mobs_npc = { S = minetest.get_translator_auto(true) } -- replace npc using the old player model function mobs_npc.replace_model(self) if self.collisionbox[2] ~= -1.0 then local pos = self.object:get_pos() if pos then minetest.add_entity(pos, self.name) self.object:remove() return true end end return false end local path = minetest.get_modpath("mobs_npc") local npc = {"npc", "trader"} for _, name in ipairs(npc) do dofile(path .. "/" .. name .. ".lua") end