local S = mobs_monster.S mobs:register_mob("mobs_monster:zombie", { description = S"Zombie", type = "monster", visual = "mesh", mesh = "mobs_zombie.b3d", textures = {"mobs_zombie.png"}, collisionbox = {-0.25, -1, -0.3, 0.25, 0.75, 0.3}, animation = { speed_normal = 10, speed_run = 15, stand_start = 0, stand_end = 79, walk_start = 168, walk_end = 188, run_start = 168, run_end = 188 }, makes_footstep_sound = true, sounds = { random = "mobs_zombie.1", war_cry = "mobs_zombie.3", attack = "mobs_zombie.2", damage = "mobs_zombie_damage", death = "mobs_zombie_death" }, hp_min = 15, hp_max = 25, water_damage = 2, light_damage = 2, damage = 2, group_attack = true, attack_npcs = true, view_range = 15, walk_chance = 75, walk_velocity = 0.5, run_velocity = 0.6, jump = false, drops = function(pos) if rawget(_G, "experience") then experience.add_orb(math.random(3, 5), pos) end return { {name = "mobs_monster:rotten_flesh"}, {name = "mobs_monster:rotten_flesh", chance = 2} } end }) mobs:spawn({ name = "mobs_monster:zombie", nodes = mobs_monster.spawn_nodes, max_light = 6, chance = 15000 }) mobs:register_egg("mobs_monster:zombie", S"Zombie Egg", "mobs_monster_zombie_egg.png") -- Giant Zombie, spawning disabled mobs:register_mob("mobs_monster:zombie_giant", { type = "monster", visual = "mesh", mesh = "mobs_zombie.b3d", textures = {"mobs_zombie.png"}, collisionbox = {-0.75, -2.5, -0.75, 0.75, 2, 0.75}, visual_size = {x = 2.5, y = 2.5}, animation = { speed_normal = 10, speed_run = 15, stand_start = 0, stand_end = 79, walk_start = 168, walk_end = 188, run_start = 168, run_end = 188 }, makes_footstep_sound = true, sounds = { random = "mobs_zombie.1", war_cry = "mobs_zombie.3", attack = "mobs_zombie.2", damage = "mobs_zombie_hit", death = "mobs_zombie_death" }, hp_min = 30, hp_max = 50, water_damage = 2, light_damage = 2, damage = 5, group_attack = false, attack_npcs = true, view_range = 25, walk_chance = 50, walk_velocity = 1.5, run_velocity = 3, jump = true, drops = function(pos) if rawget(_G, "experience") then experience.add_orb(math.random(6, 10), pos) end return { {name = "mobs_monster:rotten_flesh"}, {name = "mobs_monster:rotten_flesh"}, {name = "mobs_monster:rotten_flesh"}, {name = "mobs_monster:rotten_flesh", chance = 2}, {name = "mobs_monster:rotten_flesh", chance = 2}, {name = "mobs_monster:rotten_flesh", chance = 2}, {name = "mobs_monster:rotten_flesh", chance = 3}, {name = "mobs_monster:rotten_flesh", chance = 3}, {name = "mobs_monster:rotten_flesh", chance = 3} } end, after_activate = function(self) self.object:remove() return false end }) --[[mobs:spawn({ name = "mobs_monster:zombie_giant", nodes = mobs_monster.spawn_nodes, max_light = 4, chance = 35000 }) mobs:register_egg("mobs_monster:zombie_giant", mobs_monster.S"Giant Zombie Head", "mobs_monster_zombie_egg.png")]] minetest.register_alias("mobs_monster:zombie_giant", "mobs_monster:zombie")