// Copyright (C) 2002-2007 Nikolaus Gebhardt // This file is part of the "Irrlicht Engine". // For conditions of distribution and use, see copyright notice in irrlicht.h #ifndef __E_SCENE_NODE_TYPES_H_INCLUDED__ #define __E_SCENE_NODE_TYPES_H_INCLUDED__ #include "irrTypes.h" namespace irr { namespace scene { //! An enumeration for all types of built-in scene nodes /** A scene node type is represented by a four character code such as 'cube' or 'mesh' instead of simple numbers, to avoid name clashes with external scene nodes.*/ enum ESCENE_NODE_TYPE { //! simple cube scene node ESNT_CUBE = MAKE_IRR_ID('c','u','b','e'), //! Sphere scene node ESNT_SPHERE = MAKE_IRR_ID('s','p','h','r'), //! Text Scene Node ESNT_TEXT = MAKE_IRR_ID('t','e','x','t'), //! Water Surface Scene Node ESNT_WATER_SURFACE = MAKE_IRR_ID('w','a','t','r'), //! Terrain Scene Node ESNT_TERRAIN = MAKE_IRR_ID('t','e','r','r'), //! Sky Box Scene Node ESNT_SKY_BOX = MAKE_IRR_ID('s','k','y','_'), //! Shadow Volume Scene Node ESNT_SHADOW_VOLUME = MAKE_IRR_ID('s','h','d','w'), //! OctTree Scene Node ESNT_OCT_TREE = MAKE_IRR_ID('o','c','t','t'), //! Mesh Scene Node ESNT_MESH = MAKE_IRR_ID('m','e','s','h'), //! Light Scene Node ESNT_LIGHT = MAKE_IRR_ID('l','g','h','t'), //! Empty Scene Node ESNT_EMPTY = MAKE_IRR_ID('e','m','t','y'), //! Dummy Transformation Scene Node ESNT_DUMMY_TRANSFORMATION = MAKE_IRR_ID('d','m','m','y'), //! Camera Scene Node ESNT_CAMERA = MAKE_IRR_ID('c','a','m','_'), //! Maya Camera Scene Node ESNT_CAMERA_MAYA = MAKE_IRR_ID('c','a','m','M'), //! First Person Shooter style Camera ESNT_CAMERA_FPS = MAKE_IRR_ID('c','a','m','F'), //! Billboard Scene Node ESNT_BILLBOARD = MAKE_IRR_ID('b','i','l','l'), //! Animated Mesh Scene Node ESNT_ANIMATED_MESH = MAKE_IRR_ID('a','m','s','h'), //! Particle System Scene Node ESNT_PARTICLE_SYSTEM = MAKE_IRR_ID('p','t','c','l'), //! Quake3 Model Scene Node ( has tag to link to ) ESNT_MD3_SCENE_NODE = MAKE_IRR_ID('m','d','3','_'), //! Unknown scene node ESNT_UNKNOWN = MAKE_IRR_ID('u','n','k','n') }; } // end namespace scene } // end namespace irr #endif