From e66d6fa7a3f8097c42166557dcac1e27d68c0df5 Mon Sep 17 00:00:00 2001 From: hybrid Date: Mon, 21 Jan 2008 23:56:39 +0000 Subject: [PATCH] Fixed some warnings, bugs, and still the annoying merge conflict. git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1197 dfc29bdd-3216-0410-991c-e03cc46cb475 --- include/ISceneManager.h | 13 ------------- source/Irrlicht/CColladaFileLoader.h | 2 +- source/Irrlicht/CLWOMeshFileLoader.cpp | 4 ++-- 3 files changed, 3 insertions(+), 16 deletions(-) diff --git a/include/ISceneManager.h b/include/ISceneManager.h index b41851d9..0880082a 100644 --- a/include/ISceneManager.h +++ b/include/ISceneManager.h @@ -82,19 +82,6 @@ namespace scene //! to front and drawn in that order. ESNRP_TRANSPARENT, - //! Scene Nodes with special support - ESNRP_SHADER_0, - ESNRP_SHADER_1, - ESNRP_SHADER_2, - ESNRP_SHADER_3, - ESNRP_SHADER_4, - ESNRP_SHADER_5, - ESNRP_SHADER_6, - ESNRP_SHADER_7, - ESNRP_SHADER_8, - ESNRP_SHADER_9, - ESNRP_SHADER_10, - //! Never used, value specifing how much parameters there are. ESNRP_COUNT }; diff --git a/source/Irrlicht/CColladaFileLoader.h b/source/Irrlicht/CColladaFileLoader.h index 6c485144..acdc8e96 100644 --- a/source/Irrlicht/CColladaFileLoader.h +++ b/source/Irrlicht/CColladaFileLoader.h @@ -176,7 +176,7 @@ private: void readLibrarySection(io::IXMLReaderUTF8* reader); //! reads a element and stores it as a prefab - void CColladaFileLoader::readVisualSceneSection(io::IXMLReaderUTF8* reader); + void readVisualSceneSection(io::IXMLReaderUTF8* reader); //! reads a section and its content void readSceneSection(io::IXMLReaderUTF8* reader); diff --git a/source/Irrlicht/CLWOMeshFileLoader.cpp b/source/Irrlicht/CLWOMeshFileLoader.cpp index a870c919..4f2aeeed 100644 --- a/source/Irrlicht/CLWOMeshFileLoader.cpp +++ b/source/Irrlicht/CLWOMeshFileLoader.cpp @@ -555,7 +555,7 @@ void CLWOMeshFileLoader::readMat(u32 size) u32 uiType; u32 tmp32; u16 subsize, tmp16; - u32 tmpf32; + f32 tmpf32; File->read(&type, 4); //Convert 4-char string to 4-byte integer //Makes it possible to do a switch statement @@ -985,7 +985,7 @@ void CLWOMeshFileLoader::readMat(u32 size) #ifndef __BIG_ENDIAN__ tmp16=os::Byteswap::byteswap(tmp16); #endif - mat->Texture[currTexture].Active=tmp16; + mat->Texture[currTexture].Active=(tmp16!=0); size -= 2; } break;