-- wormball.straight = {pxpx = 1,pzpz=0,pypy=4, -- nxnx = 1,nznz=0,nyny=4, -- nxpx = 1,nzpz=0,nypy=4, -- pxnx = 1,pznz=0,pyny=4, } --format: axis -- --format: sign,axis to sign,axis -- wormball.corner = { -- nynx=1,pynx=13,pznx=9, -- nypz=2,pypz=10,pzpx=11, -- nypx=3,pypx=21,nzpx=7, -- nynz=0,pynz= 4,nznx=5, -- nxny=1,nxpy=13,nxpz=9, -- pzny=2,pzpy=10,pxpz=11, -- pxny=3,pxpy=21,pxnz=7, -- nzny=0,nzpy= 4,nxnz=5, -- } -- --format: dir pitch(h,u,d)for horiz, up or down ; dir facing -- wormball.head = { -- hpz=0,hpx=1,hnz=2,hnx=3, -- dpz=4,dpx=13,dnz=10,dnx=19, -- upz=8,upx=17,unz=6,unx=15,} wormball.player_texture_save = {} wormball.straight = {pxpx = 1,pzpz=0,pypy=4, nxnx = 1,nznz=0,nyny=4, nxpx = 1,nzpz=0,nypy=4, pxnx = 1,pznz=0,pyny=4, } --format: axis --format: sign,axis to sign,axis wormball.corner = { --from, to nynx=13,pynx=15,pznx=12, nypz=10,pypz=2,pzpx=7, nypx=21,pypx=17,nzpx=11, nynz=20,pynz=0 ,nznx=9, nxny=17,nxpy=19,nxpz=18, pzny=0,pzpy=20,pxpz=9, pxny=15,pxpy=13,pxnz=12, nzny=2,nzpy=10 ,nxnz=7, } --format: dir pitch(h,u,d)for horiz, up or down ; dir facing wormball.head = { hpz=0,hpx=1,hnz=2,hnx=3, dpz=4,dpx=13,dnz=10,dnx=19, upz=8,upx=17,unz=6,unx=15,} --when I do a place_node, I place the head in the facing dir and the pitch, and I update where the head (last ) function wormball.place_node(nodes,dir,old_dir,look_dir,color) --dir should be:{x=1[-1],y=1[-1],z=1[-1]} --lookdir should be: 'px','nx','pz',or 'nz' if not look_dir then look_dir = 'py' end local dircode ='' local old_dircode='' local type = 'straight' --type will be: straight, corner local axis = '' local old_axis = '' --dircode should ALWAYS be set, unless for some reason dir = {0,0,0}, which it shouldnt. Check this if dir.x ~= 0 then axis = 'x' if dir.x > 0 then dircode = 'px' else dircode = 'nx' end elseif dir.y ~= 0 then axis = 'y' if dir.y >0 then dircode = 'py' else dircode = 'ny' end elseif dir.z ~= 0 then axis = 'z' if dir.z > 0 then dircode = 'pz' else dircode = 'nz' end end if old_dir then if old_dir.x ~= 0 then old_axis = 'x' if old_dir.x > 0 then old_dircode = 'px' else old_dircode = 'nx' end elseif old_dir.y ~= 0 then old_axis = 'y' if old_dir.y > 0 then old_dircode = 'py' else old_dircode = 'ny' end elseif old_dir.z ~= 0 then old_axis = 'z' if old_dir.z > 0 then old_dircode = 'pz' else old_dircode = 'nz' end end -- minetest.chat_send_all('dir = '..dump(dir)) -- minetest.chat_send_all('old_dir = '..dump(old_dir)) if axis == old_axis then type = 'straight' else type = 'corner' end local full_dircode = old_dircode..dircode --from dir..to dir if type == 'straight' and #nodes > 1 then minetest.set_node(nodes[2], {name="wormball:straight_"..color, param2 = wormball.straight[full_dircode]}) elseif type == 'corner' and #nodes > 1 then minetest.set_node(nodes[2], {name="wormball:corner_"..color, param2 = wormball.corner[full_dircode]}) end end local p_dir = 'h' --p, for pitch if dir.y == 1 then p_dir = 'u' elseif dir.y == -1 then p_dir = 'd' end local head_dir = p_dir..look_dir minetest.set_node(nodes[1], {name="wormball:head_"..color, param2 = wormball.head[head_dir]}) end function wormball.get_look_dir(arena,player) local yaw = player:get_look_horizontal() local look_dir --get look_dir if yaw < (3.14*.25) or yaw > (3.14 *(7/4)) then -- if we are looking in the +z direction, look_dir = 'pz' elseif yaw > (3.14*(1/4)) and yaw < (3.14 *(3/4)) then -- if we are looking in the -x direction look_dir = 'nx' elseif yaw > (3.14*(3/4)) and yaw < (3.14 *(5/4)) then -- if we are looking in the -z direction look_dir = 'nz' elseif yaw > (3.14*(5/4)) and yaw < (3.14 *(7/4)) then -- if we are looking in the +x direction look_dir = 'px' end return look_dir end local function send_message(arena,num_str) arena_lib.HUD_send_msg_all("broadcast", arena, "Game Begins In "..num_str, 1) --arena_lib.HUD_send_msg_all(HUD_type, arena, msg, , , ) end arena_lib.on_load("wormball", function(arena) send_message(arena,'5') minetest.after(1, function(arena) send_message(arena,'4') minetest.after(1, function(arena) send_message(arena,'3') minetest.after(1, function(arena) send_message(arena,'2') minetest.after(1, function(arena) send_message(arena,'1') minetest.after(1, function(arena) arena_lib.HUD_send_msg_all("broadcast", arena, "GO!", 1) minetest.after(1, function(arena) arena_lib.HUD_send_msg_all("hotbar", arena, "Avoid Your Own Color, eat other dots!", 3) end, arena) end, arena) end, arena) end, arena) end, arena) end, arena) --clear the board of gamepieces local pos1 = arena.area_to_clear_after_game_pos_1 local pos2 = arena.area_to_clear_after_game_pos_2 local x1 = pos1.x local x2 = pos2.x local y1 = pos1.y local y2 = pos2.y local z1 = pos1.z local z2 = pos2.z if x1 > x2 then local temp = x2 x2 = x1 x1 = temp end if y1 > y2 then local temp = y2 y2 = y1 y1 = temp end if z1 > z2 then local temp = z2 z2 = z1 z1 = temp end for x = x1,x2 do for y = y1,y2 do for z = z1,z2 do --local node = minetest.get_node({x=x,y=y,z=z}).name minetest.set_node({x=x,y=y,z=z}, {name="air"}) end end end local color_assign = {} -- a table of color names idxed by number local idx = 1 for name,color in pairs(wormball.colors) do color_assign[idx] = name idx = idx + 1 end idx = 1 for pl_name, stats in pairs(arena.players) do local message = 'Controls: Use look direction to steer, or press jump or sneak to move. Dont bump anything! Eat dots to grow and get points, but your own color will shrink you!' minetest.chat_send_player(pl_name,message) local player = minetest.get_player_by_name(pl_name) player:set_velocity({x=0,y=0,z=0}) local pos = player:get_pos() local color = color_assign[idx] wormball.player_texture_save[pl_name] = player:get_properties().textures arena.players[pl_name].color = color player:set_properties({textures = {'wormball_alpha.png'}}) arena.players[pl_name].nodes = {pos} local look_dir = wormball.get_look_dir(arena,player) wormball.place_node(arena.players[pl_name].nodes ,{x=0,y=1,z=0},{x=0,y=1,z=0},look_dir,color) local att = minetest.add_entity(pos, 'wormball:player_att') -- if att then minetest.chat_send_all('ent spawned!') -- else minetest.chat_send_all('ent not spawned!') end player:set_attach(att, "", {x=0,y=0,z=0}, {x=0,y=0,z=0}) player_api.player_attached[pl_name] = true --player:set_eye_offset(eye_offset, {x=0, y=0, z=0}) -- local att = minetest.add_entity(pos, 'wormball:player_att') -- --player_api.player_attached[pl_name] = true -- player:set_attach(att, "", {x=0,y=0,z=0}, {x=0,y=0,z=0}) if idx > 1 then arena.mode = 'multiplayer' end idx = idx + 1 end end) arena_lib.on_time_tick('wormball', function(arena) local p1 = arena.area_to_clear_after_game_pos_1 local p2 = arena.area_to_clear_after_game_pos_2 local x1 = p1.x local x2 = p2.x local y1 = p1.y local y2 = p2.y local z1 = p1.z local z2 = p2.z if x2 < x1 then local temp = x2 x2 = x1 x1 = temp end if y2 < y1 then local temp = y2 y2 = y1 y1 = temp end if z2 < z1 then local temp = z2 z2 = z1 z1 = temp end local color_table = {} local i=1 for color,code in pairs(wormball.colors) do color_table[i] = color i=i+1 end local num_players = 0 for pl_name,stats in pairs(arena.players) do num_players = num_players +1 end local remove = false if #arena.dots and #arena.dots>num_players +5 then remove = true end for pl_name,stats in pairs(arena.players) do local rand_pos = {x = math.random(x1,x2),y = math.random(y1,y2), z=math.random(z1,z2)} local item = 'none' if math.random(1,3)== 1 then local color = color_table[math.random(1,#color_table)] item = "wormball:power_"..color end --put other powerups here, with lower chances if item ~= 'none' then if minetest.get_node(rand_pos).name == 'air' then minetest.set_node(rand_pos, {name=item}) table.insert(arena.dots,rand_pos) end end if remove then if math.random(1,2) == 1 then rem_pos = table.remove(arena.dots,math.random(4,#arena.dots)) minetest.set_node(rem_pos, {name="air"}) end end end return end) wormball.timer = 0 minetest.register_globalstep(function(dtime) --if wormball.timer then wormball.timer = 0 end wormball.timer = wormball.timer+dtime if wormball.timer < .4 then return end wormball.timer = 0 for _,player in ipairs(minetest.get_connected_players()) do local pl_name = player:get_player_name() if arena_lib.is_player_in_arena(pl_name, "wormball") then local arena = arena_lib.get_arena_by_player(pl_name) if not(arena.in_queue == true) and not (arena.in_loading == true) and not(arena.in_celebration == true) and arena.enabled == true then local stats = arena.players[pl_name] local remove_tail = true if stats.alive == true then local old_dir = arena.players[pl_name].old_direction or {x=0,y=1,z=0} --grab the old_dir info before its updated local player = minetest.get_player_by_name(pl_name) local color = stats.color local look_dir = '' --+x is forward, +z is left local control = player:get_player_control() --{jump=bool, right=bool, left=bool, LMB=bool, RMB=bool, sneak=bool, aux1=bool, down=bool, up=bool} local yaw = player:get_look_horizontal() local look_dir = wormball.get_look_dir(arena,player) if control.jump == true then arena.players[pl_name].direction = {x=0,y=1,z=0} elseif control.sneak == true then arena.players[pl_name].direction = {x=0,y=-1,z=0} elseif look_dir == 'pz' then -- if we are looking in the +z direction, arena.players[pl_name].direction = {x=0,y=0,z=1} elseif look_dir == 'nx' then -- if we are looking in the -x direction arena.players[pl_name].direction = {x=-1,y=0,z=0} elseif look_dir == 'nz' then -- if we are looking in the -z direction arena.players[pl_name].direction = {x=0,y=0,z=-1} elseif look_dir == 'px' then -- if we are looking in the +x direction arena.players[pl_name].direction = {x=1,y=0,z=0} end --save the direction info for next round arena.players[pl_name].old_direction = arena.players[pl_name].direction --get look_dir local new_move = stats.direction local head_pos = stats.nodes[1] local new_pos = {x = head_pos.x + new_move.x, y = head_pos.y + new_move.y, z = head_pos.z + new_move.z} local new_node = minetest.get_node(new_pos).name if new_node == 'air' then if arena.players[pl_name].move == true then table.insert(arena.players[pl_name].nodes,1,new_pos) --minetest.set_node(new_pos, {name="wormball:node_"..color}) wormball.place_node(arena.players[pl_name].nodes,arena.players[pl_name].direction,old_dir,look_dir,color) --player:move_to(new_pos, true) local att = player:get_attach() if att then att:move_to(new_pos, true) else --minetest.chat_send_all('not_attached!') end else arena.players[pl_name].move = true end elseif new_node == "wormball:power_"..color then --oops, hit own color, remove 1 length for _,dot in pairs(arena.dots) do if dot == new_pos then table.remove(arena.dots,_) end end if arena.players[pl_name].move == true then table.insert(arena.players[pl_name].nodes,1,new_pos) --minetest.set_node(new_pos, {name="wormball:node_"..color}) wormball.place_node(arena.players[pl_name].nodes,arena.players[pl_name].direction,old_dir,look_dir,color) arena.players[pl_name].score = arena.players[pl_name].score - 1 --minetest.chat_send_player(pl_name,'YUCK! You Lost a point.') minetest.chat_send_all('bad!') arena_lib.HUD_send_msg('hotbar', pl_name, 'YUCK! You Lost a point.', 2, 'wormball_yuck') local att = player:get_attach() if att then att:move_to(new_pos, true) else --minetest.chat_send_all('not_attached!') end else arena.players[pl_name].move = true end remove_tail = true arena.players[pl_name].move = false elseif string.find(new_node,'wormball:power_') then --we found a powerup! for _,dot_pos in pairs(arena.dots) do if dot_pos == new_pos then table.remove(arena.dots,_) end end if arena.players[pl_name].move == true then remove_tail = false table.insert(arena.players[pl_name].nodes,1,new_pos) --minetest.set_node(new_pos, {name="wormball:node_"..color}) wormball.place_node(arena.players[pl_name].nodes,arena.players[pl_name].direction,old_dir,look_dir,color) arena.players[pl_name].score = arena.players[pl_name].score + 1 --minetest.chat_send_player(pl_name,'You are now '..arena.players[pl_name].score..' long.') arena_lib.HUD_send_msg('hotbar', pl_name, 'Yay! You are now '..arena.players[pl_name].score..' long.', 2, 'wormball_powerup') local att = player:get_attach() if att then att:move_to(new_pos, true) else --minetest.chat_send_all('not_attached!') end else arena.players[pl_name].move = true end else --we have run into something arena.players[pl_name].alive = false minetest.sound_play('sumo_lose', { to_player = pl_name, gain = 2.0, }) local n = 0 for name, stat in pairs(arena.players) do n = n+1 end if n == 1 then minetest.chat_send_player(pl_name,'your score is '..arena.players[pl_name].score) --disengage before removing player if player then player:set_properties({textures = wormball.player_texture_save[pl_name]}) local att = player:get_attach() player:set_detach() player_api.player_attached[pl_name] = false if att then att:remove() end minetest.sound_play(sound, { to_player = p_name, gain = 2.0, }) end arena.players[pl_name].alive = false minetest.after(1, function(pl_name) arena_lib.remove_player_from_arena(pl_name, 1) end,pl_name) --return end end --place an apple end if remove_tail == true then local len = #arena.players[pl_name].nodes local tail_pos = arena.players[pl_name].nodes[len] if tail_pos then minetest.set_node(tail_pos, {name="air"}) table.remove(arena.players[pl_name].nodes,len) end end if #arena.players[pl_name].nodes == 0 then minetest.chat_send_player(pl_name, 'Your score is '..arena.players[pl_name].score) arena.players[pl_name].alive = false local player = minetest.get_player_by_name(pl_name) if player then player:set_properties({textures = wormball.player_texture_save[pl_name]}) local att = player:get_attach() player:set_detach() player_api.player_attached[pl_name] = false if att then att:remove() end minetest.sound_play(sound, { to_player = p_name, gain = 2.0, }) end arena.players[pl_name].alive = false minetest.after(1, function(pl_name) arena_lib.remove_player_from_arena(pl_name, 1) end,pl_name) end end end end end) arena_lib.on_eliminate('wormball', function(arena, p_name) --minetest.chat_send_all(dump(arena)) local count = 0 local sound = 'sumo_elim' local win_player = nil for p_name,data in pairs(arena.players) do count = count + 1 win_player = p_name end if count == 1 then sound = 'sumo_win' end if arena.mode == 'multiplayer' and count == 1 then if win_player then win_player_obj = minetest.get_player_by_name(win_player) win_player_obj:set_properties({textures = wormball.player_texture_save[win_player]}) minetest.after(1,function(arena,win_player) arena_lib.load_celebration('wormball', arena, win_player) end,arena,win_player) local att = win_player_obj:get_attach() win_player_obj:set_detach() player_api.player_attached[win_player] = false if att then att:remove() end end end local player = minetest.get_player_by_name(p_name) or nil -- if player then -- --minetest.chat_send_all('player_textures is: '..dump(arena.players[p_name].textures)) -- player:set_properties({textures = wormball.player_texture_save[p_name]}) -- local att = player:get_attach() -- player:set_detach() -- if att then att:remove() end -- end for p_name, stats in pairs(arena.players) do minetest.sound_play(sound, { to_player = p_name, gain = 2.0, }) end end) arena_lib.on_disconnect('wormball', function(arena, p_name) local player = minetest.get_player_by_name(p_name) if player then player:set_properties({textures = wormball.player_texture_save[p_name]}) local att = player:get_attach() player_api.player_attached[p_name] = false player:set_detach() if att then att:remove() end end end)