/*! Sound Factory. provides a sound interface */ #ifndef __QUAKE3_SOUND__H_INCLUDED__ #define __QUAKE3_SOUND__H_INCLUDED__ #include using namespace irr; void sound_init ( IrrlichtDevice *device ); void sound_shutdown (); void background_music ( const c8 * file ); #endif // __QUAKE3_SOUND__H_INCLUDED__