local function send_message(arena,num_str) arena_lib.HUD_send_msg_all("title", arena, "Game Begins In "..num_str, 1,nil,0xFF0000) -- ref: arena_lib.HUD_send_msg_all(HUD_type, arena, msg, , , ) end arena_lib.on_load("wormball", function(arena) --HUD countdown send_message(arena,'5') minetest.after(1, function(arena) send_message(arena,'4') minetest.after(1, function(arena) send_message(arena,'3') minetest.after(1, function(arena) send_message(arena,'2') minetest.after(1, function(arena) send_message(arena,'1') minetest.after(1, function(arena) arena_lib.HUD_send_msg_all("title", arena, "GO!", 1,nil,0x00FF00) minetest.after(1, function(arena) arena_lib.HUD_send_msg_all("hotbar", arena, "Avoid Your Own Color, eat other dots!", 5,nil,0xFFAE00) end, arena) end, arena) end, arena) end, arena) end, arena) end, arena) --clear the board of gamepieces local pos1 = arena.area_to_clear_after_game_pos_1 local pos2 = arena.area_to_clear_after_game_pos_2 local x1 = pos1.x local x2 = pos2.x local y1 = pos1.y local y2 = pos2.y local z1 = pos1.z local z2 = pos2.z if x1 > x2 then local temp = x2 x2 = x1 x1 = temp end if y1 > y2 then local temp = y2 y2 = y1 y1 = temp end if z1 > z2 then local temp = z2 z2 = z1 z1 = temp end for x = x1,x2 do for y = y1,y2 do for z = z1,z2 do --only remove wormball-registered nodes local nodename = minetest.get_node({x=x,y=y,z=z}).name if string.find(nodename,'wormball') then minetest.set_node({x=x,y=y,z=z}, {name="air"}) end end end end local idx = 1 for pl_name, stats in pairs(arena.players) do --send control messages local message = 'Controls: Use look direction to steer, or press jump or sneak to move. Dont bump anything!' minetest.chat_send_player(pl_name,message) local message = 'Eat dots to grow and get points, but your own color will shrink you!' minetest.chat_send_player(pl_name,message) local player = minetest.get_player_by_name(pl_name) local pos = player:get_pos() -- assign colors to players arena.players[pl_name].color = wormball.color_names[idx] --save players' textures so they can be made invisible wormball.player_texture_save[pl_name] = player:get_properties().textures --set their textures to invisible player:set_properties({textures = {'wormball_alpha.png'}}) --set their first node (head) position arena.players[pl_name].nodes = {pos} local look_dir = wormball.get_look_dir(arena,player) wormball.place_node( arena.players[pl_name].nodes , {x=0,y=1,z=0} , {x=0,y=1,z=0} , look_dir, arena.players[pl_name].color ) --determine whether it is singleplayer or multiplayer (singleplayer is set as default in arena temp props) if idx > 1 then arena.mode = 'multiplayer' end idx = idx + 1 end end)