local quite_flat = {-1/2, -1/2, -1/2, 1/2, -7/16, 1/2} local super_flat = {-1/2, -1/2, -1/2, 1/2, -15/32--[[<-flickers if smaller]], 1/2} ----------------------------------------------------------------------------------------------- -- LiLy PaDS ----------------------------------------------------------------------------------------------- minetest.register_alias("trunks:lilypad", "along_shore:lilypad_1") local LiLy_PaDS = { {1}, {2}, {3}, {4} } for i in pairs(LiLy_PaDS) do local NR = LiLy_PaDS[i][1] local iNV = NR - 1 minetest.register_alias("trunks:lilypad_"..NR, "along_shore:lilypad_"..NR) minetest.register_node("along_shore:lilypads_"..NR, { description = "Lily Pad", drawtype = "nodebox", tiles = { "along_shore_lilypads_"..NR..".png", "along_shore_lilypads_"..NR..".png^[transformFY", -- mirror "along_shore_empty.png" }, inventory_image = "along_shore_lilypads_"..NR..".png", wield_image = "along_shore_lilypads_"..NR..".png", paramtype = "light", paramtype2 = "facedir", sunlight_propagates = true, buildable_to = true, walkable = false, node_box = {type = "fixed", fixed = super_flat}, selection_box = {type = "fixed", fixed = quite_flat}, groups = {dig_immediate=3,not_in_creative_inventory=iNV}, drop = "along_shore:lilypads_1", sounds = default.node_sound_leaves_defaults(), liquids_pointable = true, on_place = function(itemstack, placer, pointed_thing) local pt = pointed_thing local direction = minetest.dir_to_facedir(placer:get_look_dir()) if minetest.get_node(pt.above).name=="air" then minetest.set_node(pt.above, {name="along_shore:lilypads_"..math.random(1,4), param2=direction}) if not minetest.setting_getbool("creative_mode") then itemstack:take_item() end return itemstack end end, }) end ----------------------------------------------------------------------------------------------- -- Sea WeeD ----------------------------------------------------------------------------------------------- minetest.register_alias("along_shore:pondscum_1", "along_shore:seaweed_1") local PoND_SCuM = { {1}, {2}, {3}, {4} } for i in pairs(PoND_SCuM) do local NR = PoND_SCuM[i][1] local iNV = NR - 1 minetest.register_node("along_shore:seaweed_"..NR, { description = "Seaweed", --drawtype = "signlike", -- MM: idea here is: you can smack it against a wall and it stays there drawtype = "nodebox", -- MM: think rotation is more important than previous idea tiles = { "along_shore_seaweed_"..NR..".png", "along_shore_seaweed_"..NR..".png^[transformFY", -- mirror "along_shore_empty.png" }, inventory_image = "along_shore_seaweed_2.png", wield_image = "along_shore_seaweed_2.png", paramtype = "light", paramtype2 = "facedir", sunlight_propagates = true, buildable_to = true, walkable = false, node_box = {type = "fixed", fixed = super_flat}, selection_box = {type = "fixed", fixed = quite_flat}, groups = {dig_immediate=2,not_in_creative_inventory=iNV,flower=1}, drop = "along_shore:seaweed_1", sounds = default.node_sound_leaves_defaults(), liquids_pointable = true, on_place = function(itemstack, placer, pointed_thing) local pt = pointed_thing local direction = minetest.dir_to_facedir(placer:get_look_dir()) if minetest.get_node(pt.above).name=="air" then minetest.set_node(pt.above, {name="along_shore:seaweed_"..math.random(1,4), param2=direction}) if not minetest.setting_getbool("creative_mode") then itemstack:take_item() end return itemstack end end, }) end