// Copyright (C) 2002-2011 Nikolaus Gebhardt // This file is part of the "Irrlicht Engine". // For conditions of distribution and use, see copyright notice in irrlicht.h #ifndef __C_DIRECTX8_TEXTURE_H_INCLUDED__ #define __C_DIRECTX8_TEXTURE_H_INCLUDED__ #include "IrrCompileConfig.h" #ifdef _IRR_COMPILE_WITH_DIRECT3D_8_ #include "ITexture.h" #include "IImage.h" #include namespace irr { namespace video { class CD3D8Driver; /*! interface for a Video Driver dependent Texture. */ class CD3D8Texture : public ITexture { public: //! constructor CD3D8Texture(IImage* image, CD3D8Driver* driver, u32 flags, const io::path& name, void* mipmapData=0); //! rendertarget constructor CD3D8Texture(CD3D8Driver* driver, const core::dimension2d& size, const io::path& name); //! destructor virtual ~CD3D8Texture(); //! lock function virtual void* lock(E_TEXTURE_LOCK_MODE mode=ETLM_READ_WRITE, u32 mipmapLevel=0); //! unlock function virtual void unlock(); //! Returns original size of the texture. virtual const core::dimension2d& getOriginalSize() const; //! Returns (=size) of the texture. virtual const core::dimension2d& getSize() const; //! returns driver type of texture (=the driver, who created the texture) virtual E_DRIVER_TYPE getDriverType() const; //! returns color format of texture virtual ECOLOR_FORMAT getColorFormat() const; //! returns pitch of texture (in bytes) virtual u32 getPitch() const; //! returns the DIRECT3D8 Texture IDirect3DTexture8* getDX8Texture() const; //! returns if texture has mipmap levels bool hasMipMaps() const; //! Regenerates the mip map levels of the texture. Useful after locking and //! modifying the texture virtual void regenerateMipMapLevels(void* mipmapData=0); //! returns if it is a render target virtual bool isRenderTarget() const; //! Returns pointer to the render target surface IDirect3DSurface8* getRenderTargetSurface(); private: friend class CD3D8Driver; void createRenderTarget(); //! creates the hardware texture bool createTexture(u32 flags, IImage* Image); //! copies the image to the texture bool copyTexture(IImage* Image); //! convert color formats ECOLOR_FORMAT getColorFormatFromD3DFormat(D3DFORMAT format); bool createMipMaps(u32 level=1); void copy16BitMipMap(char* src, char* tgt, s32 width, s32 height, s32 pitchsrc, s32 pitchtgt) const; void copy32BitMipMap(char* src, char* tgt, s32 width, s32 height, s32 pitchsrc, s32 pitchtgt) const; IDirect3DDevice8* Device; IDirect3DTexture8* Texture; IDirect3DSurface8* RTTSurface; CD3D8Driver* Driver; core::dimension2d TextureSize; core::dimension2d ImageSize; s32 Pitch; u32 MipLevelLocked; ECOLOR_FORMAT ColorFormat; bool HasMipMaps; bool IsRenderTarget; }; } // end namespace video } // end namespace irr #endif // _IRR_COMPILE_WITH_DIRECT3D_8_ #endif // __C_DIRECTX8_TEXTURE_H_INCLUDED__