--- title: Complex Chat Commands layout: default root: ../ --- ## Introduction This chapter will show you how to make complex chat commands, such as `/msg `, `/team join ` or `/team leave `. * Why ChatCmdBuilder? * Routes. * Subcommand functions. * Installing ChatCmdBuilder. * Admin complex command. ## Why ChatCmdBuilder? Traditionally mods implemented these complex commands using Lua patterns. {% highlight lua %} local name = string.match(param, "^join ([%a%d_-]+)") {% endhighlight %} I however find Lua patterns annoying to write and unreadable. Because of this, I created a library to do this for you. {% highlight lua %} ChatCmdBuilder.new("sethp", function(cmd) cmd:sub(":target :hp:int", function(name, target, hp) local player = minetest.get_player_by_name(target) if player then player:set_hp(hp) return true, "Killed " .. target else return false, "Unable to find " .. target end end) end, { description = "Set hp of player", privs = { kick = true -- ^ probably better to register a custom priv } }) {% endhighlight %} `ChatCmdBuilder.new(name, setup_func, def)` creates a new chat command called `name`. It then calls the function passed to it (`setup_func`), which then creates sub commands. Each `cmd:sub(route, func)` is a sub command. A sub command is a particular response to an input param. When a player runs the chat command, the first sub command that matches their input will be run, and no others. If no subcommands match then the user will be told of the invalid syntax. For example, in the above code snippet if a player types something of the form `/sethp username 12` then the function passed to cmd:sub will be called. If they type `/sethp 12 bleh` then a wrong input message will appear. `:name :hp:int` is a route. It describes the format of the param passed to /teleport. ## Routes A route is made up of terminals and variables. Terminals must always be there. For example, `join` in `/team join :username :teamname`. The spaces also count as terminals. Variables can change value depending on what the user types. For example, `:username` and `:teamname`. Variables are defined as `:name:type`. The `name` is used in the help documention. The `type` is used to match the input. If the type is not given, then the type is `word`. Valid types are: * `word` - default. Any string without spaces. * `int` - Any integer/whole number, no decimals. * `number` - Any number, including ints and decimals. * `pos` - 1,2,3 or 1.1,2,3.4567 or (1,2,3) or 1.2, 2 ,3.2 * `text` - Any string. There can only ever be one text variable, no variables or terminals can come afterwards. In `:name :hp:int`, there are two variables there: * `name` - type of `word` as no type is specified. Accepts any string without spaces. * `hp` - type of `int` ## Subcommand functions The first argument is the caller's name. The variables are then passed to the function in order. {% highlight lua %} cmd:sub(":target :hp:int", function(name, target, hp) -- subcommand function end) {% endhighlight %} ## Installing ChatCmdBuilder There are two ways to install: 1. Install ChatCmdBuilder as a mod and depend on it. 2. Include the init.lua file in ChatCmdBuilder as chatcmdbuilder.lua in your mod, and dofile it. ## Admin complex command Here is an example that creates a chat command that allows us to do this: * `/admin kill ` - kill user * `/admin move to ` - teleport user * `/admin log ` - show report log * `/admin log ` - log to report log {% highlight lua %} local admin_log local function load() admin_log = {} end local function save() -- todo end load() ChatCmdBuilder.new("admin", function(cmd) cmd:sub("kill :name", function(name, target) local player = minetest.get_player_by_name(target) if player then player:set_hp(0) return true, "Killed " .. target else return false, "Unable to find " .. target end end) cmd:sub("move :name to :pos:pos", function(name, target, pos) local player = minetest.get_player_by_name(target) if player then player:setpos(pos) return true, "Moved " .. target .. " to " .. minetest.pos_to_string(pos) else return false, "Unable to find " .. target end end) cmd:sub("log :username", function(name, target) local log = admin_log[target] if log then return true, table.concat(log, "\n") else return false, "No entries for " .. target end end) cmd:sub("log :username :message", function(name, target, message) local log = admin_log[target] or {} table.insert(log, message) admin_log[target] = log save() return true, "Logged" end) end, { description = "Admin tools", privs = { kick = true, ban = true } }) {% endhighlight %}