// Copyright (C) 2002-2012 Nikolaus Gebhardt // This file is part of the "Irrlicht Engine". // For conditions of distribution and use, see copyright notice in irrlicht.h #ifndef S_SKIN_MESH_BUFFER_H_INCLUDED #define S_SKIN_MESH_BUFFER_H_INCLUDED #include "IMeshBuffer.h" #include "S3DVertex.h" namespace irr { namespace scene { //! A mesh buffer able to choose between S3DVertex2TCoords, S3DVertex and S3DVertexTangents at runtime struct SSkinMeshBuffer : public IMeshBuffer { //! Default constructor SSkinMeshBuffer(video::E_VERTEX_TYPE vt=video::EVT_STANDARD) : ChangedID_Vertex(1), ChangedID_Index(1), VertexType(vt), PrimitiveType(EPT_TRIANGLES), MappingHint_Vertex(EHM_NEVER), MappingHint_Index(EHM_NEVER), BoundingBoxNeedsRecalculated(true) { #ifdef _DEBUG setDebugName("SSkinMeshBuffer"); #endif } //! Get Material of this buffer. virtual const video::SMaterial& getMaterial() const IRR_OVERRIDE { return Material; } //! Get Material of this buffer. virtual video::SMaterial& getMaterial() IRR_OVERRIDE { return Material; } //! Get standard vertex at given index virtual video::S3DVertex *getVertex(u32 index) { switch (VertexType) { case video::EVT_2TCOORDS: return (video::S3DVertex*)&Vertices_2TCoords[index]; case video::EVT_TANGENTS: return (video::S3DVertex*)&Vertices_Tangents[index]; default: return &Vertices_Standard[index]; } } //! Get pointer to vertex array virtual const void* getVertices() const IRR_OVERRIDE { switch (VertexType) { case video::EVT_2TCOORDS: return Vertices_2TCoords.const_pointer(); case video::EVT_TANGENTS: return Vertices_Tangents.const_pointer(); default: return Vertices_Standard.const_pointer(); } } //! Get pointer to vertex array virtual void* getVertices() IRR_OVERRIDE { switch (VertexType) { case video::EVT_2TCOORDS: return Vertices_2TCoords.pointer(); case video::EVT_TANGENTS: return Vertices_Tangents.pointer(); default: return Vertices_Standard.pointer(); } } //! Get vertex count virtual u32 getVertexCount() const IRR_OVERRIDE { switch (VertexType) { case video::EVT_2TCOORDS: return Vertices_2TCoords.size(); case video::EVT_TANGENTS: return Vertices_Tangents.size(); default: return Vertices_Standard.size(); } } //! Get type of index data which is stored in this meshbuffer. /** \return Index type of this buffer. */ virtual video::E_INDEX_TYPE getIndexType() const IRR_OVERRIDE { return video::EIT_16BIT; } //! Get pointer to index array virtual const u16* getIndices() const IRR_OVERRIDE { return Indices.const_pointer(); } //! Get pointer to index array virtual u16* getIndices() IRR_OVERRIDE { return Indices.pointer(); } //! Get index count virtual u32 getIndexCount() const IRR_OVERRIDE { return Indices.size(); } //! Get bounding box virtual const core::aabbox3d& getBoundingBox() const IRR_OVERRIDE { return BoundingBox; } //! Set bounding box virtual void setBoundingBox( const core::aabbox3df& box) IRR_OVERRIDE { BoundingBox = box; } //! Recalculate bounding box virtual void recalculateBoundingBox() IRR_OVERRIDE { if(!BoundingBoxNeedsRecalculated) return; BoundingBoxNeedsRecalculated = false; switch (VertexType) { case video::EVT_STANDARD: { if (Vertices_Standard.empty()) BoundingBox.reset(0,0,0); else { BoundingBox.reset(Vertices_Standard[0].Pos); for (u32 i=1; iVertices_Tangents = Vertices_Tangents; clone->Vertices_2TCoords = Vertices_2TCoords; clone->Vertices_Standard = Vertices_Standard; clone->BoundingBox = BoundingBox; clone->BoundingBoxNeedsRecalculated = BoundingBoxNeedsRecalculated; } if (cloneFlags & ECF_INDICES) { clone->Indices = Indices; } clone->Transformation = Transformation; clone->Material = getMaterial(); clone->PrimitiveType = PrimitiveType; clone->MappingHint_Vertex = MappingHint_Vertex; clone->MappingHint_Index = MappingHint_Index; return clone; } //! Call this after changing the positions of any vertex. void boundingBoxNeedsRecalculated(void) { BoundingBoxNeedsRecalculated = true; } core::array Vertices_Tangents; core::array Vertices_2TCoords; core::array Vertices_Standard; core::array Indices; u32 ChangedID_Vertex; u32 ChangedID_Index; //ISkinnedMesh::SJoint *AttachedJoint; core::matrix4 Transformation; video::SMaterial Material; video::E_VERTEX_TYPE VertexType; core::aabbox3d BoundingBox; //! Primitive type used for rendering (triangles, lines, ...) E_PRIMITIVE_TYPE PrimitiveType; // hardware mapping hint E_HARDWARE_MAPPING MappingHint_Vertex:3; E_HARDWARE_MAPPING MappingHint_Index:3; bool BoundingBoxNeedsRecalculated:1; }; } // end namespace scene } // end namespace irr #endif