Imports Irrlicht ' compiler error here? Look at the next comment Imports Irrlicht.Video Imports Irrlicht.Core Imports Irrlicht.Scene ' PROBLEMS with this source? ' Some solutions wich might help: ' ' - If your compiler complains that 'Irrlicht' cannot be found, ' add the Irrlicht.NET.dll file (in bin\Win32-VisualStudio) as Reference ' in the solution browser. ' ' - It compiles, but your program throws an exception like this: ' "An unhandled exception of type 'System.IO.FileNotFoundException' occurred in Unknown Module. ' Additional information: File or assembly name Irrlicht.NET, or one of its dependencies, ' was not found." ' Solution: You are missing the file Irrlicht.DLL. Copy it where Visual studio can find it. ' For example where this program is. ' Example application using Irrlicht.NET ' A little bit more complicated than the C++ hello world example, ' but hey, its the only one yet. Give me some time. Module Module1 ' The main entry point for the application. Sub Main() ' start up the engine Dim device As New IrrlichtDevice(Irrlicht.Video.DriverType.OPENGL) device.ResizeAble = True device.WindowCaption = "Irrlicht.NET VisualBasic example 01 - Hello World" ' load some textures Dim texSydney As ITexture = device.VideoDriver.GetTexture("..\..\media\sydney.bmp") Dim texWall As ITexture = device.VideoDriver.GetTexture("..\..\media\wall.bmp") Dim texLogo As ITexture = device.VideoDriver.GetTexture("..\..\media\irrlichtlogoaligned.jpg") ' load the animated mesh of sydney Dim mesh As Irrlicht.Scene.IAnimatedMesh = device.SceneManager.GetMesh("..\..\media\sydney.md2") If mesh Is Nothing Then System.Windows.Forms.MessageBox.Show("Could not load mesh ..\..\media\sydney.md2, exiting.", "Problem starting program") Return End If ' add a camera, a test scene node and the animated mesh to the scene Dim cam As ICameraSceneNode = device.SceneManager.AddCameraSceneNodeFPS(Nothing, 100, 100, -1) cam.Position = New Vector3D(20, 0, -50) Dim node As ISceneNode = device.SceneManager.AddCubeSceneNode(15, Nothing, -1, New Vector3D(30, -15, 0)) node.SetMaterialTexture(0, texWall) node = device.SceneManager.AddAnimatedMeshSceneNode(mesh, Nothing, -1) node.SetMaterialTexture(0, texSydney) node.SetMaterialFlag(MaterialFlag.LIGHTING, False) ' disable mouse cursor device.CursorControl.Visible = False ' start drawing loop Dim fps As Integer = 0 While device.Run() = True If device.WindowActive Then device.VideoDriver.BeginScene(True, True, New Color(0, 100, 100, 100)) device.SceneManager.DrawAll() ' draw the logo device.VideoDriver.Draw2DImage(texLogo, New Position2D(10, 10), New Rect(0, 0, 88, 31), New Rect(New Position2D(0, 0), device.VideoDriver.ScreenSize), New Color(255, 255, 255, 255), False) device.VideoDriver.EndScene() If (fps <> device.VideoDriver.FPS) Then fps = device.VideoDriver.FPS device.WindowCaption = "Irrlicht.NET Visual Basic example 01 - Hello World [" + device.VideoDriver.Name + "] fps:" + fps.ToString End If End If End While End Sub End Module