// Copyright (C) 2002-2012 Nikolaus Gebhardt // This file is part of the "Irrlicht Engine". // For conditions of distribution and use, see copyright notice in irrlicht.h #ifndef IRR_I_TEXT_SCENE_NODE_H_INCLUDED #define IRR_I_TEXT_SCENE_NODE_H_INCLUDED #include "ISceneNode.h" namespace irr { namespace gui { class IGUIFont; } namespace scene { //! A scene node for displaying 2d text at a position in three dimensional space class ITextSceneNode : public ISceneNode { public: //! constructor ITextSceneNode(ISceneNode* parent, ISceneManager* mgr, s32 id, const core::vector3df& position = core::vector3df(0,0,0)) : ISceneNode(parent, mgr, id, position) {} //! sets the text string virtual void setText(const wchar_t* text) = 0; //! get the text string virtual const wchar_t* getText() const = 0; //! sets the color of the text virtual void setTextColor(video::SColor color) = 0; //! get the color of the text virtual video::SColor getTextColor() const = 0; //! set the font used to draw the text virtual void setFont(gui::IGUIFont* font) = 0; //! Get the font used to draw the text virtual gui::IGUIFont* getFont() const = 0; }; } // end namespace scene } // end namespace irr #endif