mobs_animal = { S = minetest.get_translator_auto(true) } mobs_animal.spawn_nodes = { "default:dirt", "default:sand", "default:redsand", "default:snow", "default:snowblock", "default:dirt_with_snow", "default:dirt_with_grass", "default:dirt_with_dry_grass" } local path = minetest.get_modpath("mobs_animal") local name = {"dog", "kitten", "pig"} for _, mob in ipairs(name) do dofile(path .. "/" .. mob .. ".lua") end