// Copyright (C) 2002-2008 Nikolaus Gebhardt // This file is part of the "Irrlicht Engine". // For conditions of distribution and use, see copyright notice in irrlicht.h #ifndef __I_SCENE_NODE_ANIMATOR_CAMERA_FPS_H_INCLUDED__ #define __I_SCENE_NODE_ANIMATOR_CAMERA_FPS_H_INCLUDED__ #include "ISceneNodeAnimator.h" #include "IEventReceiver.h" namespace irr { struct SKeyMap; namespace scene { //! Special scene node animator for FPS cameras /** This scene node animator can be attached to a camera to make it act like a first person shooter */ class ISceneNodeAnimatorCameraFPS : public ISceneNodeAnimator { public: //! Returns the speed of movement in units per millisecond virtual f32 getMoveSpeed() const = 0; //! Sets the speed of movement in units per millisecond virtual void setMoveSpeed(f32 moveSpeed) = 0; //! Returns the rotation speed virtual f32 getRotateSpeed() const = 0; //! Set the rotation speed virtual void setRotateSpeed(f32 rotateSpeed) = 0; //! Sets the keyboard mapping for this animator //! \param keymap: an array of keyboard mappings, see SKeyMap //! \param count: the size of the keyboard map array virtual void setKeyMap(SKeyMap *map, u32 count) = 0; //! Sets whether vertical movement should be allowed. //! If vertical movement is enabled then the camera may fight with //! gravity causing camera shake. Disable this if the camera has //! a collision animator with gravity enabled. virtual void setVerticalMovement(bool allow) = 0; }; } // end namespace scene } // end namespace irr #endif