// Copyright (C) 2002-2008 Nikolaus Gebhardt // This file is part of the "Irrlicht Engine". // For conditions of distribution and use, see copyright notice in irrlicht.h // // created by Dean Wadsworth aka Varmint Dec 31 2007 #ifndef __I_VOLUME_LIGHT_SCENE_NODE_H_INCLUDED__ #define __I_VOLUME_LIGHT_SCENE_NODE_H_INCLUDED__ #include "ISceneNode.h" namespace irr { namespace scene { class IVolumeLightSceneNode : public ISceneNode { public: //! constructor IVolumeLightSceneNode(ISceneNode* parent, ISceneManager* mgr, s32 id, const core::vector3df& position, const core::vector3df& rotation, const core::vector3df& scale) : ISceneNode(parent, mgr, id, position, rotation, scale) {}; //! Returns type of the scene node virtual ESCENE_NODE_TYPE getType() const { return ESNT_CUBE; } virtual void setSubDivideU (const u32 inU) =0; virtual void setSubDivideV (const u32 inV) =0; virtual u32 getSubDivideU () const =0; virtual u32 getSubDivideV () const =0; virtual void setFootColour(const video::SColor inColour) =0; virtual void setTailColour(const video::SColor inColour) =0; virtual video::SColor getFootColour () const =0; virtual video::SColor getTailColour () const =0; }; } // end namespace scene } // end namespace irr #endif