = "Sponge", drawtype = "normal", tiles = {"default_sponge.png"}, paramtype = 'light', walkable = true, pointable = true, diggable = true, buildable_to = false, groups = {snappy = 2, choppy = 2, oddly_breakable_by_hand = 3, flammable = 3, building = 1}, on_place = function(itemstack, placer, pointed_thing) local pn = placer:get_player_name() if pointed_thing.type ~= "node" then return itemstack end if minetest.is_protected(pointed_thing.above, pn) then return itemstack end local change = false local on_water = false local pos = pointed_thing.above -- verifier si il est dans l'eau ou a cotée if string.find(minetest.env:get_node(pointed_thing.above).name, "water_source") or string.find(minetest.env:get_node(pointed_thing.above).name, "water_flowing") then on_water = true end for i=-1,1 do p = {x=pos.x+i, y=pos.y, z=pos.z} n = minetest.env:get_node(p) -- On verifie si il y a de l'eau if (n.name=="default:water_flowing") or (n.name == "default:water_source") then on_water = true end end for i=-1,1 do p = {x=pos.x, y=pos.y+i, z=pos.z} n = minetest.env:get_node(p) -- On verifie si il y a de l'eau if (n.name=="default:water_flowing") or (n.name == "default:water_source") then on_water = true end end for i=-1,1 do p = {x=pos.x, y=pos.y, z=pos.z+i} n = minetest.env:get_node(p) -- On verifie si il y a de l'eau if (n.name=="default:water_flowing") or (n.name == "default:water_source") then on_water = true end end if on_water == true then for i=-3,3 do for j=-3,3 do for k=-3,3 do p = {x=pos.x+i, y=pos.y+j, z=pos.z+k} n = minetest.env:get_node(p) -- On Supprime l'eau if (n.name=="default:water_flowing") or (n.name == "default:water_source")then minetest.env:add_node(p, {name="air"}) change = true end end end end end p = {x=pos.x, y=pos.y, z=pos.z} n = minetest.env:get_node(p) if change == true then minetest.env:add_node(pointed_thing.above, {name = "default:sponge_wet"}) else minetest.env:add_node(pointed_thing.above, {name = "default:sponge"}) end return itemstack end }) minetest.register_node("default:sponge_wet", { description = "Wet Sponge", drawtype = "normal", tiles = {"default_sponge_wet.png"}, paramtype = 'light', walkable = true, pointable = true, diggable = true, buildable_to = false, groups = {snappy = 2, choppy = 2, oddly_breakable_by_hand = 3, not_in_creative_inventory = 1}, }) minetest.register_node("default:ice", { description = "Ice", drawtype = "glasslike", tiles = {"default_ice.png"}, is_ground_content = false, paramtype = "light", use_texture_alpha = true, groups = {cracky = 3, puts_out_fire = 1, oddly_breakable_by_hand = 2, building = 1}, sounds = default.node_sound_glass_defaults(), }) minetest.register_node("default:packedice", { description = "Packed Ice", drawtype = "glasslike", tiles = {"default_ice_packed.png"}, paramtype = "light", use_texture_alpha = true, groups = {cracky=2, building = 1}, sounds = default.node_sound_glass_defaults(), }) minetest.register_node("default:snow", { description = "Snow", tiles = {"default_snow.png"}, inventory_image = "default_snowball.png", wield_image = "default_snowball.png", paramtype = "light", buildable_to = true, drawtype = "nodebox", stack_max = 16, node_box = { type = "fixed", fixed = { {-0.5, -0.5, -0.5, 0.5, -0.5+2/16, 0.5}, }, }, groups = {crumbly = 3, falling_node = 1, puts_out_fire = 1, misc = 1}, sounds = default.node_sound_dirt_defaults({ footstep = {name="default_grass_footstep", gain=0.4}, dug = {name = "default_snow_footstep", gain = 0.75}, }), on_use = snow_shoot_snowball, on_construct = function(pos) pos.y = pos.y - 1 if minetest.env:get_node(pos).name == "default:dirt_with_grass" then minetest.env:set_node(pos, {name="default:dirt_with_snow"}) end end, }) minetest.register_node("default:snowblock", { description = "Snow Block", tiles = {"default_snow.png"}, groups = {crumbly = 3, building = 1}, sounds = default.node_sound_dirt_defaults({ footstep = {name = "default_snow_footstep", gain = 0.4}, dug = {name = "default_snow_footstep", gain = 0.75}, }), drop = "default:snow 4", }) -- -- Color Glass -- function AddGlass(desc, recipeitem, color) minetest.register_node("default:glass"..color, { description = desc, drawtype = "glasslike", tiles = {"xpanes_pane_glass"..color..".png"}, paramtype = "light", use_texture_alpha = true, groups = {cracky = 3, oddly_breakable_by_hand = 3, building = 1}, sounds = default.node_sound_glass_defaults(), drop = "", }) minetest.register_craft({ output = 'default:glass_'..color..'', recipe = { {'default:glass', 'group:dye,'..recipeitem} } }) end -- Colored glass AddGlass( "Glass Red", "basecolor_red", "_red") AddGlass( "Glass Green", "unicolor_dark_green", "_green") AddGlass( "Glass Blue", "basecolor_blue", "_blue") AddGlass( "Glass Light Blue", "basecolor_cyan", "_light_blue") AddGlass( "Glass Black", "basecolor_black", "_black") AddGlass( "Glass White", "basecolor_white", "_white") AddGlass( "Glass Yellow", "basecolor_yellow", "_yellow") AddGlass( "Glass Brown", "unicolor_dark_orange", "_brown") AddGlass( "Glass Orange", "excolor_orange", "_orange") AddGlass( "Glass Pink", "unicolor_light_red", "_pink") AddGlass( "Glass Gray", "unicolor_darkgrey", "_gray") AddGlass( "Glass Lime", "basecolor_green", "_lime") AddGlass( "Glass Silver", "basecolor_grey", "_silver") AddGlass( "Glass Magenta", "basecolor_magenta", "_magenta") AddGlass( "Glass Purple", "excolor_violet", "_purple")