--Minetest --Copyright (C) 2014 sapier -- --This program is free software; you can redistribute it and/or modify --it under the terms of the GNU Lesser General Public License as published by --the Free Software Foundation; either version 3.0 of the License, or --(at your option) any later version. -- --This program is distributed in the hope that it will be useful, --but WITHOUT ANY WARRANTY; without even the implied warranty of --MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the --GNU Lesser General Public License for more details. -- --You should have received a copy of the GNU Lesser General Public License along --with this program; if not, write to the Free Software Foundation, Inc., --51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. -------------------------------------------------------------------------------- local password_save = core.settings:get_bool("password_save") local password_tmp = "" local esc = core.formspec_escape local defaulttexturedir = esc(defaulttexturedir) local lower = utf8.lower local mobile = PLATFORM == "Android" or PLATFORM == "iOS" local function get_formspec(tabview, name, tabdata) -- Update the cached supported proto info, -- it may have changed after a change by the settings menu. common_update_cached_supp_proto() local selected if menudata.search_result then selected = menudata.search_result[tabdata.selected] else selected = serverlistmgr.servers[tabdata.selected] end if not tabdata.search_for then tabdata.search_for = "" end local search_panel if mobile then search_panel = "field[0.2,0.1;5.1,1;Dte_search;;" .. esc(tabdata.search_for) .. "]" .. "image_button[4.87,-0.13;0.83,0.83;" .. defaulttexturedir .. "search.png;btn_mp_search;;true;false]" .. "image_button[5.62,-0.13;0.83,0.83;" .. defaulttexturedir .. "refresh.png;btn_mp_refresh;;true;false]" .. "image_button[6.37,-0.13;0.83,0.83;" .. defaulttexturedir .. (serverlistmgr.mobile_only and "online_mobile" or "online_pc") .. ".png" .. ";btn_mp_mobile;;true;false]" else search_panel = "field[0.2,0.1;5.8,1;Dte_search;;" .. esc(tabdata.search_for) .. "]" .. "image_button[5.62,-0.13;0.83,0.83;" .. defaulttexturedir .. "search.png;btn_mp_search;;true;false]" .. "image_button[6.37,-0.13;0.83,0.83;" .. defaulttexturedir .. "refresh.png;btn_mp_refresh;;true;false]" end local retval = -- Search search_panel .. -- Address / Port "field[7.4,0.6;3.2,0.5;te_address;" .. fgettext("Address") .. ":" .. ";" .. esc(core.settings:get("address")) .. "]" .. "field[10.45,0.6;1.95,0.5;te_port;" .. fgettext("Port") .. ":" .. ";" .. esc(core.settings:get("remote_port")) .. "]" .. -- Name "field[7.4,1.75;3.2,0.5;te_name;" .. fgettext("Name") .. ":" .. ";" .. esc(core.settings:get("name")) .. "]" .. -- Description Background "box[7.1,2.1;4.8,2.65;#33314B99]" .. -- Connect "style[btn_mp_connect;fgimg=" .. defaulttexturedir .. "btn_play.png;fgimg_hovered=" .. defaulttexturedir .. "btn_play_hover.png]" .. "image_button[8.8,4.88;3.3,0.9;;btn_mp_connect;;true;false]" .. "tooltip[btn_mp_connect;".. fgettext("Connect") .. "]" local pwd = password_save and core.settings:get("password") or password_tmp -- Password retval = retval .. "pwdfield[10.45,1.8;1.95,0.39;te_pwd;" .. fgettext("Password") .. ":" .. ";" .. esc(pwd) .. "]" if tabdata.selected and selected then if gamedata.fav then retval = retval .. "style[btn_delete_favorite;fgimg=" .. defaulttexturedir .. "trash.png;fgimg_hovered=" .. defaulttexturedir .. "trash_hover.png]" .. "image_button[7.1,4.91;0.83,0.83;;btn_delete_favorite;;true;false]" end if selected.description then retval = retval .. "textarea[7.5,2.2;4.8,3;;" .. esc((gamedata.serverdescription or ""), true) .. ";]" end end --favorites retval = retval .. "background9[-0.07,0.7;7.19,5.08;" .. defaulttexturedir .. "worldlist_bg.png" .. ";false;40]" .. "tableoptions[background=#0000;border=false]" .. "tablecolumns[" .. image_column(fgettext("Favorite")) .. ",align=center;" .. image_column(fgettext("Lag")) .. ",padding=0.5;" .. "color,span=3;" .. "text,align=right;" .. -- clients "text,align=center,padding=0.25;" .. -- "/" "text,align=right,padding=0.25;" .. -- clients_max image_column(fgettext("Server mode")) .. ",padding=0.5;" .. "color,span=1;" .. "text,padding=0.5]" .. "table[-0.1,0.7;7,4.94;favorites;" if menudata.search_result then local favs = serverlistmgr.get_favorites() for i = 1, #menudata.search_result do local server = menudata.search_result[i] for fav_id = 1, #favs do if server.address == favs[fav_id].address and server.port == favs[fav_id].port then server.is_favorite = true end end if i ~= 1 then retval = retval .. "," end retval = retval .. render_serverlist_row(server, server.is_favorite) end elseif #serverlistmgr.servers > 0 then local favs = serverlistmgr.get_favorites() if #favs > 0 then for i = 1, #favs do for j = 1, #serverlistmgr.servers do if serverlistmgr.servers[j] and serverlistmgr.servers[j].address == favs[i].address and serverlistmgr.servers[j].port == favs[i].port then table.insert(serverlistmgr.servers, i, table.remove(serverlistmgr.servers, j)) end end if serverlistmgr.servers[i] and favs[i].address ~= serverlistmgr.servers[i].address then table.insert(serverlistmgr.servers, i, favs[i]) end end end retval = retval .. render_serverlist_row(serverlistmgr.servers[1], (#favs > 0)) for i = 2, #serverlistmgr.servers do retval = retval .. "," .. render_serverlist_row(serverlistmgr.servers[i], (i <= #favs)) end end if tabdata.selected then retval = retval .. ";" .. tabdata.selected .. "]" else retval = retval .. ";0]" end return retval end local function is_favorite(server) local favs = serverlistmgr.get_favorites() for fav_id = 1, #favs do if server.address == favs[fav_id].address and server.port == favs[fav_id].port then return true end end return false end -------------------------------------------------------------------------------- local function main_button_handler(tabview, fields, name, tabdata) local serverlist = menudata.search_result or serverlistmgr.servers if fields.te_name then gamedata.playername = fields.te_name core.settings:set("name", fields.te_name) end if fields.te_pwd then if password_save then core.settings:set("password", fields.te_pwd) else password_tmp = fields.te_pwd end end if fields.favorites then local event = core.explode_table_event(fields.favorites) local fav = serverlist[event.row] if event.type == "DCL" then if event.row <= #serverlist then if not is_server_protocol_compat_or_error( fav.proto_min, fav.proto_max) then return true end gamedata.address = fav.address gamedata.port = fav.port gamedata.playername = fields.te_name gamedata.selected_world = 0 if fields.te_pwd then gamedata.password = fields.te_pwd end gamedata.servername = fav.name gamedata.serverdescription = fav.description if gamedata.address and gamedata.port then core.settings:set("address", gamedata.address) core.settings:set("remote_port", gamedata.port) core.start() end end return true end if event.type == "CHG" then if event.row <= #serverlist then gamedata.fav = false local favs = serverlistmgr.get_favorites() local address = fav.address local port = fav.port gamedata.serverdescription = fav.description for i = 1, #favs do if fav.address == favs[i].address and fav.port == favs[i].port then gamedata.fav = true end end if address and port then core.settings:set("address", address) core.settings:set("remote_port", port) end tabdata.selected = event.row end return true end end if fields.key_up or fields.key_down then local fav_idx = core.get_table_index("favorites") local fav = serverlist[fav_idx] if fav_idx then if fields.key_up and fav_idx > 1 then fav_idx = fav_idx - 1 elseif fields.key_down and fav_idx < #serverlistmgr.servers then fav_idx = fav_idx + 1 end else fav_idx = 1 end if not serverlistmgr.servers or not fav then tabdata.selected = 0 return true end local address = fav.address local port = fav.port gamedata.serverdescription = fav.description if address and port then core.settings:set("address", address) core.settings:set("remote_port", port) end tabdata.selected = fav_idx return true end if fields.btn_delete_favorite then local current_favorite = core.get_table_index("favorites") if not current_favorite then return end serverlistmgr.delete_favorite(serverlistmgr.servers[current_favorite]) serverlistmgr.sync() tabdata.selected = nil core.settings:set("address", "") core.settings:set("remote_port", "30000") return true end if fields.btn_mp_refresh or fields.btn_mp_mobile then if fields.btn_mp_mobile then serverlistmgr.mobile_only = not serverlistmgr.mobile_only end serverlistmgr.sync() return true end if (fields.Dte_search or fields.btn_mp_search) and not (fields.btn_mp_connect or fields.key_enter) then tabdata.selected = 1 local input = lower(fields.Dte_search) tabdata.search_for = fields.Dte_search if #serverlistmgr.servers < 2 then return true end menudata.search_result = {} -- setup the keyword list local keywords = {} for word in input:gmatch("%S+") do word = word:gsub("(%W)", "%%%1") table.insert(keywords, word) end if #keywords == 0 then menudata.search_result = nil return true end -- Search the serverlist local search_result = {} for i = 1, #serverlistmgr.servers do local server = serverlistmgr.servers[i] local found = 0 for k = 1, #keywords do local keyword = keywords[k] if server.name then local sername = lower(server.name) local _, count = sername:gsub(keyword, keyword) found = found + count * 4 end if server.description then local desc = lower(server.description) local _, count = desc:gsub(keyword, keyword) found = found + count * 2 end end if found > 0 then local points = (#serverlistmgr.servers - i) / 5 + found server.points = points table.insert(search_result, server) end end if #search_result > 0 then table.sort(search_result, function(a, b) return a.points > b.points end) menudata.search_result = search_result local first_server = search_result[1] if first_server.address and first_server.port then core.settings:set("address", first_server.address) core.settings:set("remote_port", first_server.port) gamedata.serverdescription = first_server.description end end return true end if (fields.btn_mp_connect or fields.key_enter) and fields.te_address ~= "" and fields.te_port then gamedata.playername = fields.te_name gamedata.password = fields.te_pwd gamedata.address = fields.te_address gamedata.port = tonumber(fields.te_port) or 30000 gamedata.selected_world = 0 local fav_idx = core.get_table_index("favorites") local fav = serverlist[fav_idx] if fav_idx and fav_idx <= #serverlist and fav.address == gamedata.address and fav.port == gamedata.port then if not is_server_protocol_compat_or_error( fav.proto_min, fav.proto_max) then return true elseif fav.proto_max and fav.proto_max < 37 and not is_favorite(fav) then local dlg = create_outdated_server_dlg(fav) dlg:set_parent(tabview) tabview:hide() dlg:show() return true end serverlistmgr.add_favorite(fav) gamedata.servername = fav.name gamedata.serverdescription = fav.description else gamedata.servername = "" gamedata.serverdescription = "" serverlistmgr.add_favorite({ address = gamedata.address, port = gamedata.port, }) end local auto_connect = false for _, server in pairs(serverlist) do if server.server_id == "multicraft" and server.address == gamedata.address then auto_connect = true break end end core.settings:set_bool("auto_connect", auto_connect) core.settings:set("connect_time", os.time()) core.settings:set("maintab_LAST", "online") core.settings:set("address", gamedata.address) core.settings:set("remote_port", gamedata.port) core.start() return true end return false end local function on_change(type, old_tab, new_tab) if type == "LEAVE" then return end serverlistmgr.sync() end -------------------------------------------------------------------------------- return { name = "online", caption = fgettext("Join Game"), cbf_formspec = get_formspec, cbf_button_handler = main_button_handler, on_change = on_change }