// Copyright (C) 2002-2009 Nikolaus Gebhardt // This file is part of the "Irrlicht Engine". // For conditions of distribution and use, see copyright notice in irrlicht.h #ifndef __I_SURFACE_LOADER_H_INCLUDED__ #define __I_SURFACE_LOADER_H_INCLUDED__ #include "IReferenceCounted.h" #include "IImage.h" #include "irrString.h" namespace irr { namespace io { class IReadFile; } // end namespace io namespace video { //! Class which is able to create a image from a file. /** If you want the Irrlicht Engine be able to load textures of currently unsupported file formats (e.g .gif), then implement this and add your new Surface loader with IVideoDriver::addExternalImageLoader() to the engine. */ class IImageLoader : public virtual IReferenceCounted { public: //! Check if the file might be loaded by this class /** Check is based on the file extension (e.g. ".tga") \param fileName Name of file to check. \return True if file seems to be loadable. */ virtual bool isALoadableFileExtension(const core::string& filename) const = 0; //! Check if the file might be loaded by this class /** Check might look into the file. \param file File handle to check. \return True if file seems to be loadable. */ virtual bool isALoadableFileFormat(io::IReadFile* file) const = 0; //! Creates a surface from the file /** \param file File handle to check. \return Pointer to newly created image, or 0 upon error. */ virtual IImage* loadImage(io::IReadFile* file) const = 0; }; } // end namespace video } // end namespace irr #endif