// Copyright (C) 2002-2007 Nikolaus Gebhardt // This file is part of the "Irrlicht Engine". // For conditions of distribution and use, see copyright notice in irrlicht.h #ifndef __C_GUI_CHECKBOX_H_INCLUDED__ #define __C_GUI_CHECKBOX_H_INCLUDED__ #include "IGUICheckBox.h" namespace irr { namespace gui { class CGUICheckBox : public IGUICheckBox { public: //! constructor CGUICheckBox(bool checked, IGUIEnvironment* environment, IGUIElement* parent, s32 id, core::rect rectangle); //! destructor ~CGUICheckBox(); //! set if box is checked virtual void setChecked(bool checked); //! returns if box is checked virtual bool isChecked(); //! called if an event happened. virtual bool OnEvent(SEvent event); //! draws the element and its children virtual void draw(); //! Writes attributes of the element. virtual void serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options); //! Reads attributes of the element virtual void deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options); private: bool Pressed; bool Checked; u32 checkTime; }; } // end namespace gui } // end namespace irr #endif