creative = {} minetest.register_privilege("creative", { description = "Enable creative mode", give_to_singleplayer = false }) -- Override the engine's creative mode function local old_is_creative_enabled = minetest.is_creative_enabled function minetest.is_creative_enabled(name) if name == "" then return old_is_creative_enabled(name) end return minetest.check_player_privs(name, {creative = true}) or old_is_creative_enabled(name) end -- For backwards compatibility: function creative.is_enabled_for(name) return minetest.is_creative_enabled(name) end -- Unlimited node placement minetest.register_on_placenode(function(_, _, placer) if placer and placer:is_player() then return minetest.is_creative_enabled(placer:get_player_name()) end end) -- Don't pick up if the item is already in the inventory local old_handle_node_drops = minetest.handle_node_drops function minetest.handle_node_drops(pos, drops, digger) if not digger or not digger:is_player() or not minetest.is_creative_enabled(digger:get_player_name()) then return old_handle_node_drops(pos, drops, digger) end local inv = digger:get_inventory() if inv then for _, item in pairs(drops) do if not inv:contains_item("main", item, true) then inv:add_item("main", item) end end end end -- Disable damage for players with creative mode if minetest.settings:get_bool("enable_damage") then local function set_player_immortal(player, immortal) local groups = player:get_armor_groups() groups.immortal = immortal and 1 or nil player:set_armor_groups(groups) end minetest.register_on_joinplayer(function(player) if minetest.check_player_privs(player, "creative") then set_player_immortal(player, true) end end) minetest.register_on_priv_grant(function(name, _, priv) if priv ~= "creative" then return true end local player = minetest.get_player_by_name(name) if player then set_player_immortal(player, true) end return true end) minetest.register_on_priv_revoke(function(name, _, priv) if priv ~= "creative" then return true end local player = minetest.get_player_by_name(name) if player then set_player_immortal(player, false) end return true end) end