// Copyright (C) 2002-2012 Nikolaus Gebhardt // This file is part of the "Irrlicht Engine". // For conditions of distribution and use, see copyright notice in irrlicht.h #ifndef __C_SCENE_NODE_ANIMATOR_FOLLOW_SPLINE_H_INCLUDED__ #define __C_SCENE_NODE_ANIMATOR_FOLLOW_SPLINE_H_INCLUDED__ #include "ISceneNode.h" #include "irrArray.h" #include "ISceneNodeAnimatorFinishing.h" namespace irr { namespace scene { //! Scene node animator based free code Matthias Gall wrote and sent in. (Most of //! this code is written by him, I only modified bits.) class CSceneNodeAnimatorFollowSpline : public ISceneNodeAnimatorFinishing { public: //! constructor CSceneNodeAnimatorFollowSpline(u32 startTime, const core::array< core::vector3df >& points, f32 speed = 1.0f, f32 tightness = 0.5f, bool loop=true, bool pingpong=false, bool steer=false); //! animates a scene node virtual void animateNode(ISceneNode* node, u32 timeMs) _IRR_OVERRIDE_; //! Writes attributes of the scene node animator. virtual void serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options=0) const _IRR_OVERRIDE_; //! Reads attributes of the scene node animator. virtual void deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options=0) _IRR_OVERRIDE_; //! Returns type of the scene node animator virtual ESCENE_NODE_ANIMATOR_TYPE getType() const _IRR_OVERRIDE_ { return ESNAT_FOLLOW_SPLINE; } //! Creates a clone of this animator. /** Please note that you will have to drop (IReferenceCounted::drop()) the returned pointer after calling this. */ virtual ISceneNodeAnimator* createClone(ISceneNode* node, ISceneManager* newManager=0) _IRR_OVERRIDE_; protected: //! clamps a the value idx to fit into range 0..size-1 s32 clamp(s32 idx, s32 size); core::array< core::vector3df > Points; f32 Speed; f32 Tightness; bool Loop; bool PingPong; bool Steer; // rotate depending on current movement }; } // end namespace scene } // end namespace irr #endif