// Copyright (C) 2008-2012 Colin MacDonald // No rights reserved: this software is in the public domain. #include "testUtils.h" using namespace irr; using namespace core; using namespace scene; class CustomAnimator : public ISceneNodeAnimator { void animateNode(ISceneNode* node, u32 timeMs) { // Check that I can remove myself from my node durings its animateNode() loop. node->removeAnimator(this); } ISceneNodeAnimator* createClone(ISceneNode* node, ISceneManager* newManager=0) { return 0 ; } }; /** Test that a custom animator can remove itself cleanly from an ISceneNode during its * own animateNode() loop. * http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=32271 */ bool removeCustomAnimator(void) { IrrlichtDevice * device = irr::createDevice(video::EDT_NULL, dimension2du(160, 120)); assert_log(device); if(!device) return false; ISceneManager * smgr = device->getSceneManager(); ISceneNode * node = smgr->addEmptySceneNode(); CustomAnimator * instantlyElapsing1 = new CustomAnimator(); CustomAnimator * instantlyElapsing2 = new CustomAnimator(); node->addAnimator(instantlyElapsing1); node->addAnimator(instantlyElapsing2); // This should result in both custom animators being removed and // deleted cleanly, without a crash. node->OnAnimate(0); device->closeDevice(); device->run(); device->drop(); // If we didn't crash, then the test passed. return true; }