// Copyright (C) 2002-2007 Nikolaus Gebhardt // This file is part of the "Irrlicht Engine". // For conditions of distribution and use, see copyright notice in irrlicht.h #ifndef __C_OCT_TREE_TRIANGLE_SELECTOR_H_INCLUDED__ #define __C_OCT_TREE_TRIANGLE_SELECTOR_H_INCLUDED__ #include "CTriangleSelector.h" namespace irr { namespace scene { class ISceneNode; //! Stupid triangle selector without optimization class COctTreeTriangleSelector : public CTriangleSelector { public: //! Constructs a selector based on a mesh COctTreeTriangleSelector(const IMesh* mesh, const ISceneNode* node, s32 minimalPolysPerNode); virtual ~COctTreeTriangleSelector(); //! Gets all triangles which lie within a specific bounding box. virtual void getTriangles(core::triangle3df* triangles, s32 arraySize, s32& outTriangleCount, const core::aabbox3d& box, const core::matrix4* transform=0) const; //! Gets all triangles which have or may have contact with a 3d line. virtual void getTriangles(core::triangle3df* triangles, s32 arraySize, s32& outTriangleCount, const core::line3d& line, const core::matrix4* transform=0) const; private: struct SOctTreeNode { SOctTreeNode() { for (s32 i=0; i<8; ++i) Child[i] = 0; } ~SOctTreeNode() { for (s32 i=0; i<8; ++i) delete Child[i]; } core::array Triangles; SOctTreeNode* Child[8]; core::aabbox3d Box; }; void constructOctTree(SOctTreeNode* node); void deleteEmptyNodes(SOctTreeNode* node); void getTrianglesFromOctTree(SOctTreeNode* node, s32& trianglesWritten, s32 maximumSize, const core::aabbox3d& box, const core::matrix4* transform, core::triangle3df* triangles) const; SOctTreeNode* Root; s32 NodeCount; s32 MinimalPolysPerNode; }; } // end namespace scene } // end namespace irr #endif