From 67afd653523d9560751d5ad2215d33515907310d Mon Sep 17 00:00:00 2001 From: MisterE123 <61124264+MisterE123@users.noreply.github.com> Date: Sun, 16 Feb 2020 17:59:07 -0500 Subject: [PATCH] This change makes it possible to remove the node. Previously, trying to remove the node simply made it flash and disappear, This makes it possible to use a pickaxe to quickly remove the node while it is in its flashing state or while it is in its fire state. --- init.lua | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/init.lua b/init.lua index dfc9e60..52251e7 100644 --- a/init.lua +++ b/init.lua @@ -6,7 +6,7 @@ minetest.register_node("spleef:spleef_normal", { is_ground_content = false, sunlight_propagates = true, sounds = default.node_sound_glass_defaults(), - groups = {cracky=5}, + groups = {cracky=1}, mesecons = { conductor = { state = mesecon.state.off, @@ -27,7 +27,7 @@ minetest.register_node("spleef:spleef_fire", { is_ground_content = false, sunlight_propagates = true, sounds = default.node_sound_glass_defaults(), - groups = {not_in_creative_inventory=1}, + groups = {cracky = 1, not_in_creative_inventory=1}, drop = "spleef:spleef_normal", mesecons = { conductor = { @@ -76,7 +76,7 @@ minetest.register_node("spleef:spleef_flashing", { length = .5, } }}, - groups = {not_in_creative_inventory=1}, + groups = {cracky = 1, not_in_creative_inventory=1}, drop = "spleef:spleef_normal", })