// This is a Demo of the Irrlicht Engine (c) 2005-2009 by N.Gebhardt. // This file is not documented. #include "CMainMenu.h" #include "CDemo.h" #include "exampleHelper.h" CMainMenu::CMainMenu() : startButton(0), MenuDevice(0), selected(0), start(false), fullscreen(false), #if defined(USE_IRRKLANG) || defined(USE_SDL_MIXER) music(true), #else music(false), #endif shadows(true), additive(false), transparent(true), vsync(true), aa(true), #ifndef _IRR_WINDOWS_ driverType(video::EDT_OPENGL) #else driverType(video::EDT_DIRECT3D9) #endif //driverType(video::EDT_BURNINGSVIDEO) { } bool CMainMenu::run() { MenuDevice = createDevice(video::EDT_BURNINGSVIDEO, core::dimension2d(512, 384), 16, false, false, false, this); const io::path mediaPath = getExampleMediaPath(); if (MenuDevice->getFileSystem()->existFile("irrlicht.dat")) MenuDevice->getFileSystem()->addFileArchive("irrlicht.dat"); else MenuDevice->getFileSystem()->addFileArchive(mediaPath + "irrlicht.dat"); video::IVideoDriver* driver = MenuDevice->getVideoDriver(); scene::ISceneManager* smgr = MenuDevice->getSceneManager(); gui::IGUIEnvironment* guienv = MenuDevice->getGUIEnvironment(); core::stringw str = "Irrlicht Engine Demo v"; str += MenuDevice->getVersion(); MenuDevice->setWindowCaption(str.c_str()); // set new Skin gui::IGUISkin* newskin = guienv->createSkin(gui::EGST_BURNING_SKIN); guienv->setSkin(newskin); newskin->drop(); // load font gui::IGUIFont* font = guienv->getFont(mediaPath + "fonthaettenschweiler.bmp"); if (font) guienv->getSkin()->setFont(font); // add images const s32 leftX = 260; // add tab control gui::IGUITabControl* tabctrl = guienv->addTabControl(core::rect(leftX,10,512-10,384-10), 0, true, true); gui::IGUITab* optTab = tabctrl->addTab(L"Demo"); gui::IGUITab* aboutTab = tabctrl->addTab(L"About"); // add list box gui::IGUIListBox* box = guienv->addListBox(core::rect(10,10,220,120), optTab, 1); box->addItem(L"OpenGL 1.5"); box->addItem(L"Direct3D 9.0c"); box->addItem(L"Burning's Video 0.54"); box->addItem(L"Irrlicht Software Renderer 1.0"); switch (driverType ) { case video::EDT_OPENGL: selected = 0; break; case video::EDT_DIRECT3D9: selected = 1; break; case video::EDT_BURNINGSVIDEO: selected = 2; break; case video::EDT_SOFTWARE: selected = 3; break; default: break; } box->setSelected(selected); // add button startButton = guienv->addButton(core::rect(30,295,200,324), optTab, 2, L"Start Demo"); // add checkbox const s32 d = 50; guienv->addCheckBox(fullscreen, core::rect(20,85+d,130,110+d), optTab, 3, L"Fullscreen"); guienv->addCheckBox(music, core::rect(135,85+d,245,110+d), optTab, 4, L"Music & Sfx"); guienv->addCheckBox(shadows, core::rect(20,110+d,135,135+d), optTab, 5, L"Realtime shadows"); guienv->addCheckBox(additive, core::rect(20,135+d,230,160+d), optTab, 6, L"Old HW compatible blending"); guienv->addCheckBox(vsync, core::rect(20,160+d,230,185+d), optTab, 7, L"Vertical synchronisation"); guienv->addCheckBox(aa, core::rect(20,185+d,230,210+d), optTab, 8, L"Antialiasing"); // add about text const wchar_t* text2 = L"This is the tech demo of the Irrlicht engine. To start, "\ L"select a video driver which works best with your hardware and press 'Start Demo'.\n"\ L"What you currently see is displayed using the Burning Software Renderer (Thomas Alten).\n"\ L"The Irrlicht Engine was written by me, Nikolaus Gebhardt. The models, "\ L"maps and textures were placed at my disposal by B.Collins, M.Cook and J.Marton. The music was created by "\ L"M.Rohde and is played back by irrKlang.\n"\ L"For more information, please visit the homepage of the Irrlicht engine:\nhttp://irrlicht.sourceforge.net"; guienv->addStaticText(text2, core::rect(10, 10, 230, 320), true, true, aboutTab); // add md2 model scene::IAnimatedMesh* mesh = smgr->getMesh(mediaPath + "faerie.md2"); scene::IAnimatedMeshSceneNode* modelNode = smgr->addAnimatedMeshSceneNode(mesh); if (modelNode) { modelNode->setPosition( core::vector3df(0.f, 0.f, -5.f) ); modelNode->setMaterialTexture(0, driver->getTexture(mediaPath + "faerie2.bmp")); modelNode->setMaterialFlag(video::EMF_LIGHTING, true); modelNode->getMaterial(0).Shininess = 50.f; modelNode->getMaterial(0).NormalizeNormals = true; modelNode->setMD2Animation(scene::EMAT_STAND); } // set ambient light (no sun light in the catacombs) smgr->setAmbientLight( video::SColorf(0.2f, 0.2f, 0.2f) ); scene::ILightSceneNode *light; scene::ISceneNodeAnimator* anim; scene::ISceneNode* bill; enum eLightParticle { LIGHT_NONE, LIGHT_GLOBAL, LIGHT_RED, LIGHT_BLUE }; core::vector3df lightDir[2] = { core::vector3df(0.f, 0.1f, 0.4f), core::vector3df(0.f, 0.1f, -0.4f), }; struct SLightParticle { eLightParticle type; u32 dir; }; const SLightParticle lightParticle[] = { //LIGHT_GLOBAL,0, {LIGHT_RED,0}, {LIGHT_BLUE,0}, {LIGHT_RED,1}, {LIGHT_BLUE,1}, {LIGHT_NONE,0} }; const SLightParticle *l = lightParticle; while ( l->type != LIGHT_NONE ) { switch ( l->type ) { case LIGHT_GLOBAL: // add illumination from the background light = smgr->addLightSceneNode(0, core::vector3df(10.f,40.f,-5.f), video::SColorf(0.2f, 0.2f, 0.2f), 90.f); break; case LIGHT_RED: // add light nearly red light = smgr->addLightSceneNode(0, core::vector3df(0,1,0), video::SColorf(0.8f, 0.f, 0.f, 0.0f), 30.0f); // attach red billboard to the light bill = smgr->addBillboardSceneNode(light, core::dimension2d(10, 10)); if ( bill ) { bill->setMaterialFlag(video::EMF_LIGHTING, false); bill->setMaterialType(video::EMT_TRANSPARENT_ADD_COLOR); bill->setMaterialFlag(video::EMF_ZWRITE_ENABLE, false); bill->setMaterialTexture(0, driver->getTexture(mediaPath + "particlered.bmp")); } // add fly circle animator to the light anim = smgr->createFlyCircleAnimator(core::vector3df(0.f,0.f,-5.f),20.f, 0.002f, lightDir [l->dir] ); light->addAnimator(anim); anim->drop(); break; case LIGHT_BLUE: // add light nearly blue light = smgr->addLightSceneNode(0, core::vector3df(0,1,0), video::SColorf(0.f, 0.0f, 0.8f, 0.0f), 30.0f); // attach blue billboard to the light bill = smgr->addBillboardSceneNode(light, core::dimension2d(10, 10)); if (bill) { bill->setMaterialFlag(video::EMF_LIGHTING, false); bill->setMaterialType(video::EMT_TRANSPARENT_ADD_COLOR); bill->setMaterialFlag(video::EMF_ZWRITE_ENABLE, false); bill->setMaterialTexture(0, driver->getTexture(mediaPath + "portal1.bmp")); } // add fly circle animator to the light anim = smgr->createFlyCircleAnimator(core::vector3df(0.f,0.f,-5.f),20.f, -0.002f, lightDir [l->dir], 0.5f); light->addAnimator(anim); anim->drop(); break; case LIGHT_NONE: break; } l += 1; } // create a fixed camera smgr->addCameraSceneNode(0, core::vector3df(45,0,0), core::vector3df(0,0,10)); // irrlicht logo and background // add irrlicht logo bool oldMipMapState = driver->getTextureCreationFlag(video::ETCF_CREATE_MIP_MAPS); driver->setTextureCreationFlag(video::ETCF_CREATE_MIP_MAPS, false); guienv->addImage(driver->getTexture(mediaPath + "irrlichtlogo3.png"), core::position2d(5,5)); video::ITexture* irrlichtBack = driver->getTexture(mediaPath + "demoback.jpg"); driver->setTextureCreationFlag(video::ETCF_CREATE_MIP_MAPS, oldMipMapState); // query original skin color getOriginalSkinColor(); // set transparency setTransparency(); // draw all while(MenuDevice->run()) { if (MenuDevice->isWindowActive()) { driver->beginScene(video::ECBF_DEPTH, video::SColor(0,0,0,0)); if (irrlichtBack) driver->draw2DImage(irrlichtBack, core::position2d(0,0)); smgr->drawAll(); guienv->drawAll(); driver->endScene(); } } MenuDevice->drop(); switch(selected) { case 0: driverType = video::EDT_OPENGL; break; case 1: driverType = video::EDT_DIRECT3D9; break; case 2: driverType = video::EDT_BURNINGSVIDEO; break; case 3: driverType = video::EDT_SOFTWARE; break; } return start; } bool CMainMenu::OnEvent(const SEvent& event) { if (event.EventType == EET_KEY_INPUT_EVENT && event.KeyInput.Key == KEY_F9 && event.KeyInput.PressedDown == false) { video::IImage* image = MenuDevice->getVideoDriver()->createScreenShot(); if (image) { MenuDevice->getVideoDriver()->writeImageToFile(image, "screenshot_main.jpg"); image->drop(); } } else if (event.EventType == irr::EET_MOUSE_INPUT_EVENT && event.MouseInput.Event == EMIE_RMOUSE_LEFT_UP ) { core::rect r(event.MouseInput.X, event.MouseInput.Y, 0, 0); gui::IGUIContextMenu* menu = MenuDevice->getGUIEnvironment()->addContextMenu(r, 0, 45); menu->addItem(L"transparent menus", 666, transparent == false); menu->addItem(L"solid menus", 666, transparent == true); menu->addSeparator(); menu->addItem(L"Cancel"); } else if (event.EventType == EET_GUI_EVENT) { s32 id = event.GUIEvent.Caller->getID(); switch(id) { case 45: // context menu if (event.GUIEvent.EventType == gui::EGET_MENU_ITEM_SELECTED) { s32 s = ((gui::IGUIContextMenu*)event.GUIEvent.Caller)->getSelectedItem(); if (s == 0 || s == 1) { transparent = !transparent; setTransparency(); } } break; case 1: if (event.GUIEvent.EventType == gui::EGET_LISTBOX_CHANGED || event.GUIEvent.EventType == gui::EGET_LISTBOX_SELECTED_AGAIN) { selected = ((gui::IGUIListBox*)event.GUIEvent.Caller)->getSelected(); //startButton->setEnabled(selected != 4); startButton->setEnabled(true); } break; case 2: if (event.GUIEvent.EventType == gui::EGET_BUTTON_CLICKED ) { MenuDevice->closeDevice(); start = true; } case 3: if (event.GUIEvent.EventType == gui::EGET_CHECKBOX_CHANGED ) fullscreen = ((gui::IGUICheckBox*)event.GUIEvent.Caller)->isChecked(); break; case 4: if (event.GUIEvent.EventType == gui::EGET_CHECKBOX_CHANGED ) music = ((gui::IGUICheckBox*)event.GUIEvent.Caller)->isChecked(); break; case 5: if (event.GUIEvent.EventType == gui::EGET_CHECKBOX_CHANGED ) shadows = ((gui::IGUICheckBox*)event.GUIEvent.Caller)->isChecked(); break; case 6: if (event.GUIEvent.EventType == gui::EGET_CHECKBOX_CHANGED ) additive = ((gui::IGUICheckBox*)event.GUIEvent.Caller)->isChecked(); break; case 7: if (event.GUIEvent.EventType == gui::EGET_CHECKBOX_CHANGED ) vsync = ((gui::IGUICheckBox*)event.GUIEvent.Caller)->isChecked(); break; case 8: if (event.GUIEvent.EventType == gui::EGET_CHECKBOX_CHANGED ) aa = ((gui::IGUICheckBox*)event.GUIEvent.Caller)->isChecked(); break; } } return false; } void CMainMenu::getOriginalSkinColor() { irr::gui::IGUISkin * skin = MenuDevice->getGUIEnvironment()->getSkin(); for (s32 i=0; igetColor( (gui::EGUI_DEFAULT_COLOR)i ); } } void CMainMenu::setTransparency() { irr::gui::IGUISkin * skin = MenuDevice->getGUIEnvironment()->getSkin(); for (u32 i=0; isetColor((gui::EGUI_DEFAULT_COLOR)i, col); } }