local S = armor.S -- Regisiter Head Armor armor:register_armor("3d_armor:helmet_leather", { description = S"Leather Helmet", inventory_image = "3d_armor_inv_helmet_leather.png", groups = {armor_head = 5, armor_heal = 0, armor_use = 100, physics_speed = 0.02, physics_jump = 0.02} }) armor:register_armor("3d_armor:helmet_steel", { description = S"Steel Helmet", inventory_image = "3d_armor_inv_helmet_steel.png", groups = {armor_head = 5, armor_heal = 5, armor_use = 250} }) armor:register_armor("3d_armor:helmet_gold", { description = S"Golden Helmet", inventory_image = "3d_armor_inv_helmet_gold.png", groups = {armor_head = 5, armor_heal = 10, armor_use = 500} }) armor:register_armor("3d_armor:helmet_diamond", { description = S"Diamond Helmet", inventory_image = "3d_armor_inv_helmet_diamond.png", groups = {armor_head = 5, armor_heal = 15, armor_use = 750} }) armor:register_armor("3d_armor:helmet_emerald", { description = S"Emerald Helmet", desc_color = default.colors.emerald, inventory_image = "3d_armor_inv_helmet_emerald.png", groups = {armor_head = 13, armor_heal = 20, armor_use = 1000, physics_speed = -0.02, physics_jump = -0.02} }) armor:register_armor("3d_armor:helmet_ruby", { description = S"Ruby Helmet", desc_color = default.colors.ruby, inventory_image = "3d_armor_inv_helmet_ruby.png", groups = {armor_head = 5, armor_heal = 15, physics_speed = 0.01, physics_jump = 0.01} }) armor:register_armor("3d_armor:helmet_chain", { description = S"Chain Helmet", inventory_image = "3d_armor_inv_helmet_chain.png", groups = {armor_head = 5, armor_heal = 15, armor_use = 500, physics_speed = 0.02, physics_jump = 0.02} }) armor:register_armor("3d_armor:helmet_mask", { description = S"Underwater Mask", inventory_image = "3d_armor_inv_helmet_mask.png", groups = {armor_head = 1, armor_mask = 10, armor_use = 600, not_in_creative_inventory = 1} }) -- Regisiter Torso Armor armor:register_armor("3d_armor:chestplate_leather", { description = S"Leather Chestplate", inventory_image = "3d_armor_inv_chestplate_leather.png", groups = {armor_torso = 15, armor_heal = 0, armor_use = 100, physics_speed = 0.03, physics_jump = 0.03} }) armor:register_armor("3d_armor:chestplate_steel", { description = S"Steel Chestplate", inventory_image = "3d_armor_inv_chestplate_steel.png", groups = {armor_torso = 20, armor_heal = 5, armor_use = 250} }) armor:register_armor("3d_armor:chestplate_gold", { description = S"Golden Chestplate", inventory_image = "3d_armor_inv_chestplate_gold.png", groups = {armor_torso = 25, armor_heal = 10, armor_use = 500} }) armor:register_armor("3d_armor:chestplate_diamond",{ description = S"Diamond Chestplate", inventory_image = "3d_armor_inv_chestplate_diamond.png", groups = {armor_torso = 30, armor_heal = 15, armor_use = 750} }) armor:register_armor("3d_armor:chestplate_emerald", { description = S"Emerald Chestplate", desc_color = default.colors.emerald, inventory_image = "3d_armor_inv_chestplate_emerald.png", groups = {armor_torso = 30, armor_heal = 20, armor_use = 1000, physics_speed = -0.09, physics_jump = -0.03} }) armor:register_armor("3d_armor:chestplate_ruby", { description = S"Ruby Chestplate", desc_color = default.colors.ruby, inventory_image = "3d_armor_inv_chestplate_ruby.png", groups = {armor_torso = 30, armor_heal = 15, physics_speed = 0.02, physics_jump = 0.02} }) armor:register_armor("3d_armor:chestplate_chain", { description = S"Chain Chestplate", inventory_image = "3d_armor_inv_chestplate_chain.png", groups = {armor_torso = 30, armor_heal = 15, armor_use = 500, physics_speed = 0.02, physics_jump = 0.02} }) -- Regisiter Leg Armor armor:register_armor("3d_armor:leggings_leather", { description = S"Leather Leggings", inventory_image = "3d_armor_inv_leggings_leather.png", groups = {armor_legs = 10, armor_heal = 0, armor_use = 100, physics_speed = 0.03, physics_jump = 0.03} }) armor:register_armor("3d_armor:leggings_steel", { description = S"Steel Leggings", inventory_image = "3d_armor_inv_leggings_steel.png", groups = {armor_legs = 15, armor_heal = 5, armor_use = 250} }) armor:register_armor("3d_armor:leggings_gold", { description = S"Golden Leggings", inventory_image = "3d_armor_inv_leggings_gold.png", groups = {armor_legs = 20, armor_heal = 10, armor_use = 500} }) armor:register_armor("3d_armor:leggings_diamond", { description = S"Diamond Leggings", inventory_image = "3d_armor_inv_leggings_diamond.png", groups = {armor_legs = 25, armor_heal = 15, armor_use = 750} }) armor:register_armor("3d_armor:leggings_emerald", { description = S"Emerald Leggings", desc_color = default.colors.emerald, inventory_image = "3d_armor_inv_leggings_emerald.png", groups = {armor_legs = 25, armor_heal = 20, armor_use = 1000, physics_speed = -0.03, physics_jump = -0.03} }) armor:register_armor("3d_armor:leggings_ruby", { description = S"Ruby Leggings", desc_color = default.colors.ruby, inventory_image = "3d_armor_inv_leggings_ruby.png", groups = {armor_legs = 25, armor_heal = 15, physics_speed = 0.02, physics_jump = 0.02} }) armor:register_armor("3d_armor:leggings_chain", { description = S"Chain Leggings", inventory_image = "3d_armor_inv_leggings_chain.png", groups = {armor_legs = 25, armor_heal = 15, armor_use = 500, physics_speed = 0.02, physics_jump = 0.02} }) -- Regisiter Boots armor:register_armor("3d_armor:boots_leather", { description = S"Leather Boots", inventory_image = "3d_armor_inv_boots_leather.png", groups = {armor_feet = 5, armor_heal = 0, armor_use = 100, physics_speed = 0.02, physics_jump = 0.02} }) armor:register_armor("3d_armor:boots_steel", { description = S"Steel Boots", inventory_image = "3d_armor_inv_boots_steel.png", groups = {armor_feet = 5, armor_heal = 5, armor_use = 250} }) armor:register_armor("3d_armor:boots_gold", { description = S"Golden Boots", inventory_image = "3d_armor_inv_boots_gold.png", groups = {armor_feet = 5, armor_heal = 10, armor_use = 500} }) armor:register_armor("3d_armor:boots_diamond", { description = S"Diamond Boots", inventory_image = "3d_armor_inv_boots_diamond.png", groups = {armor_feet = 5, armor_heal = 15, armor_use = 750} }) armor:register_armor("3d_armor:boots_emerald", { description = S"Emerald Boots", desc_color = default.colors.emerald, inventory_image = "3d_armor_inv_boots_emerald.png", groups = {armor_feet = 12, armor_heal = 20, armor_use = 1000, physics_speed = -0.02, physics_jump = -0.02} }) armor:register_armor("3d_armor:boots_ruby", { description = S"Ruby Boots", desc_color = default.colors.ruby, inventory_image = "3d_armor_inv_boots_ruby.png", groups = {armor_feet = 5, armor_heal = 15, physics_speed = 0.01, physics_jump = 0.01} }) armor:register_armor("3d_armor:boots_chain", { description = S"Chain Boots", inventory_image = "3d_armor_inv_boots_chain.png", groups = {armor_feet = 5, armor_heal = 15, armor_use = 500, physics_speed = 0.02, physics_jump = 0.02} }) -- Register Craft Recipies local craft_ingreds = { leather = "mobs:leather", steel = "default:steel_ingot", gold = "default:gold_ingot", diamond = "default:diamond", emerald = "default:emerald", ruby = "default:ruby", chain = "fire:basic_flame" } for k, v in pairs(craft_ingreds) do minetest.register_craft({ output = "3d_armor:helmet_" .. k, recipe = { {v, v, v}, {v, "", v}, {"", "", ""} } }) minetest.register_craft({ output = "3d_armor:chestplate_" .. k, recipe = { {v, "", v}, {v, v, v}, {v, v, v} } }) minetest.register_craft({ output = "3d_armor:leggings_" .. k, recipe = { {v, v, v}, {v, "", v}, {v, "", v} } }) minetest.register_craft({ output = "3d_armor:boots_" .. k, recipe = { {v, "", v}, {v, "", v} } }) end