-- mods/default/nodes.lua -- -- Stone -- minetest.register_node("default:stone", { description = "Stone", tiles = {"default_stone.png"}, groups = {cracky = 3, stone = 1}, drop = "default:cobble", legacy_mineral = true, sounds = default.node_sound_stone_defaults() }) minetest.register_node("default:cobble", { description = "Cobblestone", tiles = {"default_cobble.png"}, is_ground_content = false, groups = {cracky = 3, stone = 2}, sounds = default.node_sound_stone_defaults() }) minetest.register_node("default:stonebrick", { description = "Stone Brick", paramtype2 = "facedir", place_param2 = 0, tiles = {"default_stone_brick.png"}, is_ground_content = false, groups = {cracky = 2, stone = 1}, sounds = default.node_sound_stone_defaults() }) minetest.register_node("default:mossycobble", { description = "Mossy Cobblestone", tiles = {"default_mossycobble.png"}, is_ground_content = false, groups = {cracky = 3, stone = 1}, sounds = default.node_sound_stone_defaults() }) minetest.register_node("default:stonebrickcarved", { description = "Stone Brick Carved", tiles = {"default_stonebrick_carved.png"}, groups = {cracky = 3, stone = 1}, sounds = default.node_sound_stone_defaults() }) minetest.register_node("default:stonebrickcracked", { description = "Stone Brick Cracked", tiles = {"default_stonebrick_cracked.png"}, groups = {cracky = 3, stone = 1}, sounds = default.node_sound_stone_defaults() }) minetest.register_node("default:stonebrickmossy", { description = "Mossy Stone Brick", tiles = {"default_stonebrick_mossy.png"}, groups = {cracky = 3, stone = 1}, sounds = default.node_sound_stone_defaults() }) minetest.register_node("default:sandstone", { description = "Sandstone", tiles = {"default_sandstone_top.png", "default_sandstone_bottom.png", "default_sandstone_normal.png"}, groups = {crumbly = 1, cracky = 3}, sounds = default.node_sound_stone_defaults() }) minetest.register_node("default:sandstonesmooth", { description = "Smooth Sandstone", tiles = {"default_sandstone_top.png", "default_sandstone_bottom.png", "default_sandstone_smooth.png"}, groups = {crumbly = 2, cracky = 2}, sounds = default.node_sound_stone_defaults() }) minetest.register_node("default:redsandstone", { description = "Red Sandstone", tiles = {"default_redsandstone_top.png", "default_redsandstone_bottom.png", "default_redsandstone_normal.png"}, groups = {crumbly = 2, cracky = 2}, sounds = default.node_sound_stone_defaults() }) minetest.register_node("default:redsandstonesmooth", { description = "Red Sandstone Smooth", tiles = {"default_redsandstone_top.png", "default_redsandstone_bottom.png", "default_redsandstone_smooth.png"}, groups = {crumbly = 2, cracky = 2}, sounds = default.node_sound_stone_defaults() }) minetest.register_node("default:redsandstonecarved", { description = "Red Sandstone Carved", tiles = {"default_redsandstone_top.png", "default_redsandstone_bottom.png", "default_redsandstone_carved.png"}, groups = {crumbly = 2, cracky = 2}, sounds = default.node_sound_stone_defaults() }) minetest.register_node("default:obsidian", { description = "Obsidian", tiles = {"default_obsidian.png"}, groups = {cracky = 3, level = 2, oddly_breakable_by_hand = 3}, sounds = default.node_sound_stone_defaults() }) minetest.register_node("default:bedrock", { description = "Bedrock", tiles = {"default_bedrock.png"}, groups = {oddly_breakable_by_hand = 5, speed = -30, not_in_creative_inventory = 1}, sounds = default.node_sound_stone_defaults() }) -- -- Soft / Non-Stone -- minetest.register_node("default:dirt", { description = "Dirt", tiles = {"default_dirt.png"}, groups = {crumbly = 3, soil = 1}, drop = { max_items = 1, items = { {items = {"default:bone"}, rarity = 30}, {items = {"default:dirt"}} } }, sounds = default.node_sound_dirt_defaults() }) minetest.register_node("default:dirt_with_grass", { description = "Dirt with Grass", tiles = {"default_grass.png", "default_dirt.png", "default_grass_side.png"}, groups = {crumbly = 3, soil = 1, spreading_dirt_type = 1}, drop = "default:dirt", sounds = default.node_sound_dirt_defaults({ footstep = {name = "default_grass_footstep", gain = 0.25} }) }) minetest.register_node("default:dirt_with_grass_footsteps", { tiles = {"default_grass.png", "default_dirt.png", "default_dirt.png^default_grass_side.png"}, groups = {crumbly = 3, soil = 1, not_in_creative_inventory = 1}, drop = "default:dirt", sounds = default.node_sound_dirt_defaults({ footstep = {name = "default_grass_footstep", gain = 0.25} }) }) minetest.register_node("default:dirt_with_dry_grass", { description = "Dirt with Dry Grass", tiles = {"default_dry_grass.png", "default_dirt.png", "default_dry_grass_side.png"}, groups = {crumbly = 3, soil = 1, spreading_dirt_type = 1}, drop = "default:dirt", sounds = default.node_sound_dirt_defaults({ footstep = {name = "default_grass_footstep", gain = 0.4} }) }) minetest.register_node("default:dirt_with_snow", { description = "Dirt with Snow", tiles = {"default_snow.png", "default_dirt.png", "default_snow_side.png"}, groups = {crumbly = 3, soil = 1, spreading_dirt_type = 1, snowy = 1}, drop = "default:dirt", sounds = default.node_sound_dirt_defaults({ footstep = {name = "default_snow_footstep", gain = 0.4} }) }) minetest.register_node("default:sand", { description = "Sand", tiles = {"default_sand.png"}, groups = {crumbly = 3, falling_node = 1, sand = 1}, sounds = default.node_sound_sand_defaults() }) minetest.register_node("default:gravel", { description = "Gravel", tiles = {"default_gravel.png"}, groups = {crumbly = 2, falling_node = 1}, sounds = default.node_sound_gravel_defaults(), drop = { max_items = 1, items = { {items = {"default:flint"}, rarity = 8}, {items = {"default:gravel"}} } } }) minetest.register_node("default:redsand", { description = "Red Sand", tiles = {"default_red_sand.png"}, groups = {crumbly = 3, falling_node = 1, redsand = 1}, sounds = default.node_sound_sand_defaults() }) minetest.register_node("default:clay", { description = "Clay", tiles = {"default_clay.png"}, groups = {crumbly = 3}, drop = "default:clay_lump 4", sounds = default.node_sound_dirt_defaults() }) minetest.register_node("default:hardened_clay", { description = "Hardened Clay", tiles = {"hardened_clay.png"}, is_ground_content = false, groups = {cracky = 3, hardened_clay = 1}, sounds = default.node_sound_defaults() }) minetest.register_node("default:snow", { description = "Snow", tiles = {"default_snow.png"}, paramtype = "light", buildable_to = true, floodable = true, drawtype = "nodebox", stack_max = 16, node_box = { type = "fixed", fixed = { {-0.5, -0.5, -0.5, 0.5, -0.5+2/16, 0.5} } }, groups = {crumbly = 3, falling_node = 1, snowy = 1, puts_out_fire = 1, misc = 1, speed = -30, not_in_creative_inventory = 1}, sounds = default.node_sound_snow_defaults(), drop = "default:snowball", on_use = default.snow_shoot_snowball, on_construct = function(pos) pos.y = pos.y - 1 if minetest.get_node(pos).name == "default:dirt_with_grass" then minetest.set_node(pos, {name = "default:dirt_with_snow"}) end end }) minetest.register_node("default:snowblock", { description = "Snow Block", tiles = {"default_snow.png"}, groups = {crumbly = 3, cools_lava = 1, melting = 1, speed = -30}, sounds = default.node_sound_snow_defaults(), drop = "default:snowball 4", on_construct = function(pos) pos.y = pos.y - 1 if minetest.get_node(pos).name == "default:dirt_with_grass" then minetest.set_node(pos, {name = "default:dirt_with_snow"}) end end }) minetest.register_node("default:ice", { description = "Ice", drawtype = "glasslike", tiles = {"default_ice.png"}, is_ground_content = false, paramtype = "light", use_texture_alpha = true, groups = {cracky = 3, cools_lava = 1, melting = 1, slippery = 3}, sounds = default.node_sound_glass_defaults() }) minetest.register_node("default:packedice", { description = "Packed Ice", drawtype = "glasslike", tiles = {"default_ice_packed.png"}, paramtype = "light", use_texture_alpha = true, groups = {cracky = 3, cools_lava = 1, melting = 1, slippery = 3}, sounds = default.node_sound_glass_defaults() }) -- -- Trees -- minetest.register_node("default:tree", { description = "Apple Tree", tiles = {"default_tree_top.png", "default_tree_top.png", "default_tree.png"}, paramtype2 = "facedir", is_ground_content = false, groups = {tree = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 2}, sounds = default.node_sound_wood_defaults(), on_place = minetest.rotate_node }) minetest.register_node("default:wood", { description = "Apple Wood Planks", paramtype2 = "facedir", place_param2 = 0, tiles = {"default_wood.png"}, is_ground_content = false, groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2, wood = 1}, sounds = default.node_sound_wood_defaults() }) minetest.register_node("default:sapling", { description = "Apple Tree Sapling", drawtype = "plantlike", tiles = {"default_sapling.png"}, inventory_image = "default_sapling.png", wield_image = "default_sapling.png", paramtype = "light", sunlight_propagates = true, walkable = false, on_timer = default.grow_sapling, selection_box = { type = "fixed", fixed = {-0.3, -0.5, -0.3, 0.3, 0.35, 0.3} }, groups = {snappy = 2, dig_immediate = 3, flammable = 2, attached_node = 1, sapling = 1}, sounds = default.node_sound_leaves_defaults(), on_construct = function(pos) minetest.get_node_timer(pos):start(math.random(300, 1500)) end, on_place = function(itemstack, placer, pointed_thing) itemstack = default.sapling_on_place(itemstack, placer, pointed_thing, "default:sapling", -- minp, maxp to be checked, relative to sapling pos -- minp_relative.y = 1 because sapling pos has been checked {x = -3, y = 1, z = -3}, {x = 3, y = 6, z = 3}, -- maximum interval of interior volume check 4) return itemstack end }) minetest.register_node("default:leaves", { description = "Apple Tree Leaves", drawtype = "allfaces_optional", waving = 1, tiles = {"default_leaves.png"}, paramtype = "light", walkable = false, is_ground_content = false, groups = {snappy = 3, leafdecay = 3, flammable = 2, leaves = 1, speed = -20}, drop = { max_items = 1, items = { { -- player will get sapling with 1/20 chance items = {"default:sapling"}, rarity = 20 }, { -- player will get leaves only if he get no saplings, -- this is because max_items is 1 items = {"default:leaves"} } } }, sounds = default.node_sound_leaves_defaults(), after_place_node = default.after_place_leaves }) minetest.register_node("default:apple", { description = "Apple", drawtype = "plantlike", visual_scale = 0.75, tiles = {"default_apple.png"}, inventory_image = "default_apple.png", paramtype = "light", sunlight_propagates = true, walkable = false, is_ground_content = false, selection_box = { type = "fixed", fixed = {-3 / 16, -7 / 16, -3 / 16, 3 / 16, 4 / 16, 3 / 16} }, groups = {fleshy = 3, dig_immediate = 3, flammable = 2, leafdecay = 3, leafdecay_drop = 1, food_apple = 1, food = 1}, on_use = minetest.item_eat(2), sounds = default.node_sound_leaves_defaults(), after_place_node = function(pos, placer, itemstack) minetest.set_node(pos, {name = "default:apple", param2 = 1}) end }) minetest.register_node("default:apple_gold", { description = "Golden Apple", drawtype = "plantlike", visual_scale = 0.75, tiles = {"default_apple_gold.png"}, inventory_image = "default_apple_gold.png", paramtype = "light", sunlight_propagates = true, walkable = false, selection_box = { type = "fixed", fixed = {-0.2, -0.5, -0.2, 0.2, 0, 0.2} }, groups = {fleshy = 3, dig_immediate = 3, flammable = 2, foodstuffs = 1, food = 1}, on_use = minetest.item_eat(8), sounds = default.node_sound_defaults() }) minetest.register_node("default:jungletree", { description = "Jungle Tree", tiles = {"default_jungletree_top.png", "default_jungletree_top.png", "default_jungletree.png"}, paramtype2 = "facedir", is_ground_content = false, groups = {tree = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 2}, sounds = default.node_sound_wood_defaults(), on_place = minetest.rotate_node }) minetest.register_node("default:junglewood", { description = "Jungle Wood Planks", paramtype2 = "facedir", place_param2 = 0, tiles = {"default_junglewood.png"}, is_ground_content = false, groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2, wood = 1}, sounds = default.node_sound_wood_defaults() }) minetest.register_node("default:jungleleaves", { description = "Jungle Tree Leaves", drawtype = "allfaces_optional", waving = 1, tiles = {"default_jungleleaves.png"}, paramtype = "light", walkable = false, is_ground_content = false, groups = {snappy = 3, leafdecay = 3, flammable = 2, leaves = 1, speed = -20}, drop = { max_items = 1, items = { {items = {"default:junglesapling"}, rarity = 20}, {items = {"default:jungleleaves"}} } }, sounds = default.node_sound_leaves_defaults(), after_place_node = default.after_place_leaves }) minetest.register_node("default:junglesapling", { description = "Jungle Tree Sapling", drawtype = "plantlike", tiles = {"default_junglesapling.png"}, inventory_image = "default_junglesapling.png", wield_image = "default_junglesapling.png", paramtype = "light", sunlight_propagates = true, walkable = false, on_timer = default.grow_sapling, selection_box = { type = "fixed", fixed = {-0.3, -0.5, -0.3, 0.3, 0.35, 0.3} }, groups = {snappy = 2, dig_immediate = 3, flammable = 2, attached_node = 1, sapling = 1}, sounds = default.node_sound_leaves_defaults(), on_construct = function(pos) minetest.get_node_timer(pos):start(math.random(300, 1500)) end, on_place = function(itemstack, placer, pointed_thing) itemstack = default.sapling_on_place(itemstack, placer, pointed_thing, "default:junglesapling", -- minp, maxp to be checked, relative to sapling pos -- minp_relative.y = 1 because sapling pos has been checked {x = -2, y = 1, z = -2}, {x = 2, y = 15, z = 2}, -- maximum interval of interior volume check 4) return itemstack end }) minetest.register_node("default:pine_tree", { description = "Pine Tree", tiles = {"default_pine_tree_top.png", "default_pine_tree_top.png", "default_pine_tree.png"}, paramtype2 = "facedir", is_ground_content = false, groups = {tree = 1, choppy = 3, oddly_breakable_by_hand = 1, flammable = 3}, sounds = default.node_sound_wood_defaults(), on_place = minetest.rotate_node }) minetest.register_node("default:pine_wood", { description = "Pine Wood Planks", paramtype2 = "facedir", place_param2 = 0, tiles = {"default_pine_wood.png"}, is_ground_content = false, groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3, wood = 1}, sounds = default.node_sound_wood_defaults() }) minetest.register_node("default:pine_needles",{ description = "Pine Needles", drawtype = "allfaces_optional", tiles = {"default_pine_needles.png"}, waving = 1, paramtype = "light", is_ground_content = false, groups = {snappy = 3, leafdecay = 3, flammable = 2, leaves = 1}, drop = { max_items = 1, items = { {items = {"default:pine_sapling"}, rarity = 20}, {items = {"default:pine_needles"}} } }, sounds = default.node_sound_leaves_defaults(), after_place_node = default.after_place_leaves }) minetest.register_node("default:pine_sapling", { description = "Pine Tree Sapling", drawtype = "plantlike", tiles = {"default_pine_sapling.png"}, inventory_image = "default_pine_sapling.png", wield_image = "default_pine_sapling.png", paramtype = "light", sunlight_propagates = true, walkable = false, on_timer = default.grow_sapling, selection_box = { type = "fixed", fixed = {-0.3, -0.5, -0.3, 0.3, 0.35, 0.3} }, groups = {snappy = 2, dig_immediate = 3, flammable = 3, attached_node = 1, sapling = 1}, sounds = default.node_sound_leaves_defaults(), on_construct = function(pos) minetest.get_node_timer(pos):start(math.random(300, 1500)) end, on_place = function(itemstack, placer, pointed_thing) itemstack = default.sapling_on_place(itemstack, placer, pointed_thing, "default:pine_sapling", -- minp, maxp to be checked, relative to sapling pos -- minp_relative.y = 1 because sapling pos has been checked {x = -2, y = 1, z = -2}, {x = 2, y = 14, z = 2}, -- maximum interval of interior volume check 4) return itemstack end }) minetest.register_node("default:acacia_tree", { description = "Acacia Tree", tiles = {"default_acacia_tree_top.png", "default_acacia_tree_top.png", "default_acacia_tree.png"}, paramtype2 = "facedir", is_ground_content = false, groups = {tree = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 2}, sounds = default.node_sound_wood_defaults(), on_place = minetest.rotate_node }) minetest.register_node("default:acacia_wood", { description = "Acacia Wood Planks", paramtype2 = "facedir", place_param2 = 0, tiles = {"default_acacia_wood.png"}, is_ground_content = false, groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2, wood = 1}, sounds = default.node_sound_wood_defaults() }) minetest.register_node("default:acacia_leaves", { description = "Acacia Tree Leaves", drawtype = "allfaces_optional", tiles = {"default_acacia_leaves.png"}, waving = 1, paramtype = "light", walkable = false, is_ground_content = false, groups = {snappy = 3, leafdecay = 3, flammable = 2, leaves = 1, speed = -20}, drop = { max_items = 1, items = { {items = {"default:acacia_sapling"}, rarity = 20}, {items = {"default:acacia_leaves"}} } }, sounds = default.node_sound_leaves_defaults(), after_place_node = default.after_place_leaves }) minetest.register_node("default:acacia_sapling", { description = "Acacia Tree Sapling", drawtype = "plantlike", tiles = {"default_acacia_sapling.png"}, inventory_image = "default_acacia_sapling.png", wield_image = "default_acacia_sapling.png", paramtype = "light", sunlight_propagates = true, walkable = false, on_timer = default.grow_sapling, selection_box = { type = "fixed", fixed = {-0.3, -0.5, -0.3, 0.3, 0.35, 0.3} }, groups = {snappy = 2, dig_immediate = 3, flammable = 2, attached_node = 1, sapling = 1}, sounds = default.node_sound_leaves_defaults(), on_construct = function(pos) minetest.get_node_timer(pos):start(math.random(300, 1500)) end, on_place = function(itemstack, placer, pointed_thing) itemstack = default.sapling_on_place(itemstack, placer, pointed_thing, "default:acacia_sapling", -- minp, maxp to be checked, relative to sapling pos -- minp_relative.y = 1 because sapling pos has been checked {x = -4, y = 1, z = -4}, {x = 4, y = 7, z = 4}, -- maximum interval of interior volume check 4) return itemstack end }) minetest.register_node("default:birch_tree", { description = "Birch Tree", tiles = {"default_birch_tree_top.png", "default_birch_tree_top.png", "default_birch_tree.png"}, paramtype2 = "facedir", is_ground_content = false, groups = {tree = 1, choppy = 3, oddly_breakable_by_hand = 1, flammable = 3}, sounds = default.node_sound_wood_defaults(), on_place = minetest.rotate_node }) minetest.register_node("default:birch_wood", { description = "Birch Wood Planks", paramtype2 = "facedir", place_param2 = 0, tiles = {"default_birch_wood.png"}, is_ground_content = false, groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3, wood = 1}, sounds = default.node_sound_wood_defaults() }) minetest.register_node("default:birch_leaves", { description = "Birch Tree Leaves", drawtype = "allfaces_optional", tiles = {"default_birch_leaves.png"}, waving = 1, paramtype = "light", walkable = false, is_ground_content = false, groups = {snappy = 3, leafdecay = 3, flammable = 2, leaves = 1}, drop = { max_items = 1, items = { {items = {"default:birch_sapling"}, rarity = 20}, {items = {"default:birch_leaves"}} } }, sounds = default.node_sound_leaves_defaults(), after_place_node = default.after_place_leaves }) minetest.register_node("default:birch_sapling", { description = "Birch Tree Sapling", drawtype = "plantlike", tiles = {"default_birch_sapling.png"}, inventory_image = "default_birch_sapling.png", wield_image = "default_birch_sapling.png", paramtype = "light", sunlight_propagates = true, walkable = false, on_timer = default.grow_sapling, selection_box = { type = "fixed", fixed = {-3 / 16, -0.5, -3 / 16, 3 / 16, 0.5, 3 / 16} }, groups = {snappy = 2, dig_immediate = 3, flammable = 3, attached_node = 1, sapling = 1}, sounds = default.node_sound_leaves_defaults(), on_construct = function(pos) minetest.get_node_timer(pos):start(math.random(300, 1500)) end, on_place = function(itemstack, placer, pointed_thing) itemstack = default.sapling_on_place(itemstack, placer, pointed_thing, "default:birch_sapling", -- minp, maxp to be checked, relative to sapling pos -- minp_relative.y = 1 because sapling pos has been checked {x = -2, y = 1, z = -2}, {x = 2, y = 12, z = 2}, -- maximum interval of interior volume check 4) return itemstack end }) -- -- Ores -- minetest.register_node("default:stone_with_coal", { description = "Coal Ore", tiles = {"default_stone.png^default_mineral_coal.png"}, groups = {cracky = 3}, drop = "default:coal_lump", sounds = default.node_sound_stone_defaults() }) minetest.register_node("default:coalblock", { description = "Coal Block", tiles = {"default_coal_block.png"}, is_ground_content = false, groups = {cracky = 3}, sounds = default.node_sound_stone_defaults() }) minetest.register_node("default:stone_with_iron", { description = "Iron Ore", tiles = {"default_stone.png^default_mineral_iron.png"}, groups = {cracky = 2}, drop = "default:stone_with_iron", sounds = default.node_sound_stone_defaults() }) minetest.register_node("default:steelblock", { description = "Steel Block", tiles = {"default_steel_block.png"}, is_ground_content = false, groups = {cracky = 1, level = 2}, sounds = default.node_sound_stone_defaults() }) minetest.register_node("default:lapisblock", { description = "Lapis Lazuli Block", tiles = {"default_lapis_block.png"}, groups = {cracky = 1}, sounds = default.node_sound_stone_defaults() }) minetest.register_node("default:stone_with_bluestone", { description = "Bluestone Ore", tiles = {"default_stone.png^default_mineral_bluestone.png"}, groups = {cracky = 2}, drop = "mesecons:wire_00000000_off 8", sounds = default.node_sound_stone_defaults() }) minetest.register_node("default:stone_with_lapis", { description = "Lapis Lazuli Ore", tiles = {"default_stone.png^default_mineral_lapis.png"}, groups = {cracky = 2}, drop = { max_items = 2, items = { {items = {"dye:blue 5"}, rarity = 16}, {items = {"dye:blue 4"}, rarity = 12}, {items = {"dye:blue 3"}, rarity = 8}, {items = {"dye:blue 2"}, rarity = 6}, {items = {"dye:blue 1"}, rarity = 1} } }, sounds = default.node_sound_stone_defaults() }) minetest.register_node("default:stone_with_gold", { description = "Gold Ore", tiles = {"default_stone.png^default_mineral_gold.png"}, groups = {cracky = 2}, drop = "default:stone_with_gold", sounds = default.node_sound_stone_defaults() }) minetest.register_node("default:goldblock", { description = "Gold Block", tiles = {"default_gold_block.png"}, is_ground_content = false, groups = {cracky = 1}, sounds = default.node_sound_stone_defaults() }) minetest.register_node("default:stone_with_emerald", { description = "Emerald Ore", tiles = {"default_stone.png^default_mineral_emerald.png"}, groups = {cracky = 2}, drop = "default:emerald", sounds = default.node_sound_stone_defaults() }) minetest.register_node("default:emeraldblock", { description = "Emerald Block", tiles = {"default_emerald_block.png"}, groups = {cracky = 1}, sounds = default.node_sound_stone_defaults() }) minetest.register_node("default:stone_with_diamond", { description = "Diamonds in Stone", tiles = {"default_stone.png^default_mineral_diamond.png"}, groups = {cracky = 1}, drop = "default:diamond", sounds = default.node_sound_stone_defaults() }) minetest.register_node("default:diamondblock", { description = "Diamond Block", tiles = {"default_diamond_block.png"}, is_ground_content = false, groups = {cracky = 1, level = 3}, sounds = default.node_sound_stone_defaults() }) -- -- Plantlife (non-cubic) -- minetest.register_node("default:cactus", { description = "Cactus", drawtype = "nodebox", tiles = {"default_cactus_top.png", "default_cactus_bottom.png", "default_cactus_side.png"}, paramtype2 = "facedir", groups = {choppy = 3, flammable = 2, attached_node = 1, flora = 1}, sounds = default.node_sound_wood_defaults(), node_box = { type = "fixed", fixed = { {-7/16, -8/16, -7/16, 7/16, 8/16, 7/16}, -- Main Body {-8/16, -8/16, -7/16, 8/16, 8/16, -7/16}, -- Spikes {-8/16, -8/16, 7/16, 8/16, 8/16, 7/16}, -- Spikes {-7/16, -8/16, -8/16, -7/16, 8/16, 8/16}, -- Spikes {7/16, -8/16, 8/16, 7/16, 8/16, -8/16} -- Spikes } }, selection_box = { type = "fixed", fixed = { {-7/16, -8/16, -7/16, 7/16, 8/16, 7/16} } } }) minetest.register_node("default:sugarcane", { description = "Sugarcane", drawtype = "plantlike", tiles = {"default_sugarcane.png"}, inventory_image = "default_sugarcane_inv.png", wield_image = "default_sugarcane_inv.png", paramtype = "light", sunlight_propagates = true, walkable = false, selection_box = { type = "fixed", fixed = {-0.3, -0.5, -0.3, 0.3, 0.5, 0.3} }, groups = {snappy = 3, flammable = 2, flora = 1}, sounds = default.node_sound_leaves_defaults(), after_dig_node = function(pos, node, metadata, digger) default.dig_up(pos, node, digger) end }) minetest.register_node("default:dry_shrub", { description = "Dry Shrub", drawtype = "plantlike", waving = 1, tiles = {"default_dry_shrub.png"}, paramtype = "light", paramtype2 = "meshoptions", place_param2 = 4, sunlight_propagates = true, walkable = false, buildable_to = true, groups = {snappy = 3, flammable = 3, attached_node = 1}, sounds = default.node_sound_leaves_defaults(), selection_box = { type = "fixed", fixed = {-1/3, -1/2, -1/3, 1/3, 1/6, 1/3}, } }) minetest.register_node("default:junglegrass", { description = "Jungle Grass", drawtype = "plantlike", waving = 1, visual_scale = 1.3, tiles = {"default_junglegrass.png"}, inventory_image = "default_junglegrass.png", wield_image = "default_junglegrass.png", paramtype = "light", sunlight_propagates = true, walkable = false, buildable_to = true, groups = {snappy = 3, flora = 1, attached_node = 1, flammable = 1}, sounds = default.node_sound_leaves_defaults(), drop = { max_items = 1, items = { --{items = {"farming:seed_cotton"}, rarity = 8}, {items = {"default:junglegrass"}} } } }) minetest.register_node("default:grass", { description = "Grass", drawtype = "plantlike", waving = 1, tiles = {"default_tallgrass.png"}, inventory_image = "default_tallgrass.png", wield_image = "default_tallgrass.png", paramtype = "light", sunlight_propagates = true, walkable = false, buildable_to = true, drop = { max_items = 1, items = { {items = {"farming:seed_wheat"}, rarity = 5}, {items = {"default:grass"}} } }, groups = {snappy = 3, flora = 1, attached_node = 1, grass = 1, flammable = 1, dig_immediate = 3}, sounds = default.node_sound_leaves_defaults() }) minetest.register_node("default:dry_grass", { description = "Dry Grass", drawtype = "plantlike", waving = 1, tiles = {"default_dry_tallgrass.png"}, inventory_image = "default_dry_tallgrass.png", wield_image = "default_dry_tallgrass.png", paramtype = "light", sunlight_propagates = true, walkable = false, buildable_to = true, groups = {snappy = 3, flammable = 3, flora = 1, attached_node = 1, dry_grass = 1, dig_immediate = 3}, sounds = default.node_sound_leaves_defaults() }) -- -- Liquids -- minetest.register_node("default:water_source", { drawtype = "liquid", waving = 3, tiles = { { name = "default_water_source_animated.png", backface_culling = false, animation = { type = "vertical_frames", aspect_w = 32, aspect_h = 32, length = 2.0 } }, { name = "default_water_source_animated.png", backface_culling = true, animation = { type = "vertical_frames", aspect_w = 32, aspect_h = 32, length = 2.0 } } }, alpha = 160, paramtype = "light", walkable = false, pointable = false, diggable = false, buildable_to = true, is_ground_content = false, drop = "", drowning = 1, liquidtype = "source", liquid_alternative_flowing = "default:water_flowing", liquid_alternative_source = "default:water_source", liquid_viscosity = 1, post_effect_color = {a = 103, r = 30, g = 60, b = 90}, groups = {water = 3, liquid = 3, cools_lava = 1, not_in_creative_inventory = 1}, sounds = default.node_sound_water_defaults() }) minetest.register_node("default:water_flowing", { drawtype = "flowingliquid", waving = 3, tiles = {"default_water.png"}, special_tiles = { { name = "default_water_flowing_animated.png", backface_culling = false, animation = { type = "vertical_frames", aspect_w = 32, aspect_h = 32, length = 0.8 } }, { name = "default_water_flowing_animated.png", backface_culling = true, animation = { type = "vertical_frames", aspect_w = 32, aspect_h = 32, length = 0.8 } } }, alpha = 160, paramtype = "light", paramtype2 = "flowingliquid", walkable = false, pointable = false, diggable = false, buildable_to = true, is_ground_content = false, drop = "", drowning = 1, liquidtype = "flowing", liquid_alternative_flowing = "default:water_flowing", liquid_alternative_source = "default:water_source", liquid_viscosity = 1, post_effect_color = {a = 103, r = 30, g = 60, b = 90}, groups = {water = 3, liquid = 3, not_in_creative_inventory = 1, cools_lava = 1}, sounds = default.node_sound_water_defaults() }) minetest.register_node("default:river_water_source", { drawtype = "liquid", tiles = { { name = "default_river_water_source_animated.png", backface_culling = false, animation = { type = "vertical_frames", aspect_w = 32, aspect_h = 32, length = 2.0 } }, { name = "default_river_water_source_animated.png", backface_culling = true, animation = { type = "vertical_frames", aspect_w = 32, aspect_h = 32, length = 2.0 } } }, alpha = 160, paramtype = "light", walkable = false, pointable = false, diggable = false, buildable_to = true, is_ground_content = false, drop = "", drowning = 1, liquidtype = "source", liquid_alternative_flowing = "default:river_water_flowing", liquid_alternative_source = "default:river_water_source", liquid_viscosity = 1, liquid_renewable = false, liquid_range = 2, post_effect_color = {a = 103, r = 30, g = 76, b = 90}, groups = {water = 3, liquid = 3, cools_lava = 1, not_in_creative_inventory = 1}, sounds = default.node_sound_water_defaults() }) minetest.register_node("default:river_water_flowing", { drawtype = "flowingliquid", tiles = {"default_river_water.png"}, special_tiles = { { name = "default_river_water_flowing_animated.png", backface_culling = false, animation = { type = "vertical_frames", aspect_w = 32, aspect_h = 32, length = 0.8 } }, { name = "default_river_water_flowing_animated.png", backface_culling = true, animation = { type = "vertical_frames", aspect_w = 32, aspect_h = 32, length = 0.8 } } }, alpha = 160, paramtype = "light", paramtype2 = "flowingliquid", walkable = false, pointable = false, diggable = false, buildable_to = true, is_ground_content = false, drop = "", drowning = 1, liquidtype = "flowing", liquid_alternative_flowing = "default:river_water_flowing", liquid_alternative_source = "default:river_water_source", liquid_viscosity = 1, liquid_renewable = false, liquid_range = 2, post_effect_color = {a = 103, r = 30, g = 76, b = 90}, groups = {water = 3, liquid = 3, not_in_creative_inventory = 1, cools_lava = 1}, sounds = default.node_sound_water_defaults() }) minetest.register_node("default:lava_source", { drawtype = "liquid", tiles = { { name = "default_lava_source_animated.png", backface_culling = false, animation = { type = "vertical_frames", aspect_w = 32, aspect_h = 32, length = 3.0 } }, { name = "default_lava_source_animated.png", backface_culling = true, animation = { type = "vertical_frames", aspect_w = 32, aspect_h = 32, length = 3.0 } } }, paramtype = "light", light_source = minetest.LIGHT_MAX - 1, walkable = false, pointable = false, diggable = false, buildable_to = true, is_ground_content = false, drop = "", drowning = 1, liquidtype = "source", liquid_alternative_flowing = "default:lava_flowing", liquid_alternative_source = "default:lava_source", liquid_viscosity = 7, liquid_renewable = false, damage_per_second = 4, post_effect_color = {a = 191, r = 255, g = 64, b = 0}, groups = {lava = 3, liquid = 2, igniter = 1, not_in_creative_inventory = 1} }) minetest.register_node("default:lava_flowing", { drawtype = "flowingliquid", tiles = {"default_lava.png"}, special_tiles = { { name = "default_lava_flowing_animated.png", backface_culling = false, animation = { type = "vertical_frames", aspect_w = 32, aspect_h = 32, length = 3.3 } }, { name = "default_lava_flowing_animated.png", backface_culling = true, animation = { type = "vertical_frames", aspect_w = 32, aspect_h = 32, length = 3.3 } } }, paramtype = "light", paramtype2 = "flowingliquid", light_source = minetest.LIGHT_MAX - 1, walkable = false, pointable = false, diggable = false, buildable_to = true, is_ground_content = false, drop = "", drowning = 1, liquidtype = "flowing", liquid_alternative_flowing = "default:lava_flowing", liquid_alternative_source = "default:lava_source", liquid_viscosity = 7, liquid_renewable = false, damage_per_second = 4, post_effect_color = {a = 191, r = 255, g = 64, b = 0}, groups = {lava = 3, liquid = 2, igniter = 1, not_in_creative_inventory = 1} }) -- -- Tools / "Advanced" crafting / Non-"natural" -- local bookshelf_formspec = "size[9,7;]" .. "list[context;books;0,0.3;9,2;]" .. "list[current_player;main;0,2.85;9,1;]" .. "list[current_player;main;0,4.08;9,3;9]" .. "listring[context;books]" .. "listring[current_player;main]" local function update_bookshelf(pos) local meta = minetest.get_meta(pos) local inv = meta:get_inventory() local invlist = inv:get_list("books") local formspec = bookshelf_formspec -- Inventory slots overlay local bx, by = 0, 0.3 local n_written, n_empty = 0, 0 for i = 1, 16 do if i == 9 then bx = 0 by = by + 1 end local stack = invlist[i] if stack:is_empty() then formspec = formspec --[[.. "image[" .. bx .. "," .. by .. ";1,1;default_bookshelf_slot.png]"]] else local metatable = stack:get_meta():to_table() or {} if metatable.fields and metatable.fields.text then n_written = n_written + stack:get_count() else n_empty = n_empty + stack:get_count() end end bx = bx + 1 end meta:set_string("formspec", formspec) if n_written + n_empty == 0 then meta:set_string("infotext", "Empty Bookshelf") else meta:set_string("infotext", "Bookshelf (" .. n_written .. " written, " .. n_empty .. " empty books)") end end minetest.register_node("default:bookshelf", { description = "Bookshelf", tiles = {"default_wood.png", "default_wood.png", "default_wood.png", "default_wood.png", "default_bookshelf.png", "default_bookshelf.png"}, paramtype2 = "facedir", is_ground_content = false, groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3}, sounds = default.node_sound_wood_defaults(), on_construct = function(pos) local meta = minetest.get_meta(pos) local inv = meta:get_inventory() inv:set_size("books", 9 * 2) update_bookshelf(pos) end, can_dig = function(pos,player) local inv = minetest.get_meta(pos):get_inventory() return inv:is_empty("books") end, allow_metadata_inventory_put = function(pos, listname, index, stack) if minetest.get_item_group(stack:get_name(), "book") ~= 0 then return stack:get_count() end return 0 end, on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player) minetest.log("action", player:get_player_name() .. " moves stuff in bookshelf at " .. minetest.pos_to_string(pos)) update_bookshelf(pos) end, on_metadata_inventory_put = function(pos, listname, index, stack, player) minetest.log("action", player:get_player_name() .. " puts stuff to bookshelf at " .. minetest.pos_to_string(pos)) update_bookshelf(pos) end, on_metadata_inventory_take = function(pos, listname, index, stack, player) minetest.log("action", player:get_player_name() .. " takes stuff from bookshelf at " .. minetest.pos_to_string(pos)) update_bookshelf(pos) end, on_blast = function(pos) local drops = {} default.get_inventory_drops(pos, "books", drops) drops[#drops+1] = "default:bookshelf" minetest.remove_node(pos) return drops end }) minetest.register_node("default:ladder_wood", { description = "Wooden Ladder", drawtype = "signlike", tiles = {"default_ladder_wood.png"}, inventory_image = "default_ladder_wood.png", wield_image = "default_ladder_wood.png", paramtype = "light", paramtype2 = "wallmounted", sunlight_propagates = true, walkable = false, climbable = true, is_ground_content = false, selection_box = { type = "wallmounted", --wall_top = = --wall_bottom = = --wall_side = = }, groups = {choppy = 2, oddly_breakable_by_hand = 3, flammable = 2, attached_node = 1}, legacy_wallmounted = true, sounds = default.node_sound_wood_defaults() }) default.register_fence("default:fence_wood", { description = "Apple Wood Fence", texture = "default_wood.png", inventory_image = "default_wood_fence.png", material = "default:wood", groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}, sounds = default.node_sound_wood_defaults() }) minetest.register_node("default:vine", { description = "Vines", drawtype = "signlike", tiles = {"default_vine.png"}, inventory_image = "default_vine.png", wield_image = "default_vine.png", paramtype = "light", paramtype2 = "wallmounted", walkable = false, climbable = true, selection_box = { type = "wallmounted", }, groups = {choppy = 2, oddly_breakable_by_hand = 3, flammable = 2}, legacy_wallmounted = true, sounds = default.node_sound_leaves_defaults(), drop = "", after_dig_node = function(pos, oldnode, oldmetadata, user) local item = user:get_wielded_item() local next_find = true local down = 1 while next_find == true do local pos2 = {x = pos.x, y = pos.y - down, z = pos.z} local node = minetest.get_node(pos2) if node.name == "default:vine" then minetest.remove_node(pos2) down = down + 1 else next_find = false end end end }) minetest.register_node("default:glass", { description = "Glass", drawtype = "glasslike_framed_optional", tiles = {"default_glass.png", "default_glass_detail.png"}, paramtype = "light", paramtype2 = "glasslikeliquidlevel", sunlight_propagates = true, is_ground_content = false, groups = {cracky = 3, oddly_breakable_by_hand = 3}, sounds = default.node_sound_glass_defaults(), drop = "" }) minetest.register_node("default:brick", { description = "Brick Block", paramtype2 = "facedir", place_param2 = 0, tiles = {"default_brick.png"}, is_ground_content = false, groups = {cracky = 3}, sounds = default.node_sound_stone_defaults() }) minetest.register_node("default:glowstone", { description = "Glowstone", tiles = {"default_glowstone.png"}, paramtype = "light", groups = {cracky = 3}, --[[ drop = { max_items = 1, items = { {items = {"default:glowdust 9"}, rarity = 7}, {items = {"default:glowdust 6"}, rarity = 5}, {items = {"default:glowdust 4"}, rarity = 3}, {items = {"default:glowdust 3"}, rarity = 2}, {items = {"default:glowdust 2"}} } },]] light_source = minetest.LIGHT_MAX - 3 }) minetest.register_node("default:slimeblock", { description = "Slime Block", drawtype = "nodebox", tiles = {"default_slimeblock.png"}, walkable = false, paramtype = "light", node_box = { type = "fixed", fixed = { {-0.25, -0.25, -0.25, 0.25, 0.25, 0.25}, {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5}, } }, use_texture_alpha = true, sunlight_propagates = true, groups = {oddly_breakable_by_hand = 3, disable_jump = 1, fall_damage_add_percent = -100, speed = -60} }) -- -- Quartz -- minetest.register_node("default:quartz_ore", { description = "Quartz Ore", tiles = {"default_quartz_ore.png"}, groups = {cracky = 3, stone = 1}, drop = "default:quartz_crystal", sounds = default.node_sound_stone_defaults() }) minetest.register_node("default:quartz_block", { description = "Quartz Block", tiles = {"default_quartz_block_top.png", "default_quartz_block_bottom.png", "default_quartz_block_side.png"}, groups = {snappy = 1, bendy = 2, cracky = 1}, sounds = default.node_sound_stone_defaults() }) minetest.register_node("default:quartz_chiseled", { description = "Chiseled Quartz", tiles = {"default_quartz_chiseled_top.png", "default_quartz_chiseled_top.png", "default_quartz_chiseled_side.png"}, groups = {snappy = 1, bendy = 2, cracky = 1}, sounds = default.node_sound_stone_defaults() }) minetest.register_node("default:quartz_pillar", { description = "Quartz Pillar", paramtype2 = "facedir", on_place = minetest.rotate_node, tiles = {"default_quartz_pillar_top.png", "default_quartz_pillar_top.png", "default_quartz_pillar_side.png"}, groups = {snappy = 1, bendy = 2, cracky = 1}, sounds = default.node_sound_stone_defaults() }) -- -- register trees for leafdecay -- if minetest.get_mapgen_setting("mg_name") == "v6" then default.register_leafdecay({ trunks = {"default:tree"}, leaves = {"default:apple", "default:leaves"}, radius = 2 }) default.register_leafdecay({ trunks = {"default:jungletree"}, leaves = {"default:jungleleaves"}, radius = 3 }) else default.register_leafdecay({ trunks = {"default:tree"}, leaves = {"default:apple", "default:leaves"}, radius = 3 }) default.register_leafdecay({ trunks = {"default:jungletree"}, leaves = {"default:jungleleaves"}, radius = 2 }) end default.register_leafdecay({ trunks = {"default:pine_tree"}, leaves = {"default:pine_needles"}, radius = 3 }) default.register_leafdecay({ trunks = {"default:acacia_tree"}, leaves = {"default:acacia_leaves"}, radius = 2 }) default.register_leafdecay({ trunks = {"default:birch_tree"}, leaves = {"default:birch_leaves"}, radius = 3 })