// Copyright (C) 2008-2012 Nikolaus Gebhardt // This file is part of the "Irrlicht Engine". // For conditions of distribution and use, see copyright notice in irrlicht.h #ifndef IRR_C_DYNAMIC_MESHBUFFER_H_INCLUDED #define IRR_C_DYNAMIC_MESHBUFFER_H_INCLUDED #include "IDynamicMeshBuffer.h" #include "CVertexBuffer.h" #include "CIndexBuffer.h" namespace irr { namespace scene { //! Implementation of the IMeshBuffer interface for which can work with 16 and 32 bit indices as well as different vertex types class CDynamicMeshBuffer: public IDynamicMeshBuffer { public: //! constructor CDynamicMeshBuffer(video::E_VERTEX_TYPE vertexType, video::E_INDEX_TYPE indexType) : PrimitiveType(EPT_TRIANGLES) { VertexBuffer=new CVertexBuffer(vertexType); IndexBuffer=new CIndexBuffer(indexType); } //! destructor virtual ~CDynamicMeshBuffer() { if (VertexBuffer) VertexBuffer->drop(); if (IndexBuffer) IndexBuffer->drop(); } virtual IVertexBuffer& getVertexBuffer() const IRR_OVERRIDE { return *VertexBuffer; } virtual IIndexBuffer& getIndexBuffer() const IRR_OVERRIDE { return *IndexBuffer; } virtual void setVertexBuffer(IVertexBuffer *newVertexBuffer) IRR_OVERRIDE { if (newVertexBuffer) newVertexBuffer->grab(); if (VertexBuffer) VertexBuffer->drop(); VertexBuffer=newVertexBuffer; } virtual void setIndexBuffer(IIndexBuffer *newIndexBuffer) IRR_OVERRIDE { if (newIndexBuffer) newIndexBuffer->grab(); if (IndexBuffer) IndexBuffer->drop(); IndexBuffer=newIndexBuffer; } //! Get Material of this buffer. virtual const video::SMaterial& getMaterial() const IRR_OVERRIDE { return Material; } //! Get Material of this buffer. virtual video::SMaterial& getMaterial() IRR_OVERRIDE { return Material; } //! Get bounding box virtual const core::aabbox3d& getBoundingBox() const IRR_OVERRIDE { return BoundingBox; } //! Set bounding box virtual void setBoundingBox( const core::aabbox3df& box) IRR_OVERRIDE { BoundingBox = box; } //! Recalculate bounding box virtual void recalculateBoundingBox() IRR_OVERRIDE { if (!getVertexBuffer().size()) BoundingBox.reset(0,0,0); else { BoundingBox.reset(getVertexBuffer()[0].Pos); for (u32 i=1; igetType(), IndexBuffer->getType()); if (cloneFlags & ECF_VERTICES) { const u32 numVertices = VertexBuffer->size(); clone->VertexBuffer->reallocate(numVertices); for ( u32 i=0; iVertexBuffer->push_back((*VertexBuffer)[i]); } clone->BoundingBox = BoundingBox; } if (cloneFlags & ECF_INDICES) { const u32 numIndices = IndexBuffer->size(); clone->IndexBuffer->reallocate(numIndices); for ( u32 i=0; iIndexBuffer->push_back((*IndexBuffer)[i]); } } clone->VertexBuffer->setHardwareMappingHint(VertexBuffer->getHardwareMappingHint()); clone->IndexBuffer->setHardwareMappingHint(clone->IndexBuffer->getHardwareMappingHint()); clone->Material = Material; clone->PrimitiveType = PrimitiveType; return clone; } video::SMaterial Material; core::aabbox3d BoundingBox; //! Primitive type used for rendering (triangles, lines, ...) E_PRIMITIVE_TYPE PrimitiveType; private: CDynamicMeshBuffer(const CDynamicMeshBuffer&); // = delete in c++11, prevent copying IVertexBuffer *VertexBuffer; IIndexBuffer *IndexBuffer; }; } // end namespace scene } // end namespace irr #endif