// Copyright (C) 2008-2012 Colin MacDonald // No rights reserved: this software is in the public domain. #include "testUtils.h" using namespace irr; namespace { // Test billboard sizing bool billboardSize(void) { // Use EDT_BURNINGSVIDEO since it is not dependent on (e.g.) OpenGL driver versions. IrrlichtDevice *device = createDevice(video::EDT_BURNINGSVIDEO, core::dimension2d(160, 120), 32); assert_log(device); if (!device) return false; video::IVideoDriver* driver = device->getVideoDriver(); scene::ISceneManager * smgr = device->getSceneManager(); smgr->addCameraSceneNode(); scene::IBillboardSceneNode* bill = smgr->addBillboardSceneNode(); bill->setPosition(core::vector3df(0,0,50)); bill = smgr->addBillboardSceneNode(); bill->setPosition(core::vector3df(-30,0,50)); bill->getMaterial(0).Lighting=false; bill = smgr->addBillboardSceneNode(); bill->setPosition(core::vector3df(30,0,50)); bill->getMaterial(0).Lighting=false; bill->getMaterial(0).Wireframe=true; bill = smgr->addBillboardSceneNode(); bill->setPosition(core::vector3df(30,0,50)); bill->setSize(2,2,2); bill = smgr->addBillboardSceneNode(); bill->setSize(10,20,2); bill->setPosition(core::vector3df(0,30,50)); bill = smgr->addBillboardSceneNode(); bill->setSize(10,2,20); bill->setPosition(core::vector3df(-30,30,50)); bill->getMaterial(0).Lighting=false; bill = smgr->addBillboardSceneNode(); bill->setSize(10,2,20); bill->setPosition(core::vector3df(30,30,50)); bill->getMaterial(0).Lighting=false; bill->getMaterial(0).Wireframe=true; bill = smgr->addBillboardSceneNode(); bill->setPosition(core::vector3df(30,30,50)); bill->setSize(2,2,2); video::ITexture* tex = driver->getTexture("../media/fireball.bmp"); bill = smgr->addBillboardSceneNode(); bill->getMaterial(0).Lighting=false; bill->getMaterial(0).TextureLayer[0].AnisotropicFilter=true; bill->getMaterial(0).setTexture(0, tex); bill->setSize(10,20,2); bill->setPosition(core::vector3df(0,-30,50)); bill = smgr->addBillboardSceneNode(); bill->setSize(10,2,20); bill->setPosition(core::vector3df(-30,-30,50)); bill->getMaterial(0).TextureLayer[0].AnisotropicFilter=true; bill->getMaterial(0).setTexture(0, tex); bill->getMaterial(0).Lighting=false; bill = smgr->addBillboardSceneNode(); bill->setSize(10,2,20); bill->setPosition(core::vector3df(30,-30,50)); bill->getMaterial(0).TextureLayer[0].AnisotropicFilter=true; bill->getMaterial(0).setTexture(0, tex); bill->getMaterial(0).Lighting=false; bill->getMaterial(0).Wireframe=true; bill = smgr->addBillboardSceneNode(); bill->setPosition(core::vector3df(30,-30,50)); bill->setSize(2,2,2); bill = smgr->addBillboardSceneNode(); bill->getMaterial(0).Lighting=false; bill->getMaterial(0).setTexture(0, tex); bill->setSize(10,20,14); bill->setPosition(core::vector3df(0,-15,50)); bill = smgr->addBillboardSceneNode(); bill->setSize(10,14,20); bill->setPosition(core::vector3df(-30,-15,50)); bill->getMaterial(0).setTexture(0, tex); bill->getMaterial(0).Lighting=false; bill = smgr->addBillboardSceneNode(); bill->setSize(10,14,20); bill->setPosition(core::vector3df(30,-15,50)); bill->getMaterial(0).setTexture(0, tex); bill->getMaterial(0).Lighting=false; bill->getMaterial(0).Wireframe=true; bill = smgr->addBillboardSceneNode(); bill->setPosition(core::vector3df(30,-15,50)); bill->setSize(2,2,2); bool result = false; device->run(); driver->beginScene(video::ECBF_COLOR | video::ECBF_DEPTH, video::SColor(255, 60, 60, 60)); smgr->drawAll(); driver->endScene(); result = takeScreenshotAndCompareAgainstReference(driver, "-billboard.png"); device->closeDevice(); device->run(); device->drop(); return result; } // Test billboard orientation // Should generate a properly readable (i.e. not mirrored or flipped) // font file display. bool billboardOrientation(void) { // Use EDT_BURNINGSVIDEO since it is not dependent on (e.g.) OpenGL driver versions. IrrlichtDevice *device = createDevice(video::EDT_BURNINGSVIDEO, core::dimension2d(160, 120), 32); assert_log(device); if (!device) return false; video::IVideoDriver* driver = device->getVideoDriver(); scene::ISceneManager * smgr = device->getSceneManager(); smgr->addCameraSceneNode(); scene::IBillboardSceneNode* bill = smgr->addBillboardSceneNode(0, core::dimension2df(40,40)); bill->setPosition(core::vector3df(0,-15,10)); bill->getMaterial(0).Lighting=false; bill->getMaterial(0).setTexture(0, driver->getTexture("../media/fontcourier.bmp")); bool result = false; device->run(); driver->beginScene(video::ECBF_COLOR | video::ECBF_DEPTH, video::SColor(255, 60, 60, 60)); smgr->drawAll(); driver->endScene(); result = takeScreenshotAndCompareAgainstReference(driver, "-billboardOrientation.png"); device->closeDevice(); device->run(); device->drop(); return result; } } // end anonymous namespace // Test billboards bool billboards(void) { bool result = billboardSize(); result &= billboardOrientation(); return result; }