----------------------------------------------------------------------------------------------- local title = "Grasses" -- former "Dry plants" local version = "0.1.8" local mname = "dryplants" ----------------------------------------------------------------------------------------------- -- by Mossmanikin -- textures & ideas partly by Neuromancer -- original code & textures for jungle grass by VanessaE -- License (everything): WTFPL -- Contains code from: default, farming -- Looked at code from: darkage, sickle, stairs -- Dependencies: default, farming, plants_lib -- Supports: ----------------------------------------------------------------------------------------------- abstract_dryplants = {} dofile(minetest.get_modpath("dryplants").."/crafting.lua") dofile(minetest.get_modpath("dryplants").."/settings.txt") dofile(minetest.get_modpath("dryplants").."/reed.lua") if REEDMACE_GENERATES == true then dofile(minetest.get_modpath("dryplants").."/reedmace.lua") end if SMALL_JUNCUS_GENERATES == true then dofile(minetest.get_modpath("dryplants").."/juncus.lua") end if EXTRA_TALL_GRASS_GENERATES == true then dofile(minetest.get_modpath("dryplants").."/moregrass.lua") end --dofile(minetest.get_modpath("dryplants").."/meadowvariation.lua") if JUNGLEGRASS_GENERATES == true then dofile(minetest.get_modpath("dryplants").."/junglegrass.lua") --else --minetest.register_alias("junglegrass:shortest", "air") --minetest.register_alias("junglegrass:short", "air") --minetest.register_alias("junglegrass:medium", "air") end ----------------------------------------------------------------------------------------------- -- Sickle ----------------------------------------------------------------------------------------------- -- turns nodes with group flora=1 & flower=0 into cut grass local function sickle_on_use(itemstack, user, pointed_thing, uses) local pt = pointed_thing -- check if pointing at a node if not pt then return end if pt.type ~= "node" then return end local under = minetest.get_node(pt.under) local p = {x=pt.under.x, y=pt.under.y+1, z=pt.under.z} local above = minetest.get_node(p) -- return if any of the nodes is not registered if not minetest.registered_nodes[under.name] then return end if not minetest.registered_nodes[above.name] then return end local node = minetest.env:get_node(pt.under) -- check if something that can be cut using fine tools if minetest.get_item_group(under.name, "snappy") > 0 then -- check if flora but no flower if minetest.get_item_group(under.name, "flora") == 1 and minetest.get_item_group(under.name, "flower") == 0 then -- turn the node into cut grass, wear out item and play sound minetest.set_node(pt.under, {name="dryplants:grass"}) else -- otherwise get the drop local inv = user:get_inventory() local name = minetest.env: get_node(pt.under).name local the_drop = minetest.registered_nodes[name].drop if the_drop ~= nil then if inv:room_for_item("main", the_drop) then inv:add_item("main", the_drop) end else if inv:room_for_item("main", name) then inv:add_item("main", name) end end minetest.env:remove_node(pt.under) end minetest.sound_play("default_dig_crumbly", { pos = pt.under, gain = 0.5, }) itemstack:add_wear(65535/(uses-1)) return itemstack elseif string.find(node.name, "default:dirt_with_grass") then minetest.set_node(pt.under, {name="dryplants:grass_short"}) minetest.set_node(pt.above, {name="dryplants:grass"}) minetest.sound_play("default_dig_crumbly", { pos = pt.under, gain = 0.5, }) itemstack:add_wear(65535/(uses-1)) return itemstack end end -- the tool minetest.register_tool("dryplants:sickle", { description = "Sickle", inventory_image = "dryplants_sickle.png", on_use = function(itemstack, user, pointed_thing) return sickle_on_use(itemstack, user, pointed_thing, 220) end, }) ----------------------------------------------------------------------------------------------- -- Cut Grass ----------------------------------------------------------------------------------------------- minetest.register_node("dryplants:grass", { description = "Cut Grass", inventory_image = "dryplants_grass.png", wield_image = "dryplants_grass.png", paramtype = "light", sunlight_propagates = true, tiles = {"dryplants_grass.png"}, drawtype = "nodebox", node_box = { type = "fixed", fixed = {-0.5 , -0.5 , -0.5 , 0.5 , -0.4375, 0.5 }, }, groups = {snappy=3, flammable=2}, sounds = default.node_sound_leaves_defaults(), }) ----------------------------------------------------------------------------------------------- -- Cut Grass becomes Hay over time ----------------------------------------------------------------------------------------------- minetest.register_abm({ nodenames = {"dryplants:grass"}, interval = HAY_DRYING_TIME, --1200, -- 20 minutes: a minetest-day/night-cycle chance = 1, action = function(pos) minetest.env:add_node(pos, {name="dryplants:hay"}) end, }) ----------------------------------------------------------------------------------------------- -- Hay ----------------------------------------------------------------------------------------------- minetest.register_node("dryplants:hay", { description = "Hay", inventory_image = "dryplants_hay.png", wield_image = "dryplants_hay.png", paramtype = "light", sunlight_propagates = true, tiles = {"dryplants_hay.png"}, drawtype = "nodebox", node_box = { type = "fixed", fixed = {-0.5 , -0.5 , -0.5 , 0.5 , -0.4375, 0.5 }, }, groups = {snappy=3, flammable=2}, sounds = default.node_sound_leaves_defaults(), }) ----------------------------------------------------------------------------------------------- -- Short Grass ----------------------------------------------------------------------------------------------- minetest.register_node("dryplants:grass_short", { description = "Short Grass", tiles = {"default_grass.png^dryplants_grass_short.png", "default_dirt.png", "default_dirt.png^default_grass_side.png^dryplants_grass_short_side.png"}, is_ground_content = true, groups = {crumbly=3,soil=1,not_in_creative_inventory=1}, --drop = 'default:dirt', sounds = default.node_sound_dirt_defaults({ footstep = {name="default_grass_footstep", gain=0.4}, }), }) ----------------------------------------------------------------------------------------------- -- Short Grass becomes Dirt with Grass over time ----------------------------------------------------------------------------------------------- minetest.register_abm({ nodenames = {"dryplants:grass_short"}, interval = GRASS_REGROWING_TIME, --1200, -- 20 minutes: a minetest-day/night-cycle chance = 100/GRASS_REGROWING_CHANCE, action = function(pos) minetest.env:add_node(pos, {name="default:dirt_with_grass"}) end, }) ----------------------------------------------------------------------------------------------- print("[Mod] "..title.." ["..version.."] ["..mname.."] Loaded...") -----------------------------------------------------------------------------------------------