// Copyright (C) 2002-2011 Nikolaus Gebhardt // This file is part of the "Irrlicht Engine". // For conditions of distribution and use, see copyright notice in irrlicht.h #ifndef __C_PARTICLE_FADE_OUT_AFFECTOR_H_INCLUDED__ #define __C_PARTICLE_FADE_OUT_AFFECTOR_H_INCLUDED__ #include "IParticleFadeOutAffector.h" #include "SColor.h" namespace irr { namespace scene { //! Particle Affector for fading out a color class CParticleFadeOutAffector : public IParticleFadeOutAffector { public: CParticleFadeOutAffector(const video::SColor& targetColor, u32 fadeOutTime); //! Affects a particle. virtual void affect(u32 now, SParticle* particlearray, u32 count); //! Sets the targetColor, i.e. the color the particles will interpolate //! to over time. virtual void setTargetColor( const video::SColor& targetColor ) { TargetColor = targetColor; } //! Sets the amount of time it takes for each particle to fade out. virtual void setFadeOutTime( u32 fadeOutTime ) { FadeOutTime = fadeOutTime ? static_cast(fadeOutTime) : 1.0f; } //! Sets the targetColor, i.e. the color the particles will interpolate //! to over time. virtual const video::SColor& getTargetColor() const { return TargetColor; } //! Sets the amount of time it takes for each particle to fade out. virtual u32 getFadeOutTime() const { return static_cast(FadeOutTime); } //! Writes attributes of the object. //! Implement this to expose the attributes of your scene node animator for //! scripting languages, editors, debuggers or xml serialization purposes. virtual void serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options) const; //! Reads attributes of the object. //! Implement this to set the attributes of your scene node animator for //! scripting languages, editors, debuggers or xml deserialization purposes. //! \param startIndex: start index where to start reading attributes. //! \return: returns last index of an attribute read by this affector virtual void deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options); private: video::SColor TargetColor; f32 FadeOutTime; }; } // end namespace scene } // end namespace irr #endif