// Copyright (C) 2002-2009 Nikolaus Gebhardt // This file is part of the "Irrlicht Engine". // For conditions of distribution and use, see copyright notice in irrlicht.h #ifndef __I_BILLBOARD_SCENE_NODE_H_INCLUDED__ #define __I_BILLBOARD_SCENE_NODE_H_INCLUDED__ #include "ISceneNode.h" namespace irr { namespace scene { //! A billboard scene node. /** A billboard is like a 3d sprite: A 2d element, which always looks to the camera. It is usually used for explosions, fire, lensflares, particles and things like that. */ class IBillboardSceneNode : public ISceneNode { public: //! Constructor IBillboardSceneNode(ISceneNode* parent, ISceneManager* mgr, s32 id, const core::vector3df& position = core::vector3df(0,0,0)) : ISceneNode(parent, mgr, id, position) {} //! Sets the size of the billboard. virtual void setSize(const core::dimension2d& size) = 0; //! Returns the size of the billboard. virtual const core::dimension2d& getSize() const = 0; //! Set the color of all vertices of the billboard /** \param overallColor: the color to set */ virtual void setColor(const video::SColor & overallColor) = 0; //! Set the color of the top and bottom vertices of the billboard /** \param topColor: the color to set the top vertices \param bottomColor: the color to set the bottom vertices */ virtual void setColor(const video::SColor & topColor, const video::SColor & bottomColor) = 0; //! Gets the color of the top and bottom vertices of the billboard /** \param topColor: stores the color of the top vertices \param bottomColor: stores the color of the bottom vertices */ virtual void getColor(video::SColor & topColor, video::SColor & bottomColor) const = 0; }; } // end namespace scene } // end namespace irr #endif