// Copyright (C) 2008-2012 Christian Stehno, Colin MacDonald // No rights reserved: this software is in the public domain. #include "testUtils.h" using namespace irr; //! Tests rendering MRTs static bool testWithDriver(video::E_DRIVER_TYPE driverType) { IrrlichtDevice *device = createDevice (driverType, core::dimension2d < u32 > (220, 80)); if (!device) return true; // No error if device does not exist video::IVideoDriver* driver = device->getVideoDriver(); // We need at least GLSL 1.10 or HLSL 1.1 // if (driver->getDriverAttributes().getAttributeAsInt("ShaderLanguageVersion")<=100) // return true; stabilizeScreenBackground(driver); logTestString("Testing driver %ls\n", driver->getName()); // write white to first render-texture, green to second, blue to third const char* const psHLSL = "struct PS_INPUT\n"\ "{\n"\ " float4 Position : POSITION0;\n"\ "};\n"\ "struct PS_OUTPUT\n"\ "{\n "\ " float4 Color : COLOR0;\n"\ " float4 Normal : COLOR1;\n"\ " float4 Depth : COLOR2;\n"\ "};\n"\ "PS_OUTPUT pixelMain( PS_INPUT Input )\n"\ "{\n"\ " PS_OUTPUT Output;\n"\ " Output.Color = float4(1.0,1.0,1.0,1.0);\n"\ " Output.Normal = float4(0.0,1.0,0.0,1.0);\n"\ " Output.Depth = float4(0.0,0.0,1.0,1.0);\n"\ " return Output;\n"\ "}"; const char* const psGLSL = "void main(void)\n"\ "{\n"\ " gl_FragData[0] = vec4(1.0,1.0,1.0,1.0);\n"\ " gl_FragData[1] = vec4(0.0,1.0,0.0,1.0);\n"\ " gl_FragData[2] = vec4(0.0,0.0,1.0,1.0);\n"\ "}"; // variable video::IRenderTarget* renderTarget = 0; core::array renderTargetTex; video::ITexture* renderTargetDepth = 0; const core::dimension2du texsize(64,64); bool result=true; s32 newMaterialType = -1; if (device->getVideoDriver()->getDriverAttributes().getAttributeAsInt("MaxMultipleRenderTargets") > 2) { renderTargetTex.set_used(3); renderTargetTex[0] = driver->addRenderTargetTexture(texsize, "rta", video::ECF_A8R8G8B8); renderTargetTex[1] = driver->addRenderTargetTexture(texsize, "rtb", video::ECF_A8R8G8B8); renderTargetTex[2] = driver->addRenderTargetTexture(texsize, "rtc", video::ECF_A8R8G8B8); renderTargetDepth = driver->addRenderTargetTexture(texsize, "rtd", video::ECF_D16); renderTarget = driver->addRenderTarget(); renderTarget->setTexture(renderTargetTex, renderTargetDepth); video::IGPUProgrammingServices* gpu = driver->getGPUProgrammingServices(); if (gpu) { newMaterialType = gpu->addHighLevelShaderMaterial( 0, "vertexMain", video::EVST_VS_1_1, driverType==video::EDT_DIRECT3D9?psHLSL:psGLSL, "pixelMain", video::EPST_PS_1_1); } } // shader creation succeeded if (newMaterialType!=-1) { scene::ISceneNode* node = device->getSceneManager()->addCubeSceneNode(); node->setMaterialType((video::E_MATERIAL_TYPE)newMaterialType); device->getSceneManager()->addCameraSceneNode(0, core::vector3df(0,0,-10)); driver->beginScene(video::ECBF_COLOR, video::SColor(255, 0, 0, 0)); // render driver->setRenderTargetEx(renderTarget, video::ECBF_COLOR | video::ECBF_DEPTH, video::SColor(255,0,0,0)); device->getSceneManager()->drawAll(); driver->setRenderTargetEx(0, 0, video::SColor(255, 0, 0, 0)); // draw debug rt driver->draw2DImage(renderTargetTex[0], core::position2d(0,0)); driver->draw2DImage(renderTargetTex[1], core::position2d(64,0)); driver->draw2DImage(renderTargetTex[2], core::position2d(128,0)); driver->endScene(); result = takeScreenshotAndCompareAgainstReference(driver, "-mrt.png"); driver->beginScene(video::ECBF_COLOR, video::SColor(255, 0, 0, 0)); // render device->getSceneManager()->getActiveCamera()->setPosition(core::vector3df(0,0,-15)); driver->setRenderTargetEx(renderTarget, video::ECBF_COLOR | video::ECBF_DEPTH, video::SColor(255,0,0,0)); device->getSceneManager()->drawAll(); driver->setRenderTargetEx(0, 0, video::SColor(255,0,0,0)); // draw debug rt driver->draw2DImage(renderTargetTex[0], core::position2d(0,0)); driver->draw2DImage(renderTargetTex[1], core::position2d(64,0)); driver->draw2DImage(renderTargetTex[2], core::position2d(128,0)); driver->endScene(); result &= takeScreenshotAndCompareAgainstReference(driver, "-mrt2.png"); } device->closeDevice(); device->run(); device->drop(); return result; } bool mrt(void) { bool result = true; TestWithAllHWDrivers(testWithDriver); return result; }