--register minigame worm body parts for name,color in pairs(wormball.colors) do minetest.register_node("wormball:straight_"..name, { description = "wormball node straight "..name, drawtype = "mesh", mesh = 'wormball_straight.b3d', tiles = {"wormball_straight.png^[colorize:#"..color, "wormball_end.png^[colorize:#"..color}, paramtype2 = "facedir", place_param2 = 4, paramtype = "light", pointable = false, backface_culling = true, sunlight_propagates = true, -- Sunlight can shine through block groups = {not_in_creative_inventory = 1,}, sounds = default.node_sound_glass_defaults() }) minetest.register_node("wormball:corner_"..name, { description = "wormball node corner "..name, drawtype = "mesh", mesh = 'wormball_corner.b3d', tiles = {"wormball_straight.png^[colorize:#"..color, "wormball_end.png^[colorize:#"..color,"wormball_corner_side.png^[colorize:#"..color,"wormball_corner_top.png^[colorize:#"..color}, paramtype2 = "facedir", place_param2 = 16, pointable = false, paramtype = "light", backface_culling = true, sunlight_propagates = true, -- Sunlight can shine through block groups = {not_in_creative_inventory = 1,}, sounds = default.node_sound_glass_defaults() }) minetest.register_node("wormball:head_"..name, { description = "wormball head "..name, drawtype = "mesh", mesh = 'wormball_head.b3d', tiles = {"wormball_head.png^[colorize:#"..color,"wormball_eye.png"}, paramtype2 = "facedir", place_param2 = 16, pointable = false, paramtype = "light", backface_culling = true, sunlight_propagates = true, -- Sunlight can shine through block groups = {not_in_creative_inventory = 1,}, sounds = default.node_sound_glass_defaults() }) minetest.register_node("wormball:power_"..name, { description = "wormball power "..name, drawtype = "mesh", mesh = 'wormball_power.b3d', tiles = {"wormball_power.png^[colorize:#"..color}, paramtype2 = "facedir", paramtype = "light", pointable = false, backface_culling = true, sunlight_propagates = true, -- Sunlight can shine through block groups = {not_in_creative_inventory = 1,}, sounds = default.node_sound_glass_defaults() }) end --register creative decorative worm bodyparts (pointable, rotatable, and breakable by hand, and in creative inv) for name,color in pairs(wormball.colors) do minetest.register_node("wormball:creative_straight_"..name, { description = "wormball creative node straight "..name, drawtype = "mesh", mesh = 'wormball_straight.b3d', tiles = {"wormball_straight.png^[colorize:#"..color, "wormball_end.png^[colorize:#"..color}, paramtype2 = "facedir", paramtype = "light", pointable = true, backface_culling = true, sunlight_propagates = true, -- Sunlight can shine through block groups = {oddly_breakable_by_hand = 1,}, sounds = default.node_sound_glass_defaults() }) minetest.register_node("wormball:creative_corner_"..name, { description = "wormball creative node corner "..name, drawtype = "mesh", mesh = 'wormball_corner.b3d', tiles = {"wormball_straight.png^[colorize:#"..color, "wormball_end.png^[colorize:#"..color,"wormball_corner_side.png^[colorize:#"..color,"wormball_corner_top.png^[colorize:#"..color}, paramtype2 = "facedir", pointable = true, backface_culling = true, sunlight_propagates = true, -- Sunlight can shine through block groups = {oddly_breakable_by_hand = 1,}, sounds = default.node_sound_glass_defaults() }) minetest.register_node("wormball:creative_head_"..name, { description = "wormball creative head "..name, drawtype = "mesh", mesh = 'wormball_head.b3d', tiles = {"wormball_head.png^[colorize:#"..color,"wormball_eye.png"}, paramtype2 = "facedir", pointable = true, backface_culling = true, sunlight_propagates = true, -- Sunlight can shine through block groups = {oddly_breakable_by_hand = 1,}, sounds = default.node_sound_glass_defaults() }) minetest.register_node("wormball:creative_power_"..name, { description = "wormball creative power "..name, drawtype = "mesh", mesh = 'wormball_power.b3d', tiles = {"wormball_power.png^[colorize:#"..color}, paramtype2 = "facedir", pointable = true, backface_culling = true, sunlight_propagates = true, -- Sunlight can shine through block groups = {oddly_breakable_by_hand = 1,}, sounds = default.node_sound_glass_defaults() }) end --register attachment entity minetest.register_entity('wormball:player_att',{ initial_properties = { physical = false, pointable = false, visual = "sprite", textures = {'wormball_alpha.png'}, use_texture_alpha = true, is_visible = false, }, _timer = 0, on_step = function(self, dtime, moveresult) self._timer = self._timer + dtime if self._timer >= 900 then self.object:remove() end return end, })