// Copyright (C) 2002-2007 Nikolaus Gebhardt // This file is part of the "Irrlicht Engine". // For conditions of distribution and use, see copyright notice in irrlicht.h #ifndef __I_MESH_LOADER_H_INCLUDED__ #define __I_MESH_LOADER_H_INCLUDED__ #include "IUnknown.h" namespace irr { namespace io { class IReadFile; } // end namespace io namespace scene { class IAnimatedMesh; //! Class which is able to load an animated mesh from a file. /** If you want the Irrlicht Engine be able to load meshes of currently unsupported file formats (e.g .cob), then implement this and add your new Surface loader with ISceneManager::addExternalMeshLoader() to the engine. */ class IMeshLoader : public virtual IUnknown { public: //! destructor virtual ~IMeshLoader() {}; //! Returns true if the file maybe is able to be loaded by this class. /** This decision should be based only on the file extension (e.g. ".cob") */ virtual bool isALoadableFileExtension(const c8* fileName) = 0; //! Creates/loads an animated mesh from the file. /** \return Pointer to the created mesh. Returns 0 if loading failed. If you no longer need the mesh, you should call IAnimatedMesh::drop(). See IUnknown::drop() for more information. */ virtual IAnimatedMesh* createMesh(irr::io::IReadFile* file) = 0; }; } // end namespace scene } // end namespace irr #endif