--- title: Node Metadata layout: default root: ../ --- ## Introduction In this chapter you will learn how to manipulate a node's metadata. * What is Node Metadata? * Getting a Metadata Object * Reading Metadata * Setting Metadata * Lua Tables * Infotext * Your Turn ## What is Node Metadata? Metadata is data about data. So Node Metadata is **data about a node**. You may use metadata to store: * an node's inventory (such as in a chest). * progress on crafting (such as in a furnace). * who owns the node (such as in a locked chest). The node's type, light levels, and orientation are not stored in the metadata, but rather are part of the data itself. Metadata is stored in a key value relationship. | Key | Value | |---------|---------| | foo | bar | | owner | player1 | | counter | 5 | ## Getting a Metadata Object Once you have a position of a node, you can do this: {% highlight lua %} local meta = minetest.get_meta(pos) -- where pos = { x = 1, y = 5, z = 7 } {% endhighlight %} ## Reading Metadata {% highlight lua %} local value = meta:get_string("key") if value then print(value) else -- value == nil -- metadata of key "key" does not exist print(value) end {% endhighlight %} Here are all the get functions you can use, as of writing: * get_string * get_int * get_float * get_inventory In order to do booleans, you should use `get_string` and `minetest.is_yes`: {% highlight lua %} local value = minetest.is_yes(meta:get_string("key")) if value then print("is yes") else print("is no") end {% endhighlight %} ## Setting Metadata Setting meta data works pretty much exactly the same way. {% highlight lua %} local value = "one" meta:set_string("key", value) meta:set_string("foo", "bar") {% endhighlight %} Here are all the set functions you can use, as of writing: * set_string * set_int * set_float ## Lua Tables You can convert to and from lua tables using `to_table` and `from_table`: {% highlight lua %} local tmp = meta:to_table() tmp.foo = "bar" meta:from_table(tmp) {% endhighlight %} ## Infotext The Minetest Engine reads the field `infotext` in order to make text appear on mouse-over. This is used by furnaces to show progress and signs to show their text. {% highlight lua %} meta:set_string("infotext", "Here is some text that will appear on mouse over!") {% endhighlight %} ## Your Turn * Make a block which disappears after it has been punched 5 times. (use on_punch in the node def and minetest.set_node)